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overridden in custom player classes by changing their Obituary property to something else. - ClientObituary() now only looks up the obituary message from the killing player's weapon if the damage type was 'Melee' or 'Hitscan'. - Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'. - Switched A_Saw and A_CustomPunch to the 'Melee' damage type. SVN r3646 (trunk) |
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.. | ||
olddecorations.cpp | ||
thingdef.cpp | ||
thingdef.h | ||
thingdef_codeptr.cpp | ||
thingdef_data.cpp | ||
thingdef_exp.cpp | ||
thingdef_exp.h | ||
thingdef_expression.cpp | ||
thingdef_function.cpp | ||
thingdef_parse.cpp | ||
thingdef_properties.cpp | ||
thingdef_states.cpp | ||
thingdef_type.h |