mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-15 08:52:02 +00:00
50 lines
1,005 B
C
50 lines
1,005 B
C
#ifndef P_CHECKPOS_H
|
|
#define P_CHECKPOS_H
|
|
|
|
|
|
//============================================================================
|
|
//
|
|
// Used by P_CheckPosition and P_TryMove in place of the original
|
|
// set of global variables.
|
|
//
|
|
//============================================================================
|
|
|
|
struct FCheckPosition
|
|
{
|
|
// in
|
|
AActor *thing;
|
|
DVector3 pos;
|
|
|
|
// out
|
|
sector_t *sector;
|
|
double floorz;
|
|
double ceilingz;
|
|
double dropoffz;
|
|
FTextureID floorpic;
|
|
int floorterrain;
|
|
sector_t *floorsector;
|
|
FTextureID ceilingpic;
|
|
sector_t *ceilingsector;
|
|
bool touchmidtex;
|
|
bool abovemidtex;
|
|
bool floatok;
|
|
bool FromPMove;
|
|
line_t *ceilingline;
|
|
AActor *stepthing;
|
|
// [RH] These are used by PIT_CheckThing and P_XYMovement to apply
|
|
// ripping damage once per tic instead of once per move.
|
|
bool DoRipping;
|
|
TMap<AActor*, bool> LastRipped;
|
|
|
|
int PushTime;
|
|
|
|
FCheckPosition(bool rip=false)
|
|
{
|
|
DoRipping = rip;
|
|
PushTime = 0;
|
|
FromPMove = false;
|
|
}
|
|
};
|
|
|
|
|
|
#endif
|