gzdoom/src/dobjtype.h
Christoph Oelckers d8ebbcfc08 - fixed: When loading a savegame the player class in the userinfo needs to be updated.
- fixed: Class pointers should not be added to the list of garbage collected pointers.
- fixed several warnings in the event code.
2017-02-15 11:55:08 +01:00

749 lines
23 KiB
C++

#ifndef DOBJTYPE_H
#define DOBJTYPE_H
#ifndef __DOBJECT_H__
#error You must #include "dobject.h" to get dobjtype.h
#endif
typedef std::pair<const class PType *, unsigned> FTypeAndOffset;
class PStruct;
#include "vm.h"
// Variable/parameter/field flags -------------------------------------------
// Making all these different storage types use a common set of flags seems
// like the simplest thing to do.
enum
{
VARF_Optional = (1<<0), // func param is optional
VARF_Method = (1<<1), // func has an implied self parameter
VARF_Action = (1<<2), // func has implied owner and state parameters
VARF_Native = (1<<3), // func is native code, field is natively defined
VARF_ReadOnly = (1<<4), // field is read only, do not write to it
VARF_Private = (1<<5), // field is private to containing class
VARF_Protected = (1<<6), // field is only accessible by containing class and children.
VARF_Deprecated = (1<<7), // Deprecated fields should output warnings when used.
VARF_Virtual = (1<<8), // function is virtual
VARF_Final = (1<<9), // Function may not be overridden in subclasses
VARF_In = (1<<10),
VARF_Out = (1<<11),
VARF_Implicit = (1<<12), // implicitly created parameters (i.e. do not compare types when checking function signatures)
VARF_Static = (1<<13),
VARF_InternalAccess = (1<<14), // overrides VARF_ReadOnly for internal script code.
VARF_Override = (1<<15), // overrides a virtual function from the parent class.
VARF_Ref = (1<<16), // argument is passed by reference.
VARF_Transient = (1<<17), // don't auto serialize field.
VARF_Meta = (1<<18), // static class data (by necessity read only.)
VARF_VarArg = (1<<19), // [ZZ] vararg: don't typecheck values after ... in function signature
};
// An action function -------------------------------------------------------
struct FState;
struct StateCallData;
class VMFrameStack;
struct VMValue;
struct VMReturn;
class VMFunction;
struct FNamespaceManager;
// Basic information shared by all types ------------------------------------
// Only one copy of a type is ever instantiated at one time.
// - Enums, classes, and structs are defined by their names and outer classes.
// - Pointers are uniquely defined by the type they point at.
// - ClassPointers are also defined by their class restriction.
// - Arrays are defined by their element type and count.
// - DynArrays are defined by their element type.
// - Maps are defined by their key and value types.
// - Prototypes are defined by the argument and return types.
// - Functions are defined by their names and outer objects.
// In table form:
// Outer Name Type Type2 Count
// Enum * *
// Class * *
// Struct * *
// Function * *
// Pointer *
// ClassPointer + *
// Array * *
// DynArray *
// Map * *
// Prototype *+ *+
struct ZCC_ExprConstant;
class PType : public PTypeBase
{
DECLARE_ABSTRACT_CLASS(PType, PTypeBase)
protected:
public:
PClass *TypeTableType; // The type to use for hashing into the type table
unsigned int Size; // this type's size
unsigned int Align; // this type's preferred alignment
PType *HashNext; // next type in this type table
PSymbolTable Symbols;
bool MemberOnly = false; // type may only be used as a struct/class member but not as a local variable or function argument.
FString mDescriptiveName;
BYTE loadOp, storeOp, moveOp, RegType, RegCount;
PType(unsigned int size = 1, unsigned int align = 1);
virtual ~PType();
virtual bool isNumeric() { return false; }
// Writes the value of a variable of this type at (addr) to an archive, preceded by
// a tag indicating its type. The tag is there so that variable types can be changed
// without completely breaking savegames, provided that the change isn't between
// totally unrelated types.
virtual void WriteValue(FSerializer &ar, const char *key,const void *addr) const;
// Returns true if the stored value was compatible. False otherwise.
