mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-06 13:01:03 +00:00
160 lines
2.3 KiB
Text
160 lines
2.3 KiB
Text
// Same as Doom weapons, but the obituaries are removed.
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class Bootspoon : Fist
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{
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Default
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{
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obituary "$OB_MPSPOON";
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Tag "$TAG_SPOON";
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}
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}
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class SuperBootspork : Chainsaw
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{
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Default
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{
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obituary "$OB_MPBOOTSPORK";
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Inventory.PickupMessage "$GOTSUPERBOOTSPORK";
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Tag "$TAG_SPORK";
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}
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}
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class MiniZorcher : Pistol
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{
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Default
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{
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obituary "$OB_MPZORCH";
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inventory.pickupmessage "$GOTMINIZORCHER";
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Tag "$TAG_MINIZORCHER";
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}
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States
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{
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Spawn:
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MINZ A -1;
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Stop;
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}
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}
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class LargeZorcher : Shotgun
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{
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Default
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{
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obituary "$OB_MPZORCH";
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inventory.pickupmessage "$GOTLARGEZORCHER";
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Tag "$TAG_LARGEZORCHER";
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}
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}
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class SuperLargeZorcher : SuperShotgun
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{
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Default
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{
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obituary "$OB_MPMEGAZORCH";
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inventory.pickupmessage "$GOTSUPERLARGEZORCHER";
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Tag "$TAG_SUPERLARGEZORCHER";
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}
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}
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class RapidZorcher : Chaingun
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{
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Default
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{
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obituary "$OB_MPRAPIDZORCH";
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inventory.pickupmessage "$GOTRAPIDZORCHER";
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Tag "$TAG_RAPIDZORCHER";
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}
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}
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class ZorchPropulsor : RocketLauncher
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{
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Default
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{
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obituary "";
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inventory.pickupmessage "$GOTZORCHPROPULSOR";
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Tag "$TAG_ZORCHPROPULSOR";
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}
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States
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{
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Fire:
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MISG B 8 A_GunFlash;
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MISG B 12 A_FireCustomMissile("PropulsorMissile");
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MISG B 0 A_ReFire;
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Goto Ready;
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}
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}
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class PropulsorMissile : Rocket
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{
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Default
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{
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-ROCKETTRAIL
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-DEHEXPLOSION
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RenderStyle "Translucent";
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Obituary "$OB_MPPROPULSOR";
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Alpha 0.75;
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}
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}
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class PhasingZorcher : PlasmaRifle
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{
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Default
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{
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obituary "";
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inventory.pickupmessage "$GOTPHASINGZORCHER";
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Tag "$TAG_PHASINGZORCHER";
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}
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States
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{
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Fire:
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PLSG A 0 A_GunFlash;
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PLSG A 3 A_FireCustomMissile("PhaseZorchMissile");
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PLSG B 20 A_ReFire;
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Goto Ready;
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Flash:
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PLSF A 0 A_Jump(128, "Flash2");
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PLSF A 3 Bright A_Light1;
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Goto LightDone;
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Flash2:
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PLSF B 3 Bright A_Light1;
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Goto LightDone;
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}
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}
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class PhaseZorchMissile : PlasmaBall
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{
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Default
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{
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RenderStyle "Translucent";
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Obituary "$OB_MPPHASEZORCH";
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Alpha 0.75;
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}
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}
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class LAZDevice : BFG9000
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{
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Default
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{
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obituary "";
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inventory.pickupmessage "$GOTLAZDEVICE";
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Tag "$TAG_LAZDEVICE";
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}
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States
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{
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Fire:
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BFGG A 20 A_BFGsound;
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BFGG B 10 A_GunFlash;
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BFGG B 10 A_FireCustomMissile("LAZBall");
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BFGG B 20 A_ReFire;
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Goto Ready;
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}
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}
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class LAZBall : BFGBall
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{
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Default
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{
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RenderStyle "Translucent";
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Obituary "$OB_MPLAZ_BOOM";
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Alpha 0.75;
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}
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}
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