gzdoom/src/gl/shaders
2018-06-22 21:05:36 +02:00
..
gl_postprocessshader.cpp - use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files. 2018-06-13 22:08:55 +02:00
gl_postprocessshaderinstance.h - added a RenderQueue parameter to all Bind functions of the postprocessing shaders. This is unused for now. All places calling these pass a dummy NOQUEUE value which is just a nullptr. 2018-06-13 20:30:51 +02:00
gl_shader.cpp - moved uViewHeight and uCameraPos to the viewpoint uniform struct. 2018-06-22 21:05:36 +02:00
gl_shader.h - moved uViewHeight and uCameraPos to the viewpoint uniform struct. 2018-06-22 21:05:36 +02:00
gl_shaderprogram.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_shaderprogram.h - use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files. 2018-06-13 22:08:55 +02:00