// If the value was incompatible, then the memory at *addr is unchanged.
virtual bool ReadValue(FSerializer &ar, const char *key,void *addr) const;
// Sets the default value for this type at (base + offset)
// If the default value is binary 0, then this function doesn't need
// to do anything, because PClass::Extend() takes care of that.
//
// The stroffs array is so that types that need special initialization
// and destruction (e.g. strings) can add their offsets to it for special
// initialization when the object is created and destruction when the
// object is destroyed.
virtual void SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *special=NULL) const;
virtual void SetPointer(void *base, unsigned offset, TArray<size_t> *ptrofs = NULL) const;
virtual void SetPointerArray(void *base, unsigned offset, TArray<size_t> *ptrofs = NULL) const;
// Initialize the value, if needed (e.g. strings)
virtual void InitializeValue(void *addr, const void *def) const;
// Destroy the value, if needed (e.g. strings)
virtual void DestroyValue(void *addr) const;
// Sets the value of a variable of this type at (addr)
virtual void SetValue(void *addr, int val);
virtual void SetValue(void *addr, double val);
// Gets the value of a variable of this type at (addr)
virtual int GetValueInt(void *addr) const;
virtual double GetValueFloat(void *addr) const;
// Gets the opcode to store from a register to memory
int GetStoreOp() const
{
return storeOp;
}
// Gets the opcode to load from memory to a register
int GetLoadOp() const
{
return loadOp;
}
// Gets the opcode to move from register to another register
int GetMoveOp() const
{
return moveOp;
}
// Gets the register type for this type
int GetRegType() const
{
return RegType;
}
int GetRegCount() const
{
return RegCount;
}
// Returns true if this type matches the two identifiers. Referring to the
// above table, any type is identified by at most two characteristics. Each
// type that implements this function will cast these to the appropriate type.
// It is up to the caller to make sure they are the correct types. There is
// only one prototype for this function in order to simplify type table
// management.
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
// Get the type IDs used by IsMatch
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
const char *DescriptiveName() const;
static void StaticInit();
};
// Not-really-a-type types --------------------------------------------------
class PErrorType : public PType
{
DECLARE_CLASS(PErrorType, PType);
public:
PErrorType(int which = 1) : PType(0, which) {}
};
class PVoidType : public PType
{
DECLARE_CLASS(PVoidType, PType);
public:
PVoidType() : PType(0, 1) {}
};
// Some categorization typing -----------------------------------------------
class PBasicType : public PType
{
DECLARE_ABSTRACT_CLASS(PBasicType, PType);
public:
PBasicType();
PBasicType(unsigned int size, unsigned int align);
};
class PCompoundType : public PType
{
DECLARE_ABSTRACT_CLASS(PCompoundType, PType);
};
class PNamedType : public PCompoundType
{
DECLARE_ABSTRACT_CLASS(PNamedType, PCompoundType);
public:
PTypeBase *Outer; // object this type is contained within
FName TypeName; // this type's name
PNamedType() : Outer(NULL) {
mDescriptiveName = "NamedType";
}
PNamedType(FName name, PTypeBase *outer) : Outer(outer), TypeName(name) {
mDescriptiveName = name.GetChars();
}
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
};
// Basic types --------------------------------------------------------------
class PInt : public PBasicType
{
DECLARE_CLASS(PInt, PBasicType);
public:
PInt(unsigned int size, bool unsign, bool compatible = true);
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
virtual void SetValue(void *addr, int val);
virtual void SetValue(void *addr, double val);
virtual int GetValueInt(void *addr) const;
virtual double GetValueFloat(void *addr) const;
virtual bool isNumeric() override { return IntCompatible; }
bool Unsigned;
bool IntCompatible;
protected:
PInt();
void SetOps();
};
class PBool : public PInt
{
DECLARE_CLASS(PBool, PInt);
public:
PBool();
};
class PFloat : public PBasicType
{
DECLARE_CLASS(PFloat, PBasicType);
public:
PFloat(unsigned int size);
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
virtual void SetValue(void *addr, int val);
virtual void SetValue(void *addr, double val);
virtual int GetValueInt(void *addr) const;
virtual double GetValueFloat(void *addr) const;
virtual bool isNumeric() override { return true; }
protected:
PFloat();
void SetOps();
private:
struct SymbolInitF
{
ENamedName Name;
double Value;
};
struct SymbolInitI
{
ENamedName Name;
int Value;
};
void SetSingleSymbols();
