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https://github.com/ZDoom/gzdoom.git
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b599eda17d
monsters - Added velocity multiplicators to A_SpawnDebris. - Changed: A_JumpIfNoAmmo should have no effect for CustomInventory items. - Fixed: DECORATE jump commands must set the call state's result to 0 even when they have to return prematurely. - Added obituaries for Strife's and Hexen's monsters. - Converted Strife's Bishop to DECORATE. - Added momx, momy and momz variables to the DECORATE expression evaluator. SVN r404 (trunk)
97 lines
1.4 KiB
Text
97 lines
1.4 KiB
Text
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// Base class for the beggars ---------------------------------------------
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ACTOR Beggar : StrifeHumanoid
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{
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Health 20
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PainChance 250
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Speed 3
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Radius 20
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Height 56
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Monster
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+JUSTHIT
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-COUNTKILL
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+NOSPLASHALERT
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MinMissileChance 150
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Tag "Beggar"
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MaxStepHeight 16
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MaxDropoffHeight 32
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HitObituary "$OB_BEGGAR"
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AttackSound "beggar/attack"
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PainSound "beggar/pain"
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DeathSound "beggar/death"
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States
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{
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Spawn:
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BEGR A 10 A_Look
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Loop
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See:
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BEGR AABBCC 4 A_Wander
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Loop
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Melee:
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BEGR D 8
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BEGR D 8 A_CustomMeleeAttack(2*random[PeasantAttack](1,5)+2)
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BEGR E 1 A_Chase
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BEGR D 8 A_SentinelRefire
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Loop
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Pain:
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BEGR A 3 A_Pain
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BEGR A 3 A_Chase
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Goto Melee
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Death:
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BEGR F 4
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BEGR G 4 A_Scream
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BEGR H 4
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BEGR I 4 A_NoBlocking
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BEGR JKLM 4
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BEGR N -1
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Stop
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XDeath:
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BEGR F 5 A_TossGib
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GIBS M 5 A_TossGib
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GIBS N 5 A_XScream
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GIBS O 5 A_NoBlocking
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GIBS PQRST 4 A_TossGib
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GIBS U 5
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GIBS V 1400
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Stop
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}
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}
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// Beggars -----------------------------------------------------------------
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ACTOR Beggar1 : Beggar 141
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{
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Game Strife
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ConversationID 38, 37, 38
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}
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ACTOR Beggar2 : Beggar 155
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{
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Game Strife
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ConversationID 39, 38, 39
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}
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ACTOR Beggar3 : Beggar 156
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{
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Game Strife
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ConversationID 40, 39, 40
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}
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ACTOR Beggar4 : Beggar 157
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{
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Game Strife
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ConversationID 41, 40, 41
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}
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ACTOR Beggar5 : Beggar 158
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{
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Game Strife
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ConversationID 42, 41, 42
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}
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