mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 22:11:09 +00:00
a5e67f7332
- This means the original need for $ifdoom, $ifheretic, etc directives is no more, but they need to stay for compatibility with third-party wads that use them.
58 lines
2.1 KiB
Text
58 lines
2.1 KiB
Text
/*
|
|
* This is the SNDINFO for zdoom.wad. Unlike Hexen, SNDINFO lumps in pwads
|
|
* are additive, so your SNDINFO only needs to contain the sounds listed
|
|
* here that you want to change or new sounds you are defining. You do not
|
|
* need to edit a copy of this file. In fact, if you try to put a copy of
|
|
* this file in a pwad, you will get an error when ZDoom tries to load the
|
|
* SNDINFO in your pwad.
|
|
*/
|
|
|
|
//===========================================================================
|
|
//
|
|
// Generic player sounds
|
|
//
|
|
//===========================================================================
|
|
|
|
// Use *pain in a script to play any of the pain sounds
|
|
$random *pain { *pain100 *pain75 *pain50 *pain25 }
|
|
|
|
//===========================================================================
|
|
//
|
|
// Compatibility aliases (because older ZDooms did not have them the same)
|
|
//
|
|
//===========================================================================
|
|
|
|
// Trying to use a locked door
|
|
$alias misc/keytry *usefail
|
|
|
|
// Pickup sounds that were not unique before
|
|
$alias misc/health_pkup misc/i_pkup // Pickup health
|
|
$alias misc/armor_pkup misc/i_pkup // Pickup armor
|
|
$alias misc/ammo_pkup misc/i_pkup // Pickup ammo
|
|
|
|
/***************************************************************************/
|
|
/* */
|
|
/* ZDOOM SOUNDS AVAILABLE IN ANY GAME */
|
|
/* */
|
|
/***************************************************************************/
|
|
|
|
world/spark1 spark1
|
|
world/spark2 spark2
|
|
world/spark3 spark3
|
|
$random world/spark { world/spark1 world/spark2 world/spark3 }
|
|
|
|
// These gets redefined below for Hexen
|
|
world/quake dsquake
|
|
misc/freeze icedth1
|
|
misc/icebreak icebrk1a
|
|
|
|
// The released source code used a min distance of 160. Why?
|
|
// Retail Doom and Strife use 200.
|
|
$rolloff * 200 1200
|
|
|
|
// Marine's Best Friend -- not just for marines anymore!
|
|
dog/active dsdgact
|
|
dog/attack dsdgatk
|
|
dog/death dsdgdth
|
|
dog/pain dsdgpain
|
|
dog/sight dsdgsit
|