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https://github.com/ZDoom/gzdoom.git
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530 lines
14 KiB
Text
530 lines
14 KiB
Text
/*
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** playermenu.txt
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** The player setup menu
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**
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**---------------------------------------------------------------------------
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** Copyright 2001-2010 Randy Heit
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** Copyright 2010-2017 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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//=============================================================================
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//
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// items for the player menu
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//
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//=============================================================================
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class ListMenuItemPlayerNameBox : ListMenuItemSelectable
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{
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String mText;
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Font mFont;
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int mFontColor;
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int mFrameSize;
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String mPlayerName;
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TextEnterMenu mEnter;
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//=============================================================================
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//
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// Player's name
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//
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//=============================================================================
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void Init(ListMenuDescriptor desc, String text, int frameofs, Name command)
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{
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Super.Init(desc.mXpos, desc.mYpos, desc.mLinespacing, command);
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mText = text;
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mFont = desc.mFont;
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mFontColor = desc.mFontColor;
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mFrameSize = frameofs;
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mPlayerName = "";
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mEnter = null;
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}
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//=============================================================================
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//
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// Player's name
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//
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//=============================================================================
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void InitDirect(double x, double y, int height, int frameofs, String text, Font font, int color, Name command)
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{
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Super.Init(x, y, height, command);
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mText = text;
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mFont = font;
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mFontColor = color;
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mFrameSize = frameofs;
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mPlayerName = "";
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mEnter = null;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool SetString(int i, String s)
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{
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if (i == 0)
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{
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mPlayerName = s.Mid(0, MAXPLAYERNAME);
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return true;
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}
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return false;
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}
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override bool, String GetString(int i)
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{
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if (i == 0)
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{
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return true, mPlayerName;
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}
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return false, "";
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}
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//=============================================================================
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//
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// [RH] Width of the border is variable
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//
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//=============================================================================
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protected void DrawBorder (double x, double y, int len)
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{
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let left = TexMan.CheckForTexture("M_LSLEFT", TexMan.Type_MiscPatch);
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let mid = TexMan.CheckForTexture("M_LSCNTR", TexMan.Type_MiscPatch);
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let right = TexMan.CheckForTexture("M_LSRGHT", TexMan.Type_MiscPatch);
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if (left.IsValid() && right.IsValid() && mid.IsValid())
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{
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int i;
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screen.DrawTexture (left, false, x-8, y+7, DTA_Clean, true);
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for (i = 0; i < len; i++)
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{
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screen.DrawTexture (mid, false, x, y+7, DTA_Clean, true);
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x += 8;
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}
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screen.DrawTexture (right, false, x, y+7, DTA_Clean, true);
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}
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else
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{
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let slot = TexMan.CheckForTexture("M_FSLOT", TexMan.Type_MiscPatch);
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if (slot.IsValid())
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{
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screen.DrawTexture (slot, false, x, y+1, DTA_Clean, true);
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}
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else
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{
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int xx = int(x - 160) * CleanXfac + screen.GetWidth()/2;
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int yy = int(y - 100) * CleanXfac + screen.GetHeight()/2;
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screen.Clear(xx, yy, xx + len*CleanXfac, yy + SmallFont.GetHeight() * CleanYfac * 3/2, 0);
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Drawer(bool selected)
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{
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String text = StringTable.Localize(mText);
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if (text.Length() > 0)
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{
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screen.DrawText(mFont, selected? OptionMenuSettings.mFontColorSelection : mFontColor, mXpos, mYpos, text, DTA_Clean, true);
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}
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// Draw player name box
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double x = mXpos + mFont.StringWidth(text) + 16 + mFrameSize;
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DrawBorder (x, mYpos - mFrameSize, MAXPLAYERNAME+1);
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if (!mEnter)
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{
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screen.DrawText (SmallFont, Font.CR_UNTRANSLATED, x + mFrameSize, mYpos, mPlayerName, DTA_Clean, true);
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}
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else
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{
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let printit = mEnter.GetText() .. SmallFont.GetCursor();
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screen.DrawText (SmallFont, Font.CR_UNTRANSLATED, x + mFrameSize, mYpos, printit, DTA_Clean, true);