void SetDoubleSymbols();
void SetSymbols(const SymbolInitF *syminit, size_t count);
void SetSymbols(const SymbolInitI *syminit, size_t count);
};
class PString : public PBasicType
{
DECLARE_CLASS(PString, PBasicType);
public:
PString();
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
void SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *special=NULL) const override;
void InitializeValue(void *addr, const void *def) const override;
void DestroyValue(void *addr) const override;
};
// Variations of integer types ----------------------------------------------
class PName : public PInt
{
DECLARE_CLASS(PName, PInt);
public:
PName();
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
};
class PSound : public PInt
{
DECLARE_CLASS(PSound, PInt);
public:
PSound();
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
};
class PSpriteID : public PInt
{
DECLARE_CLASS(PSpriteID, PInt);
public:
PSpriteID();
void WriteValue(FSerializer &ar, const char *key, const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key, void *addr) const override;
};
class PTextureID : public PInt
{
DECLARE_CLASS(PTextureID, PInt);
public:
PTextureID();
void WriteValue(FSerializer &ar, const char *key, const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key, void *addr) const override;
};
class PColor : public PInt
{
DECLARE_CLASS(PColor, PInt);
public:
PColor();
};
class PStateLabel : public PInt
{
DECLARE_CLASS(PStateLabel, PInt);
public:
PStateLabel();
};
// Pointers -----------------------------------------------------------------
class PPointer : public PBasicType
{
DECLARE_CLASS(PPointer, PBasicType);
public:
PPointer();
PPointer(PType *pointsat, bool isconst = false);
PType *PointedType;
bool IsConst;
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
void SetPointer(void *base, unsigned offset, TArray<size_t> *special = NULL) const override;
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
protected:
void SetOps();
};
class PStatePointer : public PPointer
{
DECLARE_CLASS(PStatePointer, PPointer);
public:
PStatePointer();
void WriteValue(FSerializer &ar, const char *key, const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key, void *addr) const override;
};
class PClassPointer : public PPointer
{
DECLARE_CLASS(PClassPointer, PPointer);
public:
PClassPointer(class PClass *restrict = nullptr);
class PClass *ClassRestriction;
bool isCompatible(PType *type);
void SetPointer(void *base, unsigned offset, TArray<size_t> *special = NULL) const override;
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
};
// Compound types -----------------------------------------------------------
class PEnum : public PInt
{
DECLARE_CLASS(PEnum, PInt);
public:
PEnum(FName name, PTypeBase *outer);
PTypeBase *Outer;
FName EnumName;
protected:
PEnum();
};
class PArray : public PCompoundType
{
DECLARE_CLASS(PArray, PCompoundType);
public:
PArray(PType *etype, unsigned int ecount);
PType *ElementType;
unsigned int ElementCount;
unsigned int ElementSize;
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
void SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *special) const override;
void SetPointer(void *base, unsigned offset, TArray<size_t> *special) const override;
protected:
PArray();
};
class PResizableArray : public PArray
{
DECLARE_CLASS(PResizableArray, PArray);
public:
PResizableArray(PType *etype);
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
protected:
PResizableArray();
};
class PDynArray : public PCompoundType
{
DECLARE_CLASS(PDynArray, PCompoundType);
public:
PDynArray(PType *etype, PStruct *backing);
PType *ElementType;
PStruct *BackingType;
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
void WriteValue(FSerializer &ar, const char *key, const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key, void *addr) const override;
void SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *specials) const override;
void InitializeValue(void *addr, const void *def) const override;
void DestroyValue(void *addr) const override;
void SetPointerArray(void *base, unsigned offset, TArray<size_t> *ptrofs = NULL) const override;
protected:
PDynArray();
};
class PMap : public PCompoundType
{
DECLARE_CLASS(PMap, PCompoundType);
public:
PMap(PType *keytype, PType *valtype);
PType *KeyType;
PType *ValueType;
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
protected:
PMap();
};
class PStruct : public PNamedType
{
DECLARE_CLASS(PStruct, PNamedType);
public:
PStruct(FName name, PTypeBase *outer);
TArray<PField *> Fields;
bool HasNativeFields;
// Some internal structs require explicit construction and destruction of fields the VM cannot handle directly so use thes two functions for it.
