mirror of
https://github.com/ZDoom/gzdoom.git
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1521f2faf3
SVN r1150 (trunk)
174 lines
2.5 KiB
Text
174 lines
2.5 KiB
Text
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// Ironlich -----------------------------------------------------------------
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ACTOR Ironlich 6
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{
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Game Heretic
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SpawnID 20
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Health 700
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Radius 40
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Height 72
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Mass 325
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Speed 6
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Painchance 32
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Monster
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+NOBLOOD
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+DONTMORPH
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+DONTSQUASH
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+BOSSDEATH
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SeeSound "ironlich/sight"
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AttackSound "ironlich/attack"
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PainSound "ironlich/pain"
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DeathSound "ironlich/death"
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ActiveSound "ironlich/active"
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Obituary "$OB_IRONLICH"
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HitObituary "$OB_IRONLICHHIT"
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DropItem "BlasterAmmo", 84, 10
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DropItem "ArtiEgg", 51, 0
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action native A_LichAttack ();
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States
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{
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Spawn:
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LICH A 10 A_Look
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Loop
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See:
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LICH A 4 A_Chase
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Loop
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Missile:
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LICH A 5 A_FaceTarget
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LICH B 20 A_LichAttack
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Goto See
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Death:
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LICH C 7
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LICH D 7 A_Scream
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LICH EF 7
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LICH G 7 A_NoBlocking
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LICH H 7
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LICH I -1 A_BossDeath
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Stop
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}
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}
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// Head FX 1 ----------------------------------------------------------------
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ACTOR HeadFX1
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{
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Game Heretic
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SpawnID 164
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Radius 12
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Height 6
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Speed 13
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FastSpeed 20
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Damage 1
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Projectile
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+THRUGHOST
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RenderStyle Add
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action native A_LichIceImpact();
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States
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{
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Spawn:
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FX05 ABC 6 BRIGHT
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Loop
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Death:
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FX05 D 5 BRIGHT A_LichIceImpact
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FX05 EFG 5 BRIGHT
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Stop
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}
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}
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// Head FX 2 ----------------------------------------------------------------
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ACTOR HeadFX2
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{
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Radius 12
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Height 6
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Speed 8
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Damage 3
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Projectile
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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RenderStyle Add
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States
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{
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Spawn:
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FX05 HIJ 6 BRIGHT
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Loop
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Death:
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FX05 DEFG 5 BRIGHT
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Stop
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}
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}
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// Head FX 3 ----------------------------------------------------------------
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ACTOR HeadFX3
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{
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Radius 14
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Height 12
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Speed 10
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FastSpeed 18
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Damage 5
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Projectile
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+WINDTHRUST
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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-NOBLOCKMAP
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RenderStyle Add
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action native A_LichFireGrow ();
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States
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{
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Spawn:
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FX06 ABC 4 BRIGHT A_LichFireGrow
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Loop
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NoGrow:
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FX06 ABC 5 BRIGHT
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Loop
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Death:
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FX06 DEFG 5 BRIGHT
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Stop
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}
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}
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// Whirlwind ----------------------------------------------------------------
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ACTOR Whirlwind native
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{
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Game Heretic
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SpawnID 165
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Radius 16
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Height 74
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Speed 10
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Damage 1
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Projectile
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-ACTIVATEIMPACT
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-ACTIVATEMCROSS
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+SEEKERMISSILE
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+EXPLOCOUNT
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RenderStyle Translucent
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Alpha 0.4
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action native A_WhirlwindSeek();
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States
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{
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Spawn:
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FX07 DEFG 3
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FX07 ABC 3 A_WhirlwindSeek
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Goto Spawn+4
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Death:
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FX07 GFED 4
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Stop
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}
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}
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