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a_bats.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
a_bishop.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_blastradius.cpp
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- Added customizable pickup flash.
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2008-02-16 10:23:12 +00:00 |
a_boostarmor.cpp
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- Added customizable pickup flash.
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2008-02-16 10:23:12 +00:00 |
a_centaur.cpp
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- Converted Ettin and Centaur to DECORATE.
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2006-11-27 00:01:30 +00:00 |
a_clericboss.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_clericflame.cpp
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- Fixed: Commander Keen's death sequence had one state duplicated.
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2006-12-23 12:12:06 +00:00 |
a_clericholy.cpp
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- Fixed: Resurrecting a player must set mo->special1 to 0 because it is used
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2007-05-26 10:50:32 +00:00 |
a_clericmace.cpp
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- Fixed: Commander Keen's death sequence had one state duplicated.
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2006-12-23 12:12:06 +00:00 |
a_clericstaff.cpp
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- Fixed: Commander Keen's death sequence had one state duplicated.
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2006-12-23 12:12:06 +00:00 |
a_dragon.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_fighteraxe.cpp
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- Fixed: Commander Keen's death sequence had one state duplicated.
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2006-12-23 12:12:06 +00:00 |
a_fighterboss.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_fighterhammer.cpp
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- Fixed: Turning off follow mode with automap rotating enabled did not
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2008-02-12 05:54:03 +00:00 |
a_fighterplayer.cpp
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- Fixed: Commander Keen's death sequence had one state duplicated.
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2006-12-23 12:12:06 +00:00 |
a_fighterquietus.cpp
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- Fixed: The pointer cleanup code must also check a sector's sky box pointers.
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2007-10-29 20:27:40 +00:00 |
a_firedemon.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_flechette.cpp
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- Added customizable pickup flash.
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2008-02-16 10:23:12 +00:00 |
a_fog.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
a_healingradius.cpp
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- Added customizable pickup flash.
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2008-02-16 10:23:12 +00:00 |
a_heresiarch.cpp
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- Fixed: Resurrecting a player must set mo->special1 to 0 because it is used
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2007-05-26 10:50:32 +00:00 |
a_hexenglobal.h
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- Converted Ettin and Centaur to DECORATE.
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2006-11-27 00:01:30 +00:00 |
a_hexenspecialdecs.cpp
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- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
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2007-11-08 09:22:06 +00:00 |
a_iceguy.cpp
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- added Grubber's submission for customizable gravity per actor.
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2007-01-20 14:27:44 +00:00 |
a_korax.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_mageboss.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_magecone.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
a_magelightning.cpp
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- Fixed: Commander Keen's death sequence had one state duplicated.
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2006-12-23 12:12:06 +00:00 |
a_magestaff.cpp
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- Added a compatibility option to restore the original behavior of the Invisibility
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2007-05-12 11:14:09 +00:00 |
a_magewand.cpp
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- Fixed: Commander Keen's death sequence had one state duplicated.
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2006-12-23 12:12:06 +00:00 |
a_pig.cpp
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- Fixed: Turning off follow mode with automap rotating enabled did not
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2008-02-12 05:54:03 +00:00 |
a_serpent.cpp
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- Fixed: The pointer cleanup code must also check a sector's sky box pointers.
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2007-10-29 20:27:40 +00:00 |
a_spike.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
a_summon.cpp
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- Added customizable pickup flash.
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2008-02-16 10:23:12 +00:00 |
a_teleportother.cpp
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- Added customizable pickup flash.
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2008-02-16 10:23:12 +00:00 |
a_weaponpieces.cpp
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SVN r258 (trunk)
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2006-07-16 09:10:45 +00:00 |
a_wraith.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
hexen_sbar.cpp
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- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
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2008-01-08 01:08:27 +00:00 |