gzdoom/src/scripting
Christoph Oelckers 3af9232fca - scriptified a_strifeitems.cpp and a_debris.cpp.
- Changed the glass shards so that they do not have to override FloorBounceMissile. It was the only place where this was virtually overridden and provided little usefulness.
- made 'out' variables work.
- fixed virtual call handling for HandlePickup.
2016-11-29 12:17:05 +01:00
..
codegeneration - scriptified a_strifeitems.cpp and a_debris.cpp. 2016-11-29 12:17:05 +01:00
decorate - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
vm - scriptified Strife's coins. 2016-11-28 18:15:18 +01:00
zscript - scriptified a_strifeitems.cpp and a_debris.cpp. 2016-11-29 12:17:05 +01:00
thingdef.cpp - changed AInventory::HandlePickup to work iteratively instead of recursively. 2016-11-27 16:24:31 +01:00
thingdef.h - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
thingdef_data.cpp - scriptified a_strifeitems.cpp and a_debris.cpp. 2016-11-29 12:17:05 +01:00
thingdef_properties.cpp - changed AInventory::HandlePickup to work iteratively instead of recursively. 2016-11-27 16:24:31 +01:00