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MenuEvent(int mkey, bool fromcontroller)
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{
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if (mkey == Menu.MKEY_Enter)
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{
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Menu.MenuSound ("menu/choose");
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mEnter = TextEnterMenu.Open(Menu.GetCurrentMenu(), mPlayerName, MAXPLAYERNAME, 2, fromcontroller);
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mEnter.ActivateMenu();
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return true;
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}
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else if (mkey == Menu.MKEY_Input)
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{
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mPlayerName = mEnter.GetText();
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mEnter = null;
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return true;
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}
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else if (mkey == Menu.MKEY_Abort)
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{
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mEnter = null;
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return true;
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}
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return false;
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}
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}
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//=============================================================================
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//
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// items for the player menu
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//
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//=============================================================================
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class ListMenuItemValueText : ListMenuItemSelectable
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{
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Array<String> mSelections;
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String mText;
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int mSelection;
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Font mFont;
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int mFontColor;
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int mFontColor2;
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//=============================================================================
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//
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// items for the player menu
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//
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//=============================================================================
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void Init(ListMenuDescriptor desc, String text, Name command, Name values = 'None')
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{
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Super.Init(desc.mXpos, desc.mYpos, desc.mLinespacing, command);
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mText = text;
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mFont = desc.mFont;
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mFontColor = desc.mFontColor;
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mFontColor2 = desc.mFontColor2;
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mSelection = 0;
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let cnt = OptionValues.GetCount(values);
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for(int i = 0; i < cnt; i++)
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{
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SetString(i, OptionValues.GetText(values, i));
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}
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}
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//=============================================================================
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//
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// items for the player menu
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//
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//=============================================================================
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void InitDirect(double x, double y, int height, String text, Font font, int color, int valuecolor, Name command, Name values)
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{
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Super.Init(x, y, height, command);
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mText = text;
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mFont = font;
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mFontColor = color;
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mFontColor2 = valuecolor;
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mSelection = 0;
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let cnt = OptionValues.GetCount(values);
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for(int i = 0; i < cnt; i++)
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{
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SetString(i, OptionValues.GetText(values, i));
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool SetString(int i, String s)
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{
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// should actually use the index...
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if (i==0) mSelections.Clear();
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mSelections.Push(s);
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return true;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool SetValue(int i, int value)
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{
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if (i == 0)
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{
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mSelection = value;
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return true;
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}
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return false;
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}
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override bool, int GetValue(int i)
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{
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if (i == 0)
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{
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return true, mSelection;
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}
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return false, 0;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MenuEvent (int mkey, bool fromcontroller)
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{
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if (mSelections.Size() > 1)
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{
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if (mkey == Menu.MKEY_Left)
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{
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Menu.MenuSound("menu/change");
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if (--mSelection < 0) mSelection = mSelections.Size() - 1;
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return true;
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}
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else if (mkey == Menu.MKEY_Right || mkey == Menu.MKEY_Enter)
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{
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Menu.MenuSound("menu/change");
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if (++mSelection >= mSelections.Size()) mSelection = 0;
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return true;
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}
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}
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return (mkey == Menu.MKEY_Enter); // needs to eat enter keys so that Activate won't get called
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Drawer(bool selected)
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{
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String text = Stringtable.Localize(mText);
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screen.DrawText(mFont, selected? OptionMenuSettings.mFontColorSelection : mFontColor, mXpos, mYpos, text, DTA_Clean, true);
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double x = mXpos + mFont.StringWidth(text) + 8;
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if (mSelections.Size() > 0)
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{
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screen.DrawText(mFont, mFontColor2, x, mYpos, mSelections[mSelection], DTA_Clean, true);
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}
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}
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}
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//=============================================================================
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//
