mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 22:11:09 +00:00
e021fba5e1
- Instead of tying NoDelay behavior to OF_JustSpawned, use a new actor flag, MF7_HANDLENODELAY. This only gets cleared once it has actually been checked by Tick(). This is necessary because freeze mode delays the initial run of Tick() past the initial spawn, so OF_JustSpawned will no longer be set when it does the initial tick. - Delay NoDelay processing if an actor is spawned dormant. Actors spawned dormant have Deactivate() called before they tick, so MF7_HANDLENODELAY will remain set as long as an actor is dormant. This allows the NoDelay handling to occur as expected once it is activated.
599 lines
15 KiB
C++
599 lines
15 KiB
C++
/*
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** dobject.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __DOBJECT_H__
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#define __DOBJECT_H__
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#include <stdlib.h>
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#include "doomtype.h"
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struct PClass;
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class FArchive;
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class DObject;
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class DArgs;
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class DCanvas;
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class DConsoleCommand;
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class DConsoleAlias;
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class DSeqNode;
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class DSeqActorNode;
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class DSeqPolyNode;
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class DSeqSectorNode;
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class DThinker;
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class AActor;
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class DPolyAction;
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class DMovePoly;
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class DPolyDoor;
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class DRotatePoly;
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class DPusher;
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class DScroller;
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class DSectorEffect;
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class DLighting;
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class DFireFlicker;
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class DFlicker;
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class DGlow;
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class DGlow2;
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class DLightFlash;
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class DPhased;
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class DStrobe;
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class DMover;
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class DElevator;
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class DMovingCeiling;
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class DCeiling;
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class DDoor;
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class DMovingFloor;
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class DFloor;
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class DFloorWaggle;
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class DPlat;
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class DPillar;
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struct FActorInfo;
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enum EMetaType
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{
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META_Int, // An int
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META_Fixed, // A fixed point number
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META_String, // A string
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};
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class FMetaData
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{
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private:
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FMetaData (EMetaType type, uint32 id) : Type(type), ID(id) {}
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FMetaData *Next;
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EMetaType Type;
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uint32 ID;
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union
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{
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int Int;
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char *String;
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fixed_t Fixed;
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} Value;
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friend class FMetaTable;
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};
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class FMetaTable
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{
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public:
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FMetaTable() : Meta(NULL) {}
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FMetaTable(const FMetaTable &other);
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~FMetaTable();
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FMetaTable &operator = (const FMetaTable &other);
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void SetMetaInt (uint32 id, int parm);
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void SetMetaFixed (uint32 id, fixed_t parm);
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void SetMetaString (uint32 id, const char *parm); // The string is copied
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int GetMetaInt (uint32 id, int def=0) const;
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fixed_t GetMetaFixed (uint32 id, fixed_t def=0) const;
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const char *GetMetaString (uint32 id) const;
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FMetaData *FindMeta (EMetaType type, uint32 id) const;
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private:
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FMetaData *Meta;
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FMetaData *FindMetaDef (EMetaType type, uint32 id);
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void FreeMeta ();
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void CopyMeta (const FMetaTable *other);
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};
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#define RUNTIME_TYPE(object) (object->GetClass()) // Passed an object, returns the type of that object
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#define RUNTIME_CLASS(cls) (&cls::_StaticType) // Passed a class name, returns a PClass representing that class
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#define NATIVE_TYPE(object) (object->StaticType()) // Passed an object, returns the type of the C++ class representing the object
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struct ClassReg
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{
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PClass *MyClass;
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const char *Name;
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PClass *ParentType;
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unsigned int SizeOf;
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const size_t *Pointers;
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void (*ConstructNative)(void *);
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void RegisterClass() const;
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};
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enum EInPlace { EC_InPlace };
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#define DECLARE_ABSTRACT_CLASS(cls,parent) \
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public: \
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static PClass _StaticType; \
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virtual PClass *StaticType() const { return &_StaticType; } \
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static ClassReg RegistrationInfo, *RegistrationInfoPtr; \
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private: \
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typedef parent Super; \
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typedef cls ThisClass;
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#define DECLARE_CLASS(cls,parent) \
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DECLARE_ABSTRACT_CLASS(cls,parent) \
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private: static void InPlaceConstructor (void *mem);
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#define HAS_OBJECT_POINTERS \
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static const size_t PointerOffsets[];
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// Taking the address of a field in an object at address 1 instead of
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// address 0 keeps GCC from complaining about possible misuse of offsetof.
