gzdoom/src/scripting
Christoph Oelckers 96d093d01f - added compile time checks for bad state links and state label references.
- preserve a state's source line information for the postprocessing phase so that the checker can output more useful information.
- added missing check for weapon psprites to DPSprite::SetState.
2016-11-15 11:21:08 +01:00
..
codegeneration - added compile time checks for bad state links and state label references. 2016-11-15 11:21:08 +01:00
decorate - added compile time checks for bad state links and state label references. 2016-11-15 11:21:08 +01:00
vm - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
zscript - added compile time checks for bad state links and state label references. 2016-11-15 11:21:08 +01:00
thingdef.cpp - added compile time checks for bad state links and state label references. 2016-11-15 11:21:08 +01:00
thingdef.h - added compile time checks for bad state links and state label references. 2016-11-15 11:21:08 +01:00
thingdef_data.cpp - added a new variable flag that allows defining variables which can only be modified by internal script code but not by external mods. Currently this is used by the NoBlockmap and NoSector flags which need special handling for changing. 2016-11-08 11:12:56 +01:00
thingdef_properties.cpp - added a 'DefaultStateUsage' property so that this setting can be properly set up for the classes that can inject states into other actors. 2016-11-14 18:31:12 +01:00