gzdoom/src/gamedata/fonts
Christoph Oelckers a8c47408fa - implemented 'deletelumps' feature and add Chex Quest 3 texts.
The episode titles required a workaround because the CQ3 episodes do not contain names in text form: If this is the case, the patch name will be used as a string table identifier to get a matching text for localization.
2019-04-14 22:46:03 +02:00
..
font.cpp - added a few more character fallbacks and fixed the StringWidth function 2019-04-11 02:01:41 +02:00
fontinternals.h - fixed the usedcolor array's base type. 2019-02-22 18:19:26 +01:00
hexfont.cpp - create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus. 2019-03-17 18:32:48 +01:00
singlelumpfont.cpp - let IWAD and PWAD BigFonts override BigUpper for consistency. 2019-03-02 12:54:46 +01:00
singlepicfont.cpp - split FSinglePicFont into its own file. 2019-02-17 12:29:08 +01:00
specialfont.cpp - fixed the usedcolor array's base type. 2019-02-22 18:19:26 +01:00
v_font.cpp - implemented 'deletelumps' feature and add Chex Quest 3 texts. 2019-04-14 22:46:03 +02:00
v_font.h - further work on generic HUD 2019-04-10 00:45:32 +02:00
v_text.cpp - do not use iswspace to check raw UTF-8. 2019-03-14 21:42:02 +01:00
v_text.h - cleanup and fixes in console code 2019-03-16 13:02:38 +01:00