gzdoom/src/gl/data
Christoph Oelckers bc1e659c7b Revert "- reworked fog uniforms to move the global fog mode setting to the viewpoint buffer."
This reverts commit 8b26b6dd1e.

This was causing problems with light mode 2 because some edge cases were no longer handled properly.
2018-09-16 22:38:20 +02:00
..
gl_uniformbuffer.cpp - some fixes to the PP shader interface. 2018-06-12 21:43:35 +02:00
gl_uniformbuffer.h - some fixes to the PP shader interface. 2018-06-12 21:43:35 +02:00
gl_vertexbuffer.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_vertexbuffer.h Merge branch 'indexbuffer' 2018-05-22 22:10:21 +02:00
gl_viewpointbuffer.cpp Revert "- reworked fog uniforms to move the global fog mode setting to the viewpoint buffer." 2018-09-16 22:38:20 +02:00
gl_viewpointbuffer.h - fixed: The viewpoint buffer was mapped write only but read from. On old hardware it wasn't even mapped. 2018-09-08 10:16:31 +02:00