mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-05 20:40:30 +00:00
42ac64d964
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
151 lines
2.1 KiB
Text
151 lines
2.1 KiB
Text
// MAPINFO for Chex Quest
|
|
|
|
skill baby
|
|
{
|
|
AutoUseHealth
|
|
AmmoFactor = 2
|
|
DamageFactor = 0.5
|
|
EasyBossBrain
|
|
SpawnFilter = Baby
|
|
PicName = "M_JKILL"
|
|
Key = "i"
|
|
}
|
|
|
|
skill easy
|
|
{
|
|
EasyBossBrain
|
|
SpawnFilter = Easy
|
|
PicName = "M_ROUGH"
|
|
Key = "h"
|
|
}
|
|
|
|
skill normal
|
|
{
|
|
SpawnFilter = Normal
|
|
PicName = "M_HURT"
|
|
Key = "h"
|
|
}
|
|
|
|
skill hard
|
|
{
|
|
SpawnFilter = Hard
|
|
PicName = "M_ULTRA"
|
|
Key = "u"
|
|
}
|
|
|
|
skill nightmare
|
|
{
|
|
AmmoFactor = 2
|
|
FastMonsters
|
|
DisableCheats
|
|
RespawnTime = 12
|
|
SpawnFilter = Nightmare
|
|
PicName = "M_NMARE"
|
|
MustConfirm = "$CNIGHTMARE"
|
|
Key = "n"
|
|
|
|
}
|
|
|
|
clearepisodes
|
|
episode e1m1
|
|
{
|
|
picname = "M_EPI1"
|
|
key = "k"
|
|
}
|
|
|
|
map E1M1 lookup "CHUSTR_E1M1"
|
|
{
|
|
levelnum = 1
|
|
titlepatch = "WILV00"
|
|
next = "E1M2"
|
|
secretnext = "E1M9"
|
|
sky1 = "SKY1", 0
|
|
cluster = 1
|
|
par = 30
|
|
sucktime = 1
|
|
music = "$MUSIC_E1M1"
|
|
}
|
|
|
|
map E1M2 lookup "CHUSTR_E1M2"
|
|
{
|
|
levelnum = 2
|
|
titlepatch = "WILV01"
|
|
next = "E1M3"
|
|
secretnext = "E1M9"
|
|
sky1 = "SKY1", 0
|
|
cluster = 1
|
|
par = 75
|
|
sucktime = 1
|
|
music = "$MUSIC_E1M2"
|
|
}
|
|
|
|
map E1M3 lookup "CHUSTR_E1M3"
|
|
{
|
|
levelnum = 3
|
|
titlepatch = "WILV02"
|
|
next = "E1M4"
|
|
secretnext = "E1M9"
|
|
sky1 = "SKY1", 0
|
|
cluster = 1
|
|
par = 120
|
|
sucktime = 1
|
|
music = "$MUSIC_E1M3"
|
|
}
|
|
|
|
map E1M4 lookup "CHUSTR_E1M4"
|
|
{
|
|
levelnum = 4
|
|
titlepatch = "WILV03"
|
|
next = "E1M5"
|
|
secretnext = "E1M9"
|
|
sky1 = "SKY1", 0
|
|
cluster = 1
|
|
par = 90
|
|
sucktime = 1
|
|
music = "$MUSIC_E1M4"
|
|
}
|
|
|
|
map E1M5 lookup "CHUSTR_E1M5"
|
|
{
|
|
levelnum = 5
|
|
titlepatch = "WILV04"
|
|
next = "EndGame1"
|
|
secretnext = "E1M9"
|
|
sky1 = "SKY1", 0
|
|
cluster = 1
|
|
par = 165
|
|
sucktime = 1
|
|
music = "$MUSIC_E1M5"
|
|
|
|
}
|
|
|
|
// Clusters (correspond with same-numbered episode)
|
|
|
|
cluster 1
|
|
{
|
|
flat = "FLOOR4_8"
|
|
music = "$MUSIC_VICTOR"
|
|
exittext = lookup, "CE1TEXT"
|
|
}
|
|
|
|
cluster 2
|
|
{
|
|
flat = "SFLR6_1"
|
|
music = "$MUSIC_VICTOR"
|
|
exittext = lookup, "CE2TEXT"
|
|
}
|
|
|
|
cluster 3
|
|
{
|
|
flat = "MFLR8_4"
|
|
music = "$MUSIC_VICTOR"
|
|
exittext = lookup, "CE3TEXT"
|
|
}
|
|
|
|
cluster 4
|
|
{
|
|
flat = "MFLR8_3"
|
|
music = "$MUSIC_VICTOR"
|
|
exittext = lookup, "CE4TEXT"
|
|
}
|
|
|