mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-11 21:21:45 +00:00
3e388acc15
- Changed the dword definition of PalEntry to uint32 so that it has one consistent definition across all source files. SVN r1752 (trunk)
175 lines
2.5 KiB
Text
175 lines
2.5 KiB
Text
|
|
// Ironlich -----------------------------------------------------------------
|
|
|
|
ACTOR Ironlich 6
|
|
{
|
|
Game Heretic
|
|
SpawnID 20
|
|
Health 700
|
|
Radius 40
|
|
Height 72
|
|
Mass 325
|
|
Speed 6
|
|
Painchance 32
|
|
Monster
|
|
+NOBLOOD
|
|
+DONTMORPH
|
|
+DONTSQUASH
|
|
+BOSSDEATH
|
|
SeeSound "ironlich/sight"
|
|
AttackSound "ironlich/attack"
|
|
PainSound "ironlich/pain"
|
|
DeathSound "ironlich/death"
|
|
ActiveSound "ironlich/active"
|
|
Obituary "$OB_IRONLICH"
|
|
HitObituary "$OB_IRONLICHHIT"
|
|
DropItem "BlasterAmmo", 84, 10
|
|
DropItem "ArtiEgg", 51, 0
|
|
|
|
action native A_LichAttack ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
LICH A 10 A_Look
|
|
Loop
|
|
See:
|
|
LICH A 4 A_Chase
|
|
Loop
|
|
Missile:
|
|
LICH A 5 A_FaceTarget
|
|
LICH B 20 A_LichAttack
|
|
Goto See
|
|
Death:
|
|
LICH C 7
|
|
LICH D 7 A_Scream
|
|
LICH EF 7
|
|
LICH G 7 A_NoBlocking
|
|
LICH H 7
|
|
LICH I -1 A_BossDeath
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Head FX 1 ----------------------------------------------------------------
|
|
|
|
ACTOR HeadFX1
|
|
{
|
|
Game Heretic
|
|
SpawnID 164
|
|
Radius 12
|
|
Height 6
|
|
Speed 13
|
|
FastSpeed 20
|
|
Damage 1
|
|
Projectile
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
+THRUGHOST
|
|
RenderStyle Add
|
|
|
|
action native A_LichIceImpact();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FX05 ABC 6 BRIGHT
|
|
Loop
|
|
Death:
|
|
FX05 D 5 BRIGHT A_LichIceImpact
|
|
FX05 EFG 5 BRIGHT
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Head FX 2 ----------------------------------------------------------------
|
|
|
|
ACTOR HeadFX2
|
|
{
|
|
Radius 12
|
|
Height 6
|
|
Speed 8
|
|
Damage 3
|
|
Projectile
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
RenderStyle Add
|
|
States
|
|
{
|
|
Spawn:
|
|
FX05 HIJ 6 BRIGHT
|
|
Loop
|
|
Death:
|
|
FX05 DEFG 5 BRIGHT
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Head FX 3 ----------------------------------------------------------------
|
|
|
|
ACTOR HeadFX3
|
|
{
|
|
Radius 14
|
|
Height 12
|
|
Speed 10
|
|
FastSpeed 18
|
|
Damage 5
|
|
Projectile
|
|
+WINDTHRUST
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
-NOBLOCKMAP
|
|
RenderStyle Add
|
|
|
|
action native A_LichFireGrow ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FX06 ABC 4 BRIGHT A_LichFireGrow
|
|
Loop
|
|
NoGrow:
|
|
FX06 ABC 5 BRIGHT
|
|
Loop
|
|
Death:
|
|
FX06 DEFG 5 BRIGHT
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Whirlwind ----------------------------------------------------------------
|
|
|
|
ACTOR Whirlwind native
|
|
{
|
|
Game Heretic
|
|
SpawnID 165
|
|
Radius 16
|
|
Height 74
|
|
Speed 10
|
|
Damage 1
|
|
Projectile
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEMCROSS
|
|
+SEEKERMISSILE
|
|
+EXPLOCOUNT
|
|
+StepMissile
|
|
RenderStyle Translucent
|
|
Alpha 0.4
|
|
|
|
action native A_WhirlwindSeek();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FX07 DEFG 3
|
|
FX07 ABC 3 A_WhirlwindSeek
|
|
Goto Spawn+4
|
|
Death:
|
|
FX07 GFED 4
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|