VMFunction *mConstructor = nullptr;
VMFunction *mDestructor = nullptr;
virtual PField *AddField(FName name, PType *type, DWORD flags=0);
virtual PField *AddNativeField(FName name, PType *type, size_t address, DWORD flags = 0, int bitvalue = 0);
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
void SetDefaultValue(void *base, unsigned offset, TArray<FTypeAndOffset> *specials) const override;
void SetPointer(void *base, unsigned offset, TArray<size_t> *specials) const override;
static void WriteFields(FSerializer &ar, const void *addr, const TArray<PField *> &fields);
bool ReadFields(FSerializer &ar, void *addr) const;
protected:
PStruct();
};
// a native struct will always be abstract and cannot be instantiated. All variables are references.
// In addition, native structs can have methods (but no virtual ones.)
class PNativeStruct : public PStruct
{
DECLARE_CLASS(PNativeStruct, PStruct);
public:
PNativeStruct(FName name = NAME_None, PTypeBase *outer = nullptr);
};
class PPrototype : public PCompoundType
{
DECLARE_CLASS(PPrototype, PCompoundType);
public:
PPrototype(const TArray<PType *> &rettypes, const TArray<PType *> &argtypes);
TArray<PType *> ArgumentTypes;
TArray<PType *> ReturnTypes;
size_t PropagateMark();
virtual bool IsMatch(intptr_t id1, intptr_t id2) const;
virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const;
protected:
PPrototype();
};
// Meta-info for every class derived from DObject ---------------------------
enum
{
TentativeClass = UINT_MAX,
};
class PClass : public PNativeStruct
{
DECLARE_CLASS(PClass, PNativeStruct);
protected:
// We unravel _WITH_META here just as we did for PType.
TArray<FTypeAndOffset> SpecialInits;
void Derive(PClass *newclass, FName name);
void InitializeSpecials(void *addr, void *defaults) const;
void SetSuper();
public:
void WriteValue(FSerializer &ar, const char *key,const void *addr) const override;
void WriteAllFields(FSerializer &ar, const void *addr) const;
bool ReadValue(FSerializer &ar, const char *key,void *addr) const override;
bool ReadAllFields(FSerializer &ar, void *addr) const;
void InitializeDefaults();
int FindVirtualIndex(FName name, PPrototype *proto);
virtual void DeriveData(PClass *newclass);
static void StaticInit();
static void StaticShutdown();
static void StaticBootstrap();
// Per-class information -------------------------------------
PClass *ParentClass; // the class this class derives from
const size_t *Pointers; // object pointers defined by this class *only*
const size_t *FlatPointers; // object pointers defined by this class and all its superclasses; not initialized by default
const size_t *ArrayPointers; // dynamic arrays containing object pointers.
BYTE *Defaults;
bool bRuntimeClass; // class was defined at run-time, not compile-time
bool bExported; // This type has been declared in a script
bool bDecorateClass; // may be subject to some idiosyncracies due to DECORATE backwards compatibility
TArray<VMFunction*> Virtuals; // virtual function table
void (*ConstructNative)(void *);
// The rest are all functions and static data ----------------
PClass();
~PClass();
void InsertIntoHash();
DObject *CreateNew() const;
PClass *CreateDerivedClass(FName name, unsigned int size);
PField *AddField(FName name, PType *type, DWORD flags=0) override;
void InitializeActorInfo();
void BuildFlatPointers();
void BuildArrayPointers();
void DestroySpecials(void *addr) const;
const PClass *NativeClass() const;
// Returns true if this type is an ancestor of (or same as) the passed type.
bool IsAncestorOf(const PClass *ti) const
{
while (ti)
{
if (this == ti)
return true;
ti = ti->ParentClass;
}
return false;
}
inline bool IsDescendantOf(const PClass *ti) const
{
return ti->IsAncestorOf(this);
}
inline bool IsDescendantOf(FName ti) const
{
auto me = this;
while (me)
{
if (me->TypeName == ti)
return true;
me = me->ParentClass;
}
return false;
}
// Find a type, given its name.
