mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 16:40:56 +00:00
28ea15d8f4
state and make its pain noise at the start of the next level. - Fixed: The FPS counter obstructed the key display in Doom's fullscreen HUD. SVN r348 (trunk)
106 lines
2.1 KiB
Text
106 lines
2.1 KiB
Text
|
|
// Egg missile --------------------------------------------------------------
|
|
|
|
ACTOR EggFX : MorphProjectile
|
|
{
|
|
Game Heretic
|
|
SpawnID 40
|
|
Radius 8
|
|
Height 8
|
|
Speed 18
|
|
MorphProjectile.PlayerClass "ChickenPlayer"
|
|
MorphProjectile.MonsterClass "Chicken"
|
|
States
|
|
{
|
|
Spawn:
|
|
EGGM ABCDE 4
|
|
Loop
|
|
Death:
|
|
FX01 FFGH 3 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Morph Ovum ----------------------------------------------------------------
|
|
|
|
ACTOR ArtiEgg : CustomInventory 30
|
|
{
|
|
Game Heretic
|
|
SpawnID 14
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.INVBAR
|
|
+INVENTORY.PICKUPFLASH
|
|
+INVENTORY.FANCYPICKUPSOUND
|
|
Inventory.Icon "ARTIEGGC"
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
Inventory.PickupMessage "$TXT_ARTIEGG"
|
|
Inventory.DefMaxAmount
|
|
States
|
|
{
|
|
Spawn:
|
|
EGGC ABCB 6
|
|
Loop
|
|
Use:
|
|
TNT1 A 0 A_FireCustomMissile("EggFX", -15, 0, 0, 0, 1)
|
|
TNT1 A 0 A_FireCustomMissile("EggFX", -7.5, 0, 0, 0, 1)
|
|
TNT1 A 0 A_FireCustomMissile("EggFX", 0, 0, 0, 0, 1)
|
|
TNT1 A 0 A_FireCustomMissile("EggFX", 7.5, 0, 0, 0, 1)
|
|
TNT1 A 0 A_FireCustomMissile("EggFX", 15, 0, 0, 0, 1)
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Pork missile --------------------------------------------------------------
|
|
|
|
ACTOR PorkFX : MorphProjectile
|
|
{
|
|
Game Hexen
|
|
SpawnID 40
|
|
Radius 8
|
|
Height 8
|
|
Speed 18
|
|
MorphProjectile.PlayerClass "PigPlayer"
|
|
MorphProjectile.MonsterClass "Pig"
|
|
States
|
|
{
|
|
Spawn:
|
|
PRKM ABCDE 4
|
|
Loop
|
|
Death:
|
|
FHFX IJKL 3 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Porkalator ---------------------------------------------------------------
|
|
|
|
ACTOR ArtiPork : CustomInventory 30
|
|
{
|
|
Game Hexen
|
|
SpawnID 14
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.INVBAR
|
|
+INVENTORY.PICKUPFLASH
|
|
+INVENTORY.FANCYPICKUPSOUND
|
|
Inventory.Icon "ARTIPORK"
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
Inventory.PickupMessage "$TXT_ARTIEGG2"
|
|
Inventory.DefMaxAmount
|
|
States
|
|
{
|
|
Spawn:
|
|
PORK ABCB 6
|
|
Loop
|
|
Use:
|
|
TNT1 A 0 A_FireCustomMissile("PorkFX", -15, 0, 0, 0, 1)
|
|
TNT1 A 0 A_FireCustomMissile("PorkFX", -7.5, 0, 0, 0, 1)
|
|
TNT1 A 0 A_FireCustomMissile("PorkFX", 0, 0, 0, 0, 1)
|
|
TNT1 A 0 A_FireCustomMissile("PorkFX", 7.5, 0, 0, 0, 1)
|
|
TNT1 A 0 A_FireCustomMissile("PorkFX", 15, 0, 0, 0, 1)
|
|
Stop
|
|
}
|
|
}
|
|
|