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#define DECLARE_POINTER(field) (size_t)&((ThisClass*)1)->field - 1,
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#define END_POINTERS ~(size_t)0 };
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#if defined(_MSC_VER)
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# pragma data_seg(".creg$u")
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# pragma data_seg()
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# define _DECLARE_TI(cls) __declspec(allocate(".creg$u")) ClassReg *cls::RegistrationInfoPtr = &cls::RegistrationInfo;
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#else
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# define _DECLARE_TI(cls) ClassReg *cls::RegistrationInfoPtr __attribute__((section(SECTION_CREG))) = &cls::RegistrationInfo;
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#endif
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#define _IMP_PCLASS(cls,ptrs,create) \
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PClass cls::_StaticType; \
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ClassReg cls::RegistrationInfo = {\
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RUNTIME_CLASS(cls), \
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#cls, \
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RUNTIME_CLASS(cls::Super), \
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sizeof(cls), \
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ptrs, \
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create }; \
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_DECLARE_TI(cls)
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#define _IMP_CREATE_OBJ(cls) \
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void cls::InPlaceConstructor(void *mem) { new((EInPlace *)mem) cls; }
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#define IMPLEMENT_POINTY_CLASS(cls) \
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_IMP_CREATE_OBJ(cls) \
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_IMP_PCLASS(cls,cls::PointerOffsets,cls::InPlaceConstructor) \
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const size_t cls::PointerOffsets[] = {
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#define IMPLEMENT_CLASS(cls) \
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_IMP_CREATE_OBJ(cls) \
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_IMP_PCLASS(cls,NULL,cls::InPlaceConstructor)
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#define IMPLEMENT_ABSTRACT_CLASS(cls) \
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_IMP_PCLASS(cls,NULL,NULL)
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enum EObjectFlags
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{
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// GC flags
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OF_White0 = 1 << 0, // Object is white (type 0)
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OF_White1 = 1 << 1, // Object is white (type 1)
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OF_Black = 1 << 2, // Object is black
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OF_Fixed = 1 << 3, // Object is fixed (should not be collected)
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OF_Rooted = 1 << 4, // Object is soft-rooted
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OF_EuthanizeMe = 1 << 5, // Object wants to die
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OF_Cleanup = 1 << 6, // Object is now being deleted by the collector
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OF_YesReallyDelete = 1 << 7, // Object is being deleted outside the collector, and this is okay, so don't print a warning
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OF_WhiteBits = OF_White0 | OF_White1,
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OF_MarkBits = OF_WhiteBits | OF_Black,
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// Other flags
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OF_JustSpawned = 1 << 8, // Thinker was spawned this tic
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OF_SerialSuccess = 1 << 9, // For debugging Serialize() calls
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OF_Sentinel = 1 << 10, // Object is serving as the sentinel in a ring list
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};
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template<class T> class TObjPtr;
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namespace GC
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{
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enum EGCState
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{
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GCS_Pause,
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GCS_Propagate,
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GCS_Sweep,
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GCS_Finalize
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};
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// Number of bytes currently allocated through M_Malloc/M_Realloc.
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extern size_t AllocBytes;
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// Amount of memory to allocate before triggering a collection.
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extern size_t Threshold;
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// List of gray objects.
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extern DObject *Gray;
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// List of every object.
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extern DObject *Root;
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// Current white value for potentially-live objects.
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extern uint32 CurrentWhite;
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// Current collector state.
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extern EGCState State;
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// Position of GC sweep in the list of objects.
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extern DObject **SweepPos;
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// Size of GC pause.
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extern int Pause;
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// Size of GC steps.
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extern int StepMul;
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// Current white value for known-dead objects.
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static inline uint32 OtherWhite()
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{
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return CurrentWhite ^ OF_WhiteBits;
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}
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// Frees all objects, whether they're dead or not.