const PClass *FindParentClass(FName name) const;
PClass *FindParentClass(FName name) { return const_cast<PClass *>(const_cast<const PClass *>(this)->FindParentClass(name)); }
static PClass *FindClass(const char *name) { return FindClass(FName(name, true)); }
static PClass *FindClass(const FString &name) { return FindClass(FName(name, true)); }
static PClass *FindClass(ENamedName name) { return FindClass(FName(name)); }
static PClass *FindClass(FName name);
static PClassActor *FindActor(const char *name) { return FindActor(FName(name, true)); }
static PClassActor *FindActor(const FString &name) { return FindActor(FName(name, true)); }
static PClassActor *FindActor(ENamedName name) { return FindActor(FName(name)); }
static PClassActor *FindActor(FName name);
static VMFunction *FindFunction(FName cls, FName func);
static void FindFunction(VMFunction **pptr, FName cls, FName func);
PClass *FindClassTentative(FName name);
static TArray<PClass *> AllClasses;
static TArray<VMFunction**> FunctionPtrList;
static bool bShutdown;
static bool bVMOperational;
};
// Type tables --------------------------------------------------------------
struct FTypeTable
{
enum { HASH_SIZE = 1021 };
PType *TypeHash[HASH_SIZE];
PType *FindType(PClass *metatype, intptr_t parm1, intptr_t parm2, size_t *bucketnum);
void AddType(PType *type, PClass *metatype, intptr_t parm1, intptr_t parm2, size_t bucket);
void AddType(PType *type);
void Clear();
static size_t Hash(const PClass *p1, intptr_t p2, intptr_t p3);
};
extern FTypeTable TypeTable;
// Returns a type from the TypeTable. Will create one if it isn't present.
PMap *NewMap(PType *keytype, PType *valuetype);
PArray *NewArray(PType *type, unsigned int count);
PResizableArray *NewResizableArray(PType *type);
PDynArray *NewDynArray(PType *type);
PPointer *NewPointer(PType *type, bool isconst = false);
PClassPointer *NewClassPointer(PClass *restrict);
PEnum *NewEnum(FName name, PTypeBase *outer);
PStruct *NewStruct(FName name, PTypeBase *outer);
PNativeStruct *NewNativeStruct(FName name, PTypeBase *outer);
PPrototype *NewPrototype(const TArray<PType *> &rettypes, const TArray<PType *> &argtypes);
// Built-in types -----------------------------------------------------------
extern PErrorType *TypeError;
extern PErrorType *TypeAuto;
extern PVoidType *TypeVoid;
extern PInt *TypeSInt8, *TypeUInt8;
extern PInt *TypeSInt16, *TypeUInt16;
extern PInt *TypeSInt32, *TypeUInt32;
extern PBool *TypeBool;
extern PFloat *TypeFloat32, *TypeFloat64;
extern PString *TypeString;
extern PName *TypeName;
extern PSound *TypeSound;
extern PColor *TypeColor;
extern PTextureID *TypeTextureID;
extern PSpriteID *TypeSpriteID;
extern PStruct *TypeVector2;
extern PStruct *TypeVector3;
extern PStruct *TypeColorStruct;
extern PStruct *TypeStringStruct;
extern PStatePointer *TypeState;
extern PPointer *TypeFont;
extern PStateLabel *TypeStateLabel;
extern PPointer *TypeNullPtr;
extern PPointer *TypeVoidPtr;
// Enumerations for serializing types in an archive -------------------------
inline bool &DObject::BoolVar(FName field)
{
return *(bool*)ScriptVar(field, TypeBool);
}
inline int &DObject::IntVar(FName field)
{
return *(int*)ScriptVar(field, TypeSInt32);
}
inline PalEntry &DObject::ColorVar(FName field)
{
return *(PalEntry*)ScriptVar(field, TypeColor);
}
inline FName &DObject::NameVar(FName field)
{
return *(FName*)ScriptVar(field, TypeName);
}
inline double &DObject::FloatVar(FName field)
{
return *(double*)ScriptVar(field, TypeFloat64);
}
template<class T>
inline T *&DObject::PointerVar(FName field)
{
return *(T**)ScriptVar(field, nullptr); // pointer check is more tricky and for the handful of uses in the DECORATE parser not worth the hassle.
}
void RemoveUnusedSymbols();
#endif