gzdoom/src/sdl/sdlvideo.cpp
Braden Obrzut 3ec5f7ed88 - Run down the semaphores so they behave more like a mutex (note: mutexes/condition variables seem to be much slower).
- Fixed: vid_maxfps and cl_capfps could run into a deadlock on Linux based operating systems.

SVN r3900 (trunk)
2012-10-22 23:42:20 +00:00

541 lines
11 KiB
C++

// HEADER FILES ------------------------------------------------------------
#include "doomtype.h"
#include "templates.h"
#include "i_system.h"
#include "i_video.h"
#include "v_video.h"
#include "v_pfx.h"
#include "stats.h"
#include "v_palette.h"
#include "sdlvideo.h"
#include "r_swrenderer.h"
#include <SDL.h>
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
class SDLFB : public DFrameBuffer
{
DECLARE_CLASS(SDLFB, DFrameBuffer)
public:
SDLFB (int width, int height, bool fullscreen);
~SDLFB ();
bool Lock (bool buffer);
void Unlock ();
bool Relock ();
void ForceBuffering (bool force);
bool IsValid ();
void Update ();
PalEntry *GetPalette ();
void GetFlashedPalette (PalEntry pal[256]);
void UpdatePalette ();
bool SetGamma (float gamma);
bool SetFlash (PalEntry rgb, int amount);
void GetFlash (PalEntry &rgb, int &amount);
int GetPageCount ();
bool IsFullscreen ();
friend class SDLVideo;
private:
PalEntry SourcePalette[256];
BYTE GammaTable[3][256];
PalEntry Flash;
int FlashAmount;
float Gamma;
bool UpdatePending;
SDL_Surface *Screen;
bool NeedPalUpdate;
bool NeedGammaUpdate;
bool NotPaletted;
void UpdateColors ();
SDLFB () {}
};
IMPLEMENT_CLASS(SDLFB)
struct MiniModeInfo
{
WORD Width, Height;
};
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern IVideo *Video;
extern SDL_Surface *cursorSurface;
extern SDL_Rect cursorBlit;
extern bool GUICapture;
EXTERN_CVAR (Float, Gamma)
EXTERN_CVAR (Int, vid_maxfps)
EXTERN_CVAR (Bool, cl_capfps)
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR (Int, vid_displaybits, 8, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (screen != NULL)
{
screen->SetGamma (Gamma);
}
}
CUSTOM_CVAR (Float, ggamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (screen != NULL)
{
screen->SetGamma (Gamma);
}
}
CUSTOM_CVAR (Float, bgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (screen != NULL)
{
screen->SetGamma (Gamma);
}
}
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// Dummy screen sizes to pass when windowed
static MiniModeInfo WinModes[] =
{
{ 320, 200 },
{ 320, 240 },
{ 400, 225 }, // 16:9
{ 400, 300 },
{ 480, 270 }, // 16:9
{ 480, 360 },
{ 512, 288 }, // 16:9
{ 512, 384 },
{ 640, 360 }, // 16:9
{ 640, 400 },
{ 640, 480 },
{ 720, 480 }, // 16:10
{ 720, 540 },
{ 800, 450 }, // 16:9
{ 800, 500 }, // 16:10
{ 800, 600 },
{ 848, 480 }, // 16:9
{ 960, 600 }, // 16:10
{ 960, 720 },
{ 1024, 576 }, // 16:9
{ 1024, 640 }, // 16:10
{ 1024, 768 },
{ 1088, 612 }, // 16:9
{ 1152, 648 }, // 16:9
{ 1152, 720 }, // 16:10
{ 1152, 864 },
{ 1280, 720 }, // 16:9
{ 1280, 800 }, // 16:10
{ 1280, 960 },
{ 1360, 768 }, // 16:9
{ 1400, 787 }, // 16:9
{ 1400, 875 }, // 16:10
{ 1400, 1050 },
{ 1600, 900 }, // 16:9
{ 1600, 1000 }, // 16:10
{ 1600, 1200 },
{ 1920, 1080 },
};
static cycle_t BlitCycles;
static cycle_t SDLFlipCycles;
// CODE --------------------------------------------------------------------
SDLVideo::SDLVideo (int parm)
{
IteratorBits = 0;
IteratorFS = false;
}
SDLVideo::~SDLVideo ()
{
}
void SDLVideo::StartModeIterator (int bits, bool fs)
{
IteratorMode = 0;
IteratorBits = bits;
IteratorFS = fs;
}
bool SDLVideo::NextMode (int *width, int *height, bool *letterbox)
{
if (IteratorBits != 8)
return false;
if (!IteratorFS)
{
if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0]))
{
*width = WinModes[IteratorMode].Width;
*height = WinModes[IteratorMode].Height;
++IteratorMode;
return true;
}
}
else
{
SDL_Rect **modes = SDL_ListModes (NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
if (modes != NULL && modes[IteratorMode] != NULL)
{
