mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-06 13:01:03 +00:00
116 lines
1.8 KiB
Text
116 lines
1.8 KiB
Text
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// Dirt clump (spawned by spike) --------------------------------------------
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class DirtClump : Actor
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{
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Default
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{
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+NOBLOCKMAP
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+NOTELEPORT
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}
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States
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{
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Spawn:
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TSPK C 20;
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Loop;
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}
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}
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// Spike (thrust floor) -----------------------------------------------------
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class ThrustFloor : Actor native
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{
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Default
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{
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Radius 20;
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Height 128;
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}
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action native void A_ThrustRaise();
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action native void A_ThrustImpale();
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action native void A_ThrustLower();
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action native void A_ThrustInitDn();
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action native void A_ThrustInitUp();
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States
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{
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ThrustRaising:
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TSPK A 2 A_ThrustRaise;
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Loop;
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BloodThrustRaising:
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TSPK B 2 A_ThrustRaise;
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Loop;
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ThrustLower:
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TSPK A 2 A_ThrustLower;
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Loop;
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BloodThrustLower:
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TSPK B 2 A_ThrustLower;
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Loop;
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ThrustInit1:
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TSPK A 3;
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TSPK A 4 A_ThrustInitDn;
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TSPK A -1;
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Loop;
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BloodThrustInit1:
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TSPK B 3;
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TSPK B 4 A_ThrustInitDn;
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TSPK B -1;
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Loop;
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ThrustInit2:
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TSPK A 3;
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TSPK A 4 A_ThrustInitUp;
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TSPK A 10;
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Loop;
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BloodThrustInit2:
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TSPK B 3;
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TSPK B 4 A_ThrustInitUp;
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TSPK B 10;
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Loop;
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ThrustRaise:
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TSPK A 8 A_ThrustRaise;
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TSPK A 6 A_ThrustRaise;
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TSPK A 4 A_ThrustRaise;
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TSPK A 3 A_SetSolid;
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TSPK A 2 A_ThrustImpale;
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Loop;
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BloodThrustRaise:
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TSPK B 8 A_ThrustRaise;
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TSPK B 6 A_ThrustRaise;
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TSPK B 4 A_ThrustRaise;
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TSPK B 3 A_SetSolid;
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TSPK B 2 A_ThrustImpale;
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Loop;
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}
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}
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// Spike up -----------------------------------------------------------------
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class ThrustFloorUp : ThrustFloor
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{
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Default
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{
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+SOLID
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+NOTELEPORT +FLOORCLIP
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}
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States
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{
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Spawn:
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Goto ThrustInit2;
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}
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}
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// Spike down ---------------------------------------------------------------
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class ThrustFloorDown : ThrustFloor
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{
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Default
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{
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+NOTELEPORT +FLOORCLIP
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+INVISIBLE
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}
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States
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{
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Spawn:
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Goto ThrustInit1;
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}
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}
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