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3eeef7af77
- Renamed the new armor properties to use the same names as Skulltag to avoid confusion. They still don't need a separate base class as in Skulltag though. - Added Skulltag-type armor bonus that increases the max amount that can be given by other armor items. - Separated all armor related code from a_pickups.cpp into a_armor.cpp. SVN r427 (trunk) |
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a_acolyte.cpp | ||
a_alienspectres.cpp | ||
a_coin.cpp | ||
a_crusader.cpp | ||
a_entityboss.cpp | ||
a_inquisitor.cpp | ||
a_loremaster.cpp | ||
a_macil.cpp | ||
a_oracle.cpp | ||
a_programmer.cpp | ||
a_reaver.cpp | ||
a_rebels.cpp | ||
a_sentinel.cpp | ||
a_spectral.cpp | ||
a_stalker.cpp | ||
a_strifeglobal.h | ||
a_strifeitems.cpp | ||
a_strifeplayer.cpp | ||
a_strifestuff.cpp | ||
a_strifeweapons.cpp | ||
a_templar.cpp | ||
a_thingstoblowup.cpp | ||
strife_sbar.cpp |