mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 00:20:51 +00:00
369 lines
15 KiB
CMake
369 lines
15 KiB
CMake
cmake_minimum_required( VERSION 2.8.7 )
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project(GZDoom)
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if( COMMAND cmake_policy )
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if( POLICY CMP0011 )
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cmake_policy( SET CMP0011 NEW )
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endif()
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if( POLICY CMP0054 )
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cmake_policy( SET CMP0054 NEW )
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endif()
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endif()
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list( APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake )
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include( FindPackageHandleStandardArgs )
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# Produce a warning if XP support will be missing when building a 32 bit target for MSVC.
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if( MSVC )
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if(NOT "${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
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list( APPEND WINXP_TOOLSETS v140_xp v141_xp)
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list( FIND WINXP_TOOLSETS "${CMAKE_GENERATOR_TOOLSET}" HAVE_WINXP_SUPPORT)
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if( HAVE_WINXP_SUPPORT EQUAL -1 )
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string( REPLACE ";" " or " WINXP_TOOLSETS_STR "${WINXP_TOOLSETS}" )
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message( WARNING "This project supports Windows XP but you must set the optional toolset to ${WINXP_TOOLSETS_STR} manually to have it in your build!\n"
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"Assign toolset's name to CMAKE_GENERATOR_TOOLSET variable or use -T <toolset> from the command prompt." )
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endif()
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endif()
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endif()
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# Support cross compiling
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option( FORCE_CROSSCOMPILE "Turn on cross compiling." NO )
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if( FORCE_CROSSCOMPILE )
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set( CMAKE_CROSSCOMPILING TRUE )
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endif()
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if(CMAKE_CROSSCOMPILING)
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set(IMPORT_EXECUTABLES "IMPORTFILE-NOTFOUND" CACHE FILEPATH "Export file from native build.")
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include(${IMPORT_EXECUTABLES})
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endif()
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# Recursive function to place PK3 archive source files into a hierarchy of source file in the IDE
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function( assort_pk3_source_folder FOLDER_NAME PK3_DIR )
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# Assort source files into folders in the IDE
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file(GLOB PK3_SRCS ${PK3_DIR}/*) # Create list of all files in this folder
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foreach(PK3_SRC ${PK3_SRCS})
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# If there are subfolders, recurse into them
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if(IS_DIRECTORY ${PK3_SRC})
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get_filename_component(DIRNAME ${PK3_SRC} NAME)
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# Exclude folder from list of source files
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list(REMOVE_ITEM PK3_SRCS ${PK3_SRC})
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# Recurse deeper into the filesystem folder tree
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assort_pk3_source_folder( ${FOLDER_NAME}\\${DIRNAME} ${PK3_SRC} )
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endif()
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# Assign IDE group for current top-level source files
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source_group(${FOLDER_NAME} FILES ${PK3_SRCS})
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endforeach()
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endfunction()
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option( PK3_QUIET_ZIPDIR "Do not list files processed by zipdir" NO )
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if( PK3_QUIET_ZIPDIR )
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set( PK3_ZIPDIR_OPTIONS "-q" )
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endif()
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# Simplify pk3 building, add_pk3(filename srcdirectory)
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function( add_pk3 PK3_NAME PK3_DIR )
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# Generate target name. Just use "pk3" for main pk3 target.
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string( REPLACE "." "_" PK3_TARGET ${PK3_NAME} )
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if( NOT ZDOOM_OUTPUT_OLDSTYLE )
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add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
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COMMAND zipdir -udf ${PK3_ZIPDIR_OPTIONS} ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} $<TARGET_FILE_DIR:zdoom>/${PK3_NAME}
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DEPENDS zipdir )
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else()
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add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
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COMMAND zipdir -udf ${PK3_ZIPDIR_OPTIONS} ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
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DEPENDS zipdir )
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endif()
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# Create a list of source files for this PK3, for use in the IDE
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# Phase 1: Create a list of all source files for this PK3 archive, except
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# for a couple of strife image file names that confuse CMake.
