gzdoom/src/sound
Christoph Oelckers cd6ef67209 - fixed sounds not stopping in sound sequences.
The sound sequence code used S_GetSoundPlayingInfo incorrectly, so let it check for a valid sound ID first to restore the old behavior.
2020-09-28 18:38:05 +02:00
..
s_advsound.cpp Added an optional extra float parameter to $pitchshift. (#1150) 2020-08-27 12:49:59 -04:00
s_doomsound.cpp Disallow sound to be played on destroyed actors 2020-09-12 21:38:56 +02:00
s_doomsound.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
s_sndseq.cpp - fixed sounds not stopping in sound sequences. 2020-09-28 18:38:05 +02:00
s_sndseq.h - restored old values for CHAN_... constants 2020-01-11 13:27:10 +02:00
s_sound.h - moved game specific data out of the sound backend. 2020-04-11 20:20:35 +02:00