mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 06:12:19 +00:00
9b0b199bb5
- Fixed: Due to the changes for custom states the internal weapons shouldn't define a holdatk state unless it differs from the attack state. - Fixed: The bot code tried to spawn ACajunBodyNode instead of CajunBodyNode. - Changed: MF2_BLASTED doesn't work well for players so I had to take it out of A_BlastRadius. - Fixed: When MF2_BLASTED was cleared MF2_SLIDE got cleared as well, no matter whether it was set by default or not. Now the MF2_SLIDE check checks both flags and the BlastRadius code doesn't set MF2_SLIDE anymore. SVN r422 (trunk)
41 lines
673 B
Text
41 lines
673 B
Text
//===========================================================================
|
|
//
|
|
// Commander Keen
|
|
//
|
|
//===========================================================================
|
|
ACTOR CommanderKeen 72
|
|
{
|
|
Game Doom
|
|
Health 100
|
|
Radius 16
|
|
Height 72
|
|
Mass 10000000
|
|
PainChance 256
|
|
+SOLID
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
+SHOOTABLE
|
|
+COUNTKILL
|
|
+NOICEDEATH
|
|
PainSound "keen/pain"
|
|
DeathSound "keen/death"
|
|
States
|
|
{
|
|
Spawn:
|
|
KEEN A -1
|
|
Loop
|
|
Death:
|
|
KEEN AB 6
|
|
KEEN C 6 A_Scream
|
|
KEEN DEFGH 6
|
|
KEEN I 6 A_NoBlocking
|
|
KEEN J 6
|
|
KEEN K 6 A_KeenDie
|
|
KEEN L -1
|
|
Stop
|
|
Pain:
|
|
KEEN M 4
|
|
KEEN M 8 A_Pain
|
|
Goto Spawn
|
|
}
|
|
}
|