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file(GLOB_RECURSE PK3_SRCS ${PK3_DIR}/*)
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# Exclude from the source list some gzdoom .png files with brackets in the
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# file names here, because they confuse CMake.
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# This only affects the list of source files shown in the IDE.
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# It does not actually remove the files from the PK3 archive.
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# First replace that toxic bracket character with something we can handle
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string(REPLACE "[" confusing_bracket PK3_SRCS "${PK3_SRCS}")
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string(REPLACE "]" confusing_bracket PK3_SRCS "${PK3_SRCS}")
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foreach(PK3_SRC ${PK3_SRCS}) # All source files at all levels
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# Exclude those quarantined source file source file names that once had a bracket
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if(${PK3_SRC} MATCHES confusing_bracket)
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# message(STATUS "Ignoring PK3 file name containing brackets "${PK3_SRC})
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list(REMOVE_ITEM PK3_SRCS ${PK3_SRC})
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endif()
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endforeach()
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# Phase 2: Create the PK3 build rule, including the source file list for the IDE
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# Touch the zipdir executable here so that the pk3s are forced to
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# rebuild each time since their dependency has "changed."
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add_custom_target( ${PK3_TARGET} ALL
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COMMAND ${CMAKE_COMMAND} -E touch $<TARGET_FILE:zipdir>
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DEPENDS ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
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SOURCES ${PK3_SRCS})
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# Phase 3: Assign source files to a nice folder structure in the IDE
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assort_pk3_source_folder("Source Files" ${PK3_DIR})
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# Phase 4: Add the resulting PK3 to the install target.
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if( WIN32 )
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set( INSTALL_PK3_PATH . CACHE STRING "Directory where zdoom.pk3 will be placed during install." )
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else()
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set( INSTALL_PK3_PATH share/games/doom CACHE STRING "Directory where zdoom.pk3 will be placed during install." )
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endif()
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install(FILES "${PROJECT_BINARY_DIR}/${PK3_NAME}"
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DESTINATION ${INSTALL_PK3_PATH}
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COMPONENT "Game resources")
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endfunction()
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# Macro for building libraries without debugging information
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macro( make_release_only )
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set( CMAKE_C_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_RELEASE} )
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set( CMAKE_C_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELEASE} )
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string( REPLACE "/MT " "/MTd " CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_RELEASE} )
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set( CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_CXX_FLAGS_RELEASE} )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELEASE} )
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string( REPLACE "/MT " "/MTd " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_RELEASE} )
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endmacro()
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IF( NOT CMAKE_BUILD_TYPE )
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SET( CMAKE_BUILD_TYPE Debug CACHE STRING
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"Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel."
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FORCE )
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ENDIF()
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set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
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set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" )
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if( MSVC )
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# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
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# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names
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option( ZDOOM_OUTPUT_OLDSTYLE "Don't use Release/Debug directories." OFF )
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else()
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set( ZDOOM_OUTPUT_OLDSTYLE OFF )
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endif()
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# Replacement variables for a possible long list of C/C++ compilers compatible with GCC
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if( "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" )
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set( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE TRUE )
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else()
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set( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE FALSE )
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endif()
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if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
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set( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE TRUE )
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else()
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set( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE FALSE )
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endif()
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( PROFILE 0 CACHE BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." )
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endif()
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option( NO_OPENAL "Disable OpenAL sound support" OFF )
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find_package( BZip2 )
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find_package( JPEG )
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find_package( ZLIB )
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find_package( asmjit )
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# GME
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find_path( GME_INCLUDE_DIR gme/gme.h )
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find_library( GME_LIBRARIES gme )
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mark_as_advanced( GME_INCLUDE_DIR GME_LIBRARIES )
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FIND_PACKAGE_HANDLE_STANDARD_ARGS( GME
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REQUIRED_VARS GME_LIBRARIES GME_INCLUDE_DIR
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)
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if( MSVC )
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# Eliminate unreferenced functions and data
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# Perform identical COMDAT folding
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set( REL_LINKER_FLAGS "/opt:ref /opt:icf /nodefaultlib:msvcrt /TSAWARE /LARGEADDRESSAWARE" )
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# String pooling
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# Function-level linking
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# Disable run-time type information
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set( ALL_C_FLAGS "/GF /Gy /GR-" )
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# Use SSE 2 as minimum always as the true color drawers needs it for __vectorcall
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#set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:SSE2") # This is already the default
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# if( CMAKE_SIZEOF_VOID_P MATCHES "4")
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# # SSE2 option (to allow x87 in 32 bit and disallow extended feature sets which have not yet been checked for precision)
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# option (ZDOOM_USE_SSE2 "Use SSE2 instruction set")
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# if (ZDOOM_USE_SSE2)
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# set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:SSE2")
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# else ()
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# if (MSVC_VERSION GREATER 1699)
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# # On Visual C++ 2012 and later SSE2 is the default, so we need to switch it off explicitly
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# set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:IA32")
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# endif ()
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# endif ()
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# else()
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# set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:SSE2")
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# endif()
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# Avoid CRT DLL dependancies in release builds, optionally generate assembly output for checking crash locations.
