gzdoom/src/gl/renderer
2015-12-31 11:57:21 -05:00
..
gl_colormap.h shader rework 2014-05-12 14:45:41 +02:00
gl_lightdata.cpp - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
gl_lightdata.h pass softlightlevel through render state. 2014-05-12 00:13:19 +02:00
gl_renderer.cpp - made MD3 models reloadable. 2015-04-12 19:42:03 +02:00
gl_renderer.h Refactor stereo 3d projection matrix calculations to use VSMatrix. 2015-10-31 07:46:36 -04:00
gl_renderstate.cpp Use gl_RenderState to manipulate OpenGL color mask for anaglyph modes, to avoid glGet... 2015-12-31 11:57:21 -05:00
gl_renderstate.h Use gl_RenderState to manipulate OpenGL color mask for anaglyph modes, to avoid glGet... 2015-12-31 11:57:21 -05:00