mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
117 lines
2 KiB
Text
117 lines
2 KiB
Text
//===========================================================================
|
|
//
|
|
// Cacodemon
|
|
//
|
|
//===========================================================================
|
|
class Cacodemon : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 400;
|
|
Radius 31;
|
|
Height 56;
|
|
Mass 400;
|
|
Speed 8;
|
|
PainChance 128;
|
|
Monster;
|
|
+FLOAT +NOGRAVITY
|
|
SeeSound "caco/sight";
|
|
PainSound "caco/pain";
|
|
DeathSound "caco/death";
|
|
ActiveSound "caco/active";
|
|
Obituary "$OB_CACO";
|
|
HitObituary "$OB_CACOHIT";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
HEAD A 10 A_Look;
|
|
Loop;
|
|
See:
|
|
HEAD A 3 A_Chase;
|
|
Loop;
|
|
Missile:
|
|
HEAD B 5 A_FaceTarget;
|
|
HEAD C 5 A_FaceTarget;
|
|
HEAD D 5 BRIGHT A_HeadAttack;
|
|
Goto See;
|
|
Pain:
|
|
HEAD E 3;
|
|
HEAD E 3 A_Pain;
|
|
HEAD F 6;
|
|
Goto See;
|
|
Death:
|
|
HEAD G 8;
|
|
HEAD H 8 A_Scream;
|
|
HEAD I 8;
|
|
HEAD J 8;
|
|
HEAD K 8 A_NoBlocking;
|
|
HEAD L -1 A_SetFloorClip;
|
|
Stop;
|
|
Raise:
|
|
HEAD L 8 A_UnSetFloorClip;
|
|
HEAD KJIHG 8;
|
|
Goto See;
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// Cacodemon plasma ball
|
|
//
|
|
//===========================================================================
|
|
class CacodemonBall : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 6;
|
|
Height 8;
|
|
Speed 10;
|
|
FastSpeed 20;
|
|
Damage 5;
|
|
Projectile;
|
|
+RANDOMIZE
|
|
RenderStyle "Add";
|
|
Alpha 1;
|
|
SeeSound "caco/attack";
|
|
DeathSound "caco/shotx";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BAL2 AB 4 BRIGHT;
|
|
Loop;
|
|
Death:
|
|
BAL2 CDE 6 BRIGHT;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
// Code (must be attached to Actor)
|
|
//
|
|
//===========================================================================
|
|
|
|
extend class Actor
|
|
{
|
|
void A_HeadAttack()
|
|
{
|
|
if (target)
|
|
{
|
|
if (CheckMeleeRange())
|
|
{
|
|
int damage = random[pr_headattack](1, 6) * 10;
|
|
A_PlaySound (AttackSound, CHAN_WEAPON);
|
|
int newdam = target.DamageMobj (self, self, damage, "Melee");
|
|
target.TraceBleed (newdam > 0 ? newdam : damage, self);
|
|
}
|
|
else
|
|
{
|
|
// launch a missile
|
|
SpawnMissile (target, "CacodemonBall");
|
|
}
|
|
}
|
|
}
|
|
}
|