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option( ZDOOM_GENERATE_ASM "Generate assembly output." OFF )
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if( ZDOOM_GENERATE_ASM )
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set( REL_C_FLAGS "/MT /Oy /Oi /FAcs /GS-" )
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else()
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set( REL_C_FLAGS "/MT /Oy /Oi /GS-" )
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endif()
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# Debug allocations in debug builds
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set( DEB_C_FLAGS "/D _CRTDBG_MAP_ALLOC /MTd" )
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# Disable warnings for unsecure CRT functions from VC8+
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if( MSVC_VERSION GREATER 1399 )
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set( ALL_C_FLAGS "${ALL_C_FLAGS} /wd4996" )
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endif()
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# The CMake configurations set /GR and /MD by default, which conflict with our settings.
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string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE} )
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string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_CXX_FLAGS_MINSIZEREL} )
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string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELWITHDEBINFO} )
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string(REPLACE "/MDd " " " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG} )
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string(REPLACE "/MD " " " CMAKE_C_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE} )
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string(REPLACE "/MD " " " CMAKE_C_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL} )
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string(REPLACE "/MD " " " CMAKE_C_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO} )
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string(REPLACE "/MDd " " " CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG} )
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string(REPLACE " /GR" " " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} )
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else()
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set( REL_LINKER_FLAGS "" )
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set( ALL_C_FLAGS "-ffp-contract=off" )
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set( REL_C_FLAGS "" )
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set( DEB_C_FLAGS "" )
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if( APPLE )
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if( CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
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# With standard Apple tools -stdlib=libc++ needs to be specified in order to get
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# C++11 support using SDKs 10.7 and 10.8.
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set( CMAKE_CXX_FLAGS "-stdlib=libc++ ${CMAKE_CXX_FLAGS}" )
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set( CMAKE_EXE_LINKER_FLAGS "-stdlib=libc++ ${CMAKE_EXE_LINKER_FLAGS}" )
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elseif( CMAKE_CXX_COMPILER_ID STREQUAL "GNU" )
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# If we're compiling with a custom GCC on the Mac (which we know since g++-4.2 doesn't support C++11) statically link libgcc.