*width = modes[IteratorMode]->w;
*height = modes[IteratorMode]->h;
++IteratorMode;
return true;
}
}
return false;
}
DFrameBuffer *SDLVideo::CreateFrameBuffer (int width, int height, bool fullscreen, DFrameBuffer *old)
{
static int retry = 0;
static int owidth, oheight;
PalEntry flashColor;
int flashAmount;
if (old != NULL)
{ // Reuse the old framebuffer if its attributes are the same
SDLFB *fb = static_cast<SDLFB *> (old);
if (fb->Width == width &&
fb->Height == height)
{
bool fsnow = (fb->Screen->flags & SDL_FULLSCREEN) != 0;
if (fsnow != fullscreen)
{
SDL_WM_ToggleFullScreen (fb->Screen);
}
return old;
}
old->GetFlash (flashColor, flashAmount);
old->ObjectFlags |= OF_YesReallyDelete;
if (screen == old) screen = NULL;
delete old;
}
else
{
flashColor = 0;
flashAmount = 0;
}
SDLFB *fb = new SDLFB (width, height, fullscreen);
retry = 0;
// If we could not create the framebuffer, try again with slightly
// different parameters in this order:
// 1. Try with the closest size
// 2. Try in the opposite screen mode with the original size
// 3. Try in the opposite screen mode with the closest size
// This is a somewhat confusing mass of recursion here.
while (fb == NULL || !fb->IsValid ())
{
if (fb != NULL)
{
delete fb;
}
switch (retry)
{
case 0:
owidth = width;
oheight = height;
case 2:
// Try a different resolution. Hopefully that will work.
I_ClosestResolution (&width, &height, 8);
break;
case 1:
// Try changing fullscreen mode. Maybe that will work.
width = owidth;
height = oheight;
fullscreen = !fullscreen;
break;
default:
// I give up!
I_FatalError ("Could not create new screen (%d x %d)", owidth, oheight);
}
++retry;
fb = static_cast<SDLFB *>(CreateFrameBuffer (width, height, fullscreen, NULL));
}
fb->SetFlash (flashColor, flashAmount);
return fb;
}
void SDLVideo::SetWindowedScale (float scale)
{
}
// FrameBuffer implementation -----------------------------------------------
SDLFB::SDLFB (int width, int height, bool fullscreen)
: DFrameBuffer (width, height)
{
int i;
NeedPalUpdate = false;
NeedGammaUpdate = false;
UpdatePending = false;
NotPaletted = false;
FlashAmount = 0;
Screen = SDL_SetVideoMode (width, height, vid_displaybits,
SDL_HWSURFACE|SDL_HWPALETTE|SDL_DOUBLEBUF|SDL_ANYFORMAT|
(fullscreen ? SDL_FULLSCREEN : 0));
if (Screen == NULL)
return;
for (i = 0; i < 256; i++)
{
GammaTable[0][i] = GammaTable[1][i] = GammaTable[2][i] = i;
}
if (Screen->format->palette == NULL)
{
NotPaletted = true;
GPfx.SetFormat (Screen->format->BitsPerPixel,
Screen->format->Rmask,
Screen->format->Gmask,
Screen->format->Bmask);
}
memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
UpdateColors ();
}
SDLFB::~SDLFB ()
{
}
bool SDLFB::IsValid ()
{
return DFrameBuffer::IsValid() && Screen != NULL;
}
int SDLFB::GetPageCount ()
{
return 1;
}
bool SDLFB::Lock (bool buffered)
{
return DSimpleCanvas::Lock ();
}
bool SDLFB::Relock ()
{
return DSimpleCanvas::Lock ();
}
void SDLFB::Unlock ()
{
if (UpdatePending && LockCount == 1)
{
Update ();
}
else if (--LockCount <= 0)
{
Buffer = NULL;
LockCount = 0;
}
}
void SDLFB::Update ()
{
if (LockCount != 1)
{
if (LockCount > 0)
{
UpdatePending = true;
--LockCount;
}
return;
}
DrawRateStuff ();
#ifndef __APPLE__
if(vid_maxfps && !cl_capfps)
{
SEMAPHORE_WAIT(FPSLimitSemaphore)
}
#endif
Buffer = NULL;
LockCount = 0;
UpdatePending = false;
BlitCycles.Reset();
SDLFlipCycles.Reset();
BlitCycles.Clock();
if (SDL_LockSurface (Screen) == -1)
return;
if (NotPaletted)
{
GPfx.Convert (MemBuffer, Pitch,
Screen->pixels, Screen->pitch, Width, Height,
FRACUNIT, FRACUNIT, 0, 0);
}
else
{
if (Screen->pitch == Pitch)
{
memcpy (Screen->pixels, MemBuffer, Width*Height);
}
else
{
for (int y = 0; y < Height; ++y)
{
memcpy ((BYTE *)Screen->pixels+y*Screen->pitch, MemBuffer+y*Pitch, Width);
}
}
}
SDL_UnlockSurface (Screen);
if (cursorSurface != NULL && GUICapture)
{
// SDL requires us to draw a surface to get true color cursors.
