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credits
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- implement player setup background by Enjay
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2020-01-12 19:21:31 +01:00 |
engine
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- Add keybindings presets.
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2020-09-27 14:09:28 +02:00 |
filter
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Show subtitles for the Entity's greeting lines in Strife.
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2021-03-10 14:41:36 +01:00 |
fonts
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- replaced the alt HUD's index font with a sheet based variant.
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2021-08-12 20:07:04 +02:00 |
glstuff
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graphics
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- implement player setup background by Enjay
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2020-01-12 19:21:31 +01:00 |
maparrows
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mapinfo
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- Remove ALightProbe from the engine (light probes are now stored inside a map's LIGHTMAP lump)
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2021-11-11 19:21:45 +08:00 |
sbarinfo
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shaders
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Fix vertex layout locations and add lightmap to vulkan shader
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2021-09-24 16:21:23 +02:00 |
shaders_gles
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Fix func_paletted.fp to use alpha channel for index. This was needed due to GLES renderer change from Raze
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2022-02-10 23:46:23 +01:00 |
sounds
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sprites
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Set the ZDRay-specific things to not spawn in the MAPINFO
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2021-10-05 18:17:28 +08:00 |
textures
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xlat
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- fixed: MBF21' scrollers need to divide the offsets by 8.
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2021-07-04 11:33:34 +02:00 |
zscript
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- fix: player landing sound was not properly playing, error in morph logic check
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2022-02-14 10:17:52 -05:00 |
althudcf.txt
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animdefs.txt
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botsupp.txt
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compatibility.txt
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this fix was requested here: https://forum.zdoom.org/viewtopic.php?p=1188347#p1188347
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2021-05-04 07:59:13 +02:00 |
decaldef.txt
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- added missing decal assignments to the medium macs spheres for Heretic.
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2020-10-17 09:14:58 +02:00 |
dehsupp.txt
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- fixed MBF21's A_SeekTracer.
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2022-01-07 00:33:56 +01:00 |
etc.h.txt
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fontdefs.txt
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in_epi1.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_epi2.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_epi3.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_htc1.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_htc2.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
in_htc3.txt
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
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2021-09-18 09:19:34 +02:00 |
language.0
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- text update.
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2021-10-16 21:52:36 +02:00 |
language.csv
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- text update.
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2021-09-19 16:12:40 +02:00 |
language.def
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- added some placeholder strings to language.def.
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2019-03-16 18:56:20 +01:00 |
lmacros.csv
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- language update
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2021-05-22 12:48:14 -04:00 |
lockdefs.txt
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menudef.txt
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Add cvars to control automap line alpha and thickness
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2021-10-11 22:30:31 +02:00 |
menudef.zsimple
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- drop yet another option from the simple mouse menu
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2022-01-05 12:17:28 -05:00 |
netnotch.dat
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newconsolefont.hex
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- restored indication of console scrolling
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2019-06-17 10:32:13 +03:00 |
notch.dat
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reverbs.txt
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sbarinfo.txt
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sndinfo.txt
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add support for DEHEXTRA's extended sound range (#1258)
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2021-01-02 07:40:59 -05:00 |
sndseq.txt
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spaldoom.lmp
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spalhtic.lmp
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strifehelp.acs
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Show subtitles for the Entity's greeting lines in Strife.
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2021-03-10 14:41:36 +01:00 |
teaminfo.txt
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terrain.txt
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- added 'damageonland' property to terrain definition
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2019-12-12 15:14:30 +01:00 |
textcolors.txt
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- added more contrast to the Cream font color.
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2020-07-02 23:43:45 +02:00 |
textures.txt
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things.h.txt
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vga-rom-font.16
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x11r6rgb.txt
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xg.wopn
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Updated default xg.wopn bank
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2020-10-04 08:14:21 +02:00 |
xhairs.txt
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zbigfont.lmp
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- moved several IWAD dependent files into the game_support resource
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2019-07-17 00:54:59 +02:00 |
zscript.txt
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- redid postprocessing shader interface to be free of the player dependency.
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2022-01-17 00:07:43 +01:00 |