gzdoom/wadsrc/static/zscript/doom/doomammo.txt
Christoph Oelckers 784f7ed671 - converted all of Doom's actors.
- fixed a few problems that were encountered during conversion:
 * action specials as action functions were not recognized by the parser.
 * Player.StartItem could not be parsed.
 * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name.
 * states and defaults were not checked for empty bodies.
 * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
2016-10-14 20:08:41 +02:00

169 lines
2.4 KiB
Text

// Clip --------------------------------------------------------------------
class Clip : Ammo
{
Default
{
Inventory.PickupMessage "$GOTCLIP";
Inventory.Amount 10;
Inventory.MaxAmount 200;
Ammo.BackpackAmount 10;
Ammo.BackpackMaxAmount 400;
Inventory.Icon "CLIPA0";
}
States
{
Spawn:
CLIP A -1;
Stop;
}
}
// Clip box ----------------------------------------------------------------
class ClipBox : Clip
{
Default
{
Inventory.PickupMessage "$GOTCLIPBOX";
Inventory.Amount 50;
}
States
{
Spawn:
AMMO A -1;
Stop;
}
}
// Rocket ------------------------------------------------------------------
class RocketAmmo : Ammo
{
Default
{
Inventory.PickupMessage "$GOTROCKET";
Inventory.Amount 1;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 1;
Ammo.BackpackMaxAmount 100;
Inventory.Icon "ROCKA0";
}
States
{
Spawn:
ROCK A -1;
Stop;
}
}
// Rocket box --------------------------------------------------------------
class RocketBox : RocketAmmo
{
Default
{
Inventory.PickupMessage "$GOTROCKBOX";
Inventory.Amount 5;
}
States
{
Spawn:
BROK A -1;
Stop;
}
}
// Cell --------------------------------------------------------------------
class Cell : Ammo
{
Default
{
Inventory.PickupMessage "$GOTCELL";
Inventory.Amount 20;
Inventory.MaxAmount 300;
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 600;
Inventory.Icon "CELLA0";
}
States
{
Spawn:
CELL A -1;
Stop;
}
}
// Cell pack ---------------------------------------------------------------
class CellPack : Cell
{
Default
{
Inventory.PickupMessage "$GOTCELLBOX";
Inventory.Amount 100;
}
States
{
Spawn:
CELP A -1;
Stop;
}
}
// Shells ------------------------------------------------------------------
class Shell : Ammo
{
Default
{
Inventory.PickupMessage "$GOTSHELLS";
Inventory.Amount 4;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 4;
Ammo.BackpackMaxAmount 100;
Inventory.Icon "SHELA0";
}
States
{
Spawn:
SHEL A -1;
Stop;
}
}
// Shell box ---------------------------------------------------------------
class ShellBox : Shell
{
Default
{
Inventory.PickupMessage "$GOTSHELLBOX";
Inventory.Amount 20;
}
States
{
Spawn:
SBOX A -1;
Stop;
}
}
// Backpack ---------------------------------------------------------------
class Backpack : BackpackItem
{
Default
{
Height 26;
Inventory.PickupMessage "$GOTBACKPACK";
}
States
{
Spawn:
BPAK A -1;
Stop;
}
}