gzdoom/wadsrc/static/zscript/inventory
Christoph Oelckers 3c0c076226 - removed extraneous parameter in SpawnPlayerMissile call in A_FireProjectile.
The native variant has a MissileActor out parameter in this place, but in ZScript that's a secondary return value.
2019-02-09 09:25:29 +01:00
..
ammo.txt - Since GetParentAmmo is now virtual, BackpackItem and the "give ammo" cheat should call GetParentAmmo to determine base ammo classes. 2019-01-01 22:00:35 +01:00
armor.txt - scriptified GiveInventory and made the interface a bit more configurable by mods. 2018-12-01 17:07:09 +01:00
health.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
inv_misc.txt - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
inventory.txt Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory. 2019-02-08 20:07:49 +01:00
powerups.txt Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory. 2019-02-08 20:07:49 +01:00
stateprovider.txt - removed extraneous parameter in SpawnPlayerMissile call in A_FireProjectile. 2019-02-09 09:25:29 +01:00
weaponpiece.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
weapons.txt - fixed ammo check for weapon with 'uses both' flags 2018-12-29 13:36:10 +02:00