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void FreeAll();
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// Does one collection step.
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void Step();
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// Does a complete collection.
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void FullGC();
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// Handles the grunt work for a write barrier.
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void Barrier(DObject *pointing, DObject *pointed);
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// Handles a write barrier.
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static inline void WriteBarrier(DObject *pointing, DObject *pointed);
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// Handles a write barrier for a pointer that isn't inside an object.
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static inline void WriteBarrier(DObject *pointed);
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// Handles a read barrier.
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template<class T> inline T *ReadBarrier(T *&obj)
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{
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if (obj == NULL || !(obj->ObjectFlags & OF_EuthanizeMe))
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{
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return obj;
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}
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return obj = NULL;
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}
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// Check if it's time to collect, and do a collection step if it is.
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static inline void CheckGC()
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{
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if (AllocBytes >= Threshold)
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Step();
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}
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// Forces a collection to start now.
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static inline void StartCollection()
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{
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Threshold = AllocBytes;
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}
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// Marks a white object gray. If the object wants to die, the pointer
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// is NULLed instead.
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void Mark(DObject **obj);
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// For cleanup
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void DelSoftRootHead();
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// Soft-roots an object.
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void AddSoftRoot(DObject *obj);
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// Unroots an object.
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void DelSoftRoot(DObject *obj);
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template<class T> void Mark(T *&obj)
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{
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union
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{
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T *t;
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DObject *o;
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};
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o = obj;
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Mark(&o);
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obj = t;
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}
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template<class T> void Mark(TObjPtr<T> &obj);
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}
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// A template class to help with handling read barriers. It does not
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// handle write barriers, because those can be handled more efficiently
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// with knowledge of the object that holds the pointer.
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template<class T>
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class TObjPtr
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{
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union
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{
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T *p;
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DObject *o;
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};
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public:
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TObjPtr() throw()
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{
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}
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TObjPtr(T *q) throw()
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: p(q)
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{
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}
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TObjPtr(const TObjPtr<T> &q) throw()
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: p(q.p)
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{
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}
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T *operator=(T *q) throw()
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{
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return p = q;
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// The caller must now perform a write barrier.
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}
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operator T*() throw()
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{
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return GC::ReadBarrier(p);
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}
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T &operator*()
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{
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T *q = GC::ReadBarrier(p);
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assert(q != NULL);
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return *q;
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}
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T **operator&() throw()
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{
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// Does not perform a read barrier. The only real use for this is with
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// the DECLARE_POINTER macro, where a read barrier would be a very bad
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// thing.
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return &p;
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}
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T *operator->() throw()
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{
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return GC::ReadBarrier(p);
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}
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bool operator<(T *u) throw()
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{
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return GC::ReadBarrier(p) < u;
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}
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bool operator<=(T *u) throw()
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{
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return GC::ReadBarrier(p) <= u;
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}
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bool operator>(T *u) throw()
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{
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return GC::ReadBarrier(p) > u;
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}
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bool operator>=(T *u) throw()
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{
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return GC::ReadBarrier(p) >= u;
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}
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bool operator!=(T *u) throw()
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{
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return GC::ReadBarrier(p) != u;
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}
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bool operator==(T *u) throw()
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{
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return GC::ReadBarrier(p) == u;
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}
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template<class U> friend inline FArchive &operator<<(FArchive &arc, TObjPtr<U> &o);
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template<class U> friend inline void GC::Mark(TObjPtr<U> &obj);
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friend class DObject;
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};
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template<class T> inline FArchive &operator<<(FArchive &arc, TObjPtr<T> &o)
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{
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return arc << o.p;
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}
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// Use barrier_cast instead of static_cast when you need to cast
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// the contents of a TObjPtr to a related type.
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template<class T,class U> inline T barrier_cast(TObjPtr<U> &o)
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{
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return static_cast<T>(static_cast<U *>(o));
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}
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template<class T> inline void GC::Mark(TObjPtr<T> &obj)
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{
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GC::Mark(&obj.o);
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}
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class DObject
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{
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public:
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static PClass _StaticType;
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virtual PClass *StaticType() const { return &_StaticType; }
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static ClassReg RegistrationInfo, *RegistrationInfoPtr;
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static void InPlaceConstructor (void *mem);
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private:
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typedef DObject ThisClass;
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// Per-instance variables. There are four.
