gzdoom/wadsrc/static/actors
Randy Heit 41a416f068 This commit is 90% contributed content:
- Added transference of a select few flags from PowerProtection to its owner.
- Added actor type parameters to A_PodPain() and A_MakePod().
- The savegame path is now passed through NicePath(), since it's user-
  specifiable.
- Added save_dir cvar. When non-empty, it controls where savegames go.
- SBARINFO update:
  * Added the ability to center things with fullscreenoffsets enabled.  Due
    to some limitations the syntax is [-]<integer> [+ center].
  * Fixed: the translucent flag on drawinventorybar didn't work quite right.
  * Fixed: Extremely minor inaccuracy in the Doom SBarInfo code.  The
    fullscreen inventory bar wasn't scaled correctly.


SVN r1571 (trunk)
2009-05-09 02:31:49 +00:00
..
chex - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
doom - Added NOBLOCKMAP/MOVEWITHSECTOR combination to a few items that had their 2009-04-09 06:58:28 +00:00
heretic This commit is 90% contributed content: 2009-05-09 02:31:49 +00:00
hexen - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
raven - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
shared - Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP 2009-04-09 02:25:37 +00:00
strife - Changed burn and Acolyte death sequences so that they leave corpses that 2009-03-01 21:12:05 +00:00
actor.txt - Added Gez's A_CheckCeiling submission. 2009-04-23 23:20:21 +00:00
constants.txt - Updated UDMF spec to 1.1. 2009-04-14 09:06:03 +00:00