gzdoom/wadsrc/static/zscript
Christoph Oelckers 5e8c819a33 - fixed checks in Powerup.Type property to properly deal with the differences between DECORATE and ZScript.
- properly initialize Baggage everywhere it gets used.
- fixed a few items with incorrect Powerup.Type settings that got flagged by the above changes.
2016-11-07 11:53:49 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
heretic - fixed checks in Powerup.Type property to properly deal with the differences between DECORATE and ZScript. 2016-11-07 11:53:49 +01:00
hexen - use the function defaults from the script instead of explicitly setting them again in the code. This is a needless cause of potential errors and since the values are readily available now it's better to use them in the functions. 2016-10-27 15:53:53 +02:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - actually evaluate the default parameters and store them in the VMFunction. 2016-10-27 01:30:34 +02:00
strife - fixed checks in Powerup.Type property to properly deal with the differences between DECORATE and ZScript. 2016-11-07 11:53:49 +01:00
actor.txt - fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value. 2016-11-06 11:36:12 +01:00
base.txt - scriptified A_KeenDie. 2016-11-05 01:19:41 +01:00
constants.txt - scriptified a_archvile.cpp. 2016-10-30 18:41:39 +01:00