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set( ALL_C_FLAGS "-static-libgcc" )
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endif()
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elseif( NOT MINGW )
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# Generic GCC/Clang requires position independent executable to be enabled explicitly
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set( ALL_C_FLAGS "${ALL_C_FLAGS} -fPIE" )
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set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pie" )
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endif( APPLE )
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endif()
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set( CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${REL_LINKER_FLAGS}" )
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set( CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} ${REL_LINKER_FLAGS}" )
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set( CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} ${REL_LINKER_FLAGS}" )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ALL_C_FLAGS}" )
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set( CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${REL_C_FLAGS}" )
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set( CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" )
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set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" )
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set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ALL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${REL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" )
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option(FORCE_INTERNAL_ZLIB "Use internal zlib")
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option(FORCE_INTERNAL_JPEG "Use internal jpeg")
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option(FORCE_INTERNAL_BZIP2 "Use internal bzip2")
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option(FORCE_INTERNAL_GME "Use internal gme")
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option(FORCE_INTERNAL_ASMJIT "Use internal asmjit")
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# Fast math flags, required by some subprojects
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set( ZD_FASTMATH_FLAG "" )
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( ZD_FASTMATH_FLAG "-ffast-math -ffp-contract=fast" )
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elseif( MSVC )
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set( ZD_FASTMATH_FLAG "/fp:fast" )
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endif()
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if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
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message( STATUS "Using system zlib, includes found at ${ZLIB_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal zlib" )
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set( SKIP_INSTALL_ALL TRUE ) # Avoid installing zlib alongside zdoom
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add_subdirectory( zlib )
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set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/zlib )
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set( ZLIB_LIBRARIES z )
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set( ZLIB_LIBRARY z )
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endif()
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if( ASMJIT_FOUND AND NOT FORCE_INTERNAL_ASMJIT )
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message( STATUS "Using system asmjit, includes found at ${ASMJIT_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal asmjit" )
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set( SKIP_INSTALL_ALL TRUE ) # Avoid installing asmjit alongside zdoom
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add_subdirectory( asmjit )
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set( ASMJIT_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/asmjit )
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set( ASMJIT_LIBRARIES asmjit )
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set( ASMJIT_LIBRARY asmjit )
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endif()
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if( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG )
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message( STATUS "Using system jpeg library, includes found at ${JPEG_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal jpeg library" )
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add_subdirectory( jpeg )
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set( JPEG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/jpeg )
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set( JPEG_LIBRARIES jpeg )
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set( JPEG_LIBRARY jpeg )
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endif()
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if( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 )
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message( STATUS "Using system bzip2 library, includes found at ${BZIP2_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal bzip2 library" )
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add_subdirectory( bzip2 )
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set( BZIP2_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bzip2" )
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set( BZIP2_LIBRARIES bz2 )
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set( BZIP2_LIBRARY bz2 )
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endif()
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if( GME_FOUND AND NOT FORCE_INTERNAL_GME )
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message( STATUS "Using system gme library, includes found at ${GME_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal gme library" )
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# Use MAME as it's balanced emulator: well-accurate, but doesn't eats lot of CPU
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# Nuked OPN2 is very accurate emulator, but it eats too much CPU for the workflow
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set( GME_YM2612_EMU "MAME" )
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add_subdirectory( game-music-emu )
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set( GME_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/game-music-emu" )
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set( GME_LIBRARIES gme )
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endif()
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set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" )
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if( NOT CMAKE_CROSSCOMPILING )
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if( NOT CROSS_EXPORTS )
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set( CROSS_EXPORTS "" )
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endif()
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endif()
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# Install the entire docs directory in the distributed zip package
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if( WIN32 )
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set( INSTALL_DOCS_PATH docs CACHE STRING "Directory where the documentation will be placed during install." )
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else()
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set( INSTALL_DOCS_PATH share/doc/${ZDOOM_EXE_NAME} CACHE STRING "Directory where the zdoom documentation will be placed during install." )
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endif()
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install(DIRECTORY docs/
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DESTINATION ${INSTALL_DOCS_PATH}
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COMPONENT "Documentation")
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add_subdirectory( lzma )
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add_subdirectory( tools )
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add_subdirectory( dumb )
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add_subdirectory( gdtoa )
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add_subdirectory( wadsrc )
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add_subdirectory( wadsrc_bm )
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add_subdirectory( wadsrc_lights )
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add_subdirectory( wadsrc_extra )
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add_subdirectory( src )
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if( NOT CMAKE_CROSSCOMPILING )
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export(TARGETS ${CROSS_EXPORTS} FILE "${CMAKE_BINARY_DIR}/ImportExecutables.cmake" )
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endif()
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