gzdoom/wadsrc/static/actors/strife/coin.txt
Christoph Oelckers 42ac64d964 - Fixed: Strife's quest based line actions also work in Deathmatch.
- Fixed: Gravity application was not correct. For actors with no vertical 
  momentum the initial pull is supposed to be twice as strong as when 
  vertical movement already takes place.
- added invquery CCMD like in Strife. Also removed all underscores from the
  tag strings so that they can be printed properly.
- Fixed: Skill baby was missing 'autousehealth' for all games.
- Added a new CVAR: sv_disableautohealth
- Autouse of health items is no longer hardwired to the default item classes. 
  There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small 
  Raven health item, 2 a large Raven health item and 3 a Strife item.



SVN r1452 (trunk)
2009-02-28 21:38:20 +00:00

93 lines
1.5 KiB
Text

// Coin ---------------------------------------------------------------------
ACTOR Coin : Inventory 93 native
{
Game Strife
ConversationID 168, 161, 165
+DROPPED
+NOTDMATCH
+FLOORCLIP
Inventory.MaxAmount 0x7fffffff
+INVENTORY.INVBAR
Tag "coin"
Inventory.Icon "I_COIN"
Inventory.PickupMessage "$TXT_COIN"
States
{
Spawn:
COIN A -1
Stop
}
}
// 10 Gold ------------------------------------------------------------------
ACTOR Gold10 : Coin 138
{
Game Strife
ConversationID 169, 162, 166
Inventory.Amount 10
Tag "10 gold"
Inventory.PickupMessage "$TXT_10GOLD"
States
{
Spawn:
CRED A -1
Stop
}
}
// 25 Gold ------------------------------------------------------------------
ACTOR Gold25 : Coin 139
{
Game Strife
ConversationID 170, 163, 167
Inventory.Amount 25
Tag "25 gold"
Inventory.PickupMessage "$TXT_25GOLD"
States
{
Spawn:
SACK A -1
Stop
}
}
// 50 Gold ------------------------------------------------------------------
ACTOR Gold50 : Coin 140
{
Game Strife
ConversationID 171, 164, 168
Inventory.Amount 50
Tag "50 gold"
Inventory.PickupMessage "$TXT_50GOLD"
States
{
Spawn:
CHST A -1
Stop
}
}
// 300 Gold ------------------------------------------------------------------
ACTOR Gold300 : Coin
{
ConversationID 172, -1, -1
Inventory.Amount 300
Tag "300 gold"
Inventory.PickupMessage "$TXT_300GOLD"
Inventory.GiveQuest 3
+INVENTORY.ALWAYSPICKUP
States
{
Spawn:
TOKN A -1
Stop
}
}