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private:
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PClass *Class; // This object's type
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public:
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DObject *ObjNext; // Keep track of all allocated objects
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DObject *GCNext; // Next object in this collection list
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uint32 ObjectFlags; // Flags for this object
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public:
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DObject ();
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DObject (PClass *inClass);
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virtual ~DObject ();
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inline bool IsKindOf (const PClass *base) const;
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inline bool IsA (const PClass *type) const;
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void SerializeUserVars(FArchive &arc);
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virtual void Serialize (FArchive &arc);
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// For catching Serialize functions in derived classes
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// that don't call their base class.
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void CheckIfSerialized () const;
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virtual void Destroy ();
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// If you need to replace one object with another and want to
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// change any pointers from the old object to the new object,
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// use this method.
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virtual size_t PointerSubstitution (DObject *old, DObject *notOld);
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static size_t StaticPointerSubstitution (DObject *old, DObject *notOld);
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PClass *GetClass() const
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{
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if (Class == NULL)
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{
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// Save a little time the next time somebody wants this object's type
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// by recording it now.
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const_cast<DObject *>(this)->Class = StaticType();
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}
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return Class;
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}
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void SetClass (PClass *inClass)
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{
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Class = inClass;
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}
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void *operator new(size_t len)
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{
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return M_Malloc(len);
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}
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void operator delete (void *mem)
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{
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M_Free(mem);
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}
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// GC fiddling
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// An object is white if either white bit is set.
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bool IsWhite() const
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{
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return !!(ObjectFlags & OF_WhiteBits);
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}
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bool IsBlack() const
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{
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return !!(ObjectFlags & OF_Black);
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}
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// An object is gray if it isn't white or black.
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bool IsGray() const
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{
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return !(ObjectFlags & OF_MarkBits);
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}
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// An object is dead if it's the other white.
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bool IsDead() const
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{
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return !!(ObjectFlags & GC::OtherWhite() & OF_WhiteBits);
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}
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void ChangeWhite()
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{
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ObjectFlags ^= OF_WhiteBits;
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}
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void MakeWhite()
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{
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ObjectFlags = (ObjectFlags & ~OF_MarkBits) | (GC::CurrentWhite & OF_WhiteBits);
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}
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void White2Gray()
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{
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ObjectFlags &= ~OF_WhiteBits;
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}
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void Black2Gray()
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{
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ObjectFlags &= ~OF_Black;
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}
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void Gray2Black()
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{
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ObjectFlags |= OF_Black;
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}
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// Marks all objects pointed to by this one. Returns the (approximate)
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// amount of memory used by this object.
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virtual size_t PropagateMark();
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protected:
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// This form of placement new and delete is for use *only* by PClass's
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// CreateNew() method. Do not use them for some other purpose.
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void *operator new(size_t, EInPlace *mem)
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{
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return (void *)mem;
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}
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void operator delete (void *mem, EInPlace *)
|
|
{
|
|
M_Free (mem);
|
|
}
|
|
};
|
|
|
|
static inline void GC::WriteBarrier(DObject *pointing, DObject *pointed)
|
|
{
|
|
if (pointed != NULL && pointed->IsWhite() && pointing->IsBlack())
|
|
{
|
|
Barrier(pointing, pointed);
|
|
}
|
|
}
|
|
|
|
static inline void GC::WriteBarrier(DObject *pointed)
|
|
{
|
|
if (pointed != NULL && State == GCS_Propagate && pointed->IsWhite())
|
|
{
|
|
Barrier(NULL, pointed);
|
|
}
|
|
}
|
|
|
|
#include "dobjtype.h"
|
|
|
|
inline bool DObject::IsKindOf (const PClass *base) const
|
|
{
|
|
return base->IsAncestorOf (GetClass ());
|
|
}
|
|
|
|
inline bool DObject::IsA (const PClass *type) const
|
|
{
|
|
return (type == GetClass());
|
|
}
|
|
|
|
#endif //__DOBJECT_H__
|