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// items for the player menu
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//
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//=============================================================================
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class ListMenuItemSlider : ListMenuItemSelectable
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{
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String mText;
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Font mFont;
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int mFontColor;
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int mMinrange, mMaxrange;
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int mStep;
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int mSelection;
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int mDrawX;
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//=============================================================================
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//
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// items for the player menu
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//
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//=============================================================================
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void Init(ListMenuDescriptor desc, String text, Name command, int min, int max, int step)
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{
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Super.Init(desc.mXpos, desc.mYpos, desc.mLinespacing, command);
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mText = text;
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mFont = desc.mFont;
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mFontColor = desc.mFontColor;
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mSelection = 0;
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mMinrange = min;
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mMaxrange = max;
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mStep = step;
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mDrawX = 0;
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}
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//=============================================================================
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//
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// items for the player menu
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//
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//=============================================================================
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void InitDirect(double x, double y, int height, String text, Font font, int color, Name command, int min, int max, int step)
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{
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Super.Init(x, y, height, command);
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mText = text;
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mFont = font;
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mFontColor = color;
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mSelection = 0;
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mMinrange = min;
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mMaxrange = max;
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mStep = step;
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mDrawX = 0;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool SetValue(int i, int value)
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{
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if (i == 0)
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{
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mSelection = value;
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return true;
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}
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return false;
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}
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override bool, int GetValue(int i)
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{
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if (i == 0)
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{
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return true, mSelection;
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}
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return false, 0;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MenuEvent (int mkey, bool fromcontroller)
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{
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if (mkey == Menu.MKEY_Left)
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{
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Menu.MenuSound("menu/change");
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if ((mSelection -= mStep) < mMinrange) mSelection = mMinrange;
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return true;
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}
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else if (mkey == Menu.MKEY_Right || mkey == Menu.MKEY_Enter)
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{
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Menu.MenuSound("menu/change");
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if ((mSelection += mStep) > mMaxrange) mSelection = mMaxrange;
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return true;
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MouseEvent(int type, int x, int y)
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{
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let lm = Menu.GetCurrentMenu();
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if (type != Menu.MOUSE_Click)
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{
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if (!lm.CheckFocus(self)) return false;
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}
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if (type == Menu.MOUSE_Release)
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{
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lm.ReleaseFocus();
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}
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int slide_left = mDrawX + 8;
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int slide_right = slide_left + 10*8; // 12 char cells with 8 pixels each.
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if (type == Menu.MOUSE_Click)
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{
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if (x < slide_left || x >= slide_right) return true;
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}
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x = clamp(x, slide_left, slide_right);
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int v = mMinrange + (x - slide_left) * (mMaxrange - mMinrange) / (slide_right - slide_left);
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if (v != mSelection)
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{
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mSelection = v;
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Menu.MenuSound("menu/change");
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}
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if (type == Menu.MOUSE_Click)
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{
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lm.SetFocus(self);
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}
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return true;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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protected void DrawSlider (double x, double y)
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{
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int range = mMaxrange - mMinrange;
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int cur = mSelection - mMinrange;
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x = (x - 160) * CleanXfac + screen.GetWidth() / 2;
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y = (y - 100) * CleanYfac + screen.GetHeight() / 2;
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screen.DrawText (ConFont, Font.CR_WHITE, x, y, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12", DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac);
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screen.DrawText (ConFont, Font.FindFontColor(gameinfo.mSliderColor), x + (5 + (int)((cur * 78) / range)) * CleanXfac, y, "\x13", DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Drawer(bool selected)
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{
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String text = StringTable.Localize(mText);
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screen.DrawText(mFont, selected? OptionMenuSettings.mFontColorSelection : mFontColor, mXpos, mYpos, text, DTA_Clean, true);
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double x = SmallFont.StringWidth ("Green") + 8 + mXpos;
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double x2 = SmallFont.StringWidth (text) + 8 + mXpos;
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mDrawX = int(MAX(x2, x));
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DrawSlider (mDrawX, mYpos);
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}
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}
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