gzdoom/wadsrc/static/actors/shared/specialspot.txt
Christoph Oelckers affd0e5034 - Converted the mace and all related actors to DECORATE and generalized
the spawn function that only spawns one mace per level.
- Moved Mace respawning code into AInventory so that it works properly
  for replacement actors.


SVN r1107 (trunk)
2008-08-03 19:10:48 +00:00

5 lines
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Text

ACTOR SpecialSpot native
{
action native A_SpawnSingleItem(class<Actor> type, optional eval int fail_sp, optional eval int fail_co, optional eval int fail_dm);
}