SDL_BlitSurface(cursorSurface, NULL, Screen, &cursorBlit);
}
SDLFlipCycles.Clock();
SDL_Flip (Screen);
SDLFlipCycles.Unclock();
BlitCycles.Unclock();
if (NeedGammaUpdate)
{
bool Windowed = false;
NeedGammaUpdate = false;
CalcGamma ((Windowed || rgamma == 0.f) ? Gamma : (Gamma * rgamma), GammaTable[0]);
CalcGamma ((Windowed || ggamma == 0.f) ? Gamma : (Gamma * ggamma), GammaTable[1]);
CalcGamma ((Windowed || bgamma == 0.f) ? Gamma : (Gamma * bgamma), GammaTable[2]);
NeedPalUpdate = true;
}
if (NeedPalUpdate)
{
NeedPalUpdate = false;
UpdateColors ();
}
}
void SDLFB::UpdateColors ()
{
if (NotPaletted)
{
PalEntry palette[256];
for (int i = 0; i < 256; ++i)
{
palette[i].r = GammaTable[0][SourcePalette[i].r];
palette[i].g = GammaTable[1][SourcePalette[i].g];
palette[i].b = GammaTable[2][SourcePalette[i].b];
}
if (FlashAmount)
{
DoBlending (palette, palette,
256, GammaTable[0][Flash.r], GammaTable[1][Flash.g], GammaTable[2][Flash.b],
FlashAmount);
}
GPfx.SetPalette (palette);
}
else
{
SDL_Color colors[256];
for (int i = 0; i < 256; ++i)
{
colors[i].r = GammaTable[0][SourcePalette[i].r];
colors[i].g = GammaTable[1][SourcePalette[i].g];
colors[i].b = GammaTable[2][SourcePalette[i].b];
}
if (FlashAmount)
{
DoBlending ((PalEntry *)colors, (PalEntry *)colors,
256, GammaTable[2][Flash.b], GammaTable[1][Flash.g], GammaTable[0][Flash.r],
FlashAmount);
}
SDL_SetPalette (Screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
}
}
PalEntry *SDLFB::GetPalette ()
{
return SourcePalette;
}
void SDLFB::UpdatePalette ()
{
NeedPalUpdate = true;
}
bool SDLFB::SetGamma (float gamma)
{
Gamma = gamma;
NeedGammaUpdate = true;
return true;
}
bool SDLFB::SetFlash (PalEntry rgb, int amount)
{
Flash = rgb;
FlashAmount = amount;
NeedPalUpdate = true;
return true;
}
void SDLFB::GetFlash (PalEntry &rgb, int &amount)
{
rgb = Flash;
amount = FlashAmount;
}
// Q: Should I gamma adjust the returned palette?
void SDLFB::GetFlashedPalette (PalEntry pal[256])
{
memcpy (pal, SourcePalette, 256*sizeof(PalEntry));
if (FlashAmount)
{
DoBlending (pal, pal, 256, Flash.r, Flash.g, Flash.b, FlashAmount);
}
}
bool SDLFB::IsFullscreen ()
{
return (Screen->flags & SDL_FULLSCREEN) != 0;
}
ADD_STAT (blit)
{
FString out;
out.Format ("blit=%04.1f ms flip=%04.1f ms",
BlitCycles.Time() * 1e-3, SDLFlipCycles.TimeMS());
return out;
}