mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-04 01:41:42 +00:00
360436c201
- fixed symbol name generation for native functions. - moved PrintableName to VMFunction so that native functions also have this information.
1093 lines
29 KiB
C++
1093 lines
29 KiB
C++
#ifndef VM_H
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#define VM_H
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#include "zstring.h"
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#include "autosegs.h"
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#include "vectors.h"
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#define MAX_RETURNS 8 // Maximum number of results a function called by script code can return
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#define MAX_TRY_DEPTH 8 // Maximum number of nested TRYs in a single function
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typedef unsigned char VM_UBYTE;
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typedef signed char VM_SBYTE;
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typedef unsigned short VM_UHALF;
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typedef signed short VM_SHALF;
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typedef unsigned int VM_UWORD;
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typedef signed int VM_SWORD;
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typedef VM_UBYTE VM_ATAG;
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#define VM_EPSILON (1/65536.0)
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union VMOP
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{
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struct
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{
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VM_UBYTE op, a, b, c;
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};
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struct
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{
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VM_SBYTE pad0, as, bs, cs;
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};
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struct
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{
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VM_SWORD pad1:8, i24:24;
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};
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struct
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{
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VM_SWORD pad2:16, i16:16;
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};
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struct
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{
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VM_UHALF pad3, i16u;
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};
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VM_UWORD word;
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// Interesting fact: VC++ produces better code for i16 when it's defined
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// as a bitfield than when it's defined as two discrete units.
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// Compare:
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// mov eax,dword ptr [op] ; As two discrete units
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// shr eax,10h
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// movsx eax,ax
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// versus:
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// mov eax,dword ptr [op] ; As a bitfield
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// sar eax,10h
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};
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enum
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{
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#include "vmops.h"
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NUM_OPS
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};
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// Flags for A field of CMPS
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enum
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{
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CMP_CHECK = 1,
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CMP_EQ = 0,
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CMP_LT = 2,
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CMP_LE = 4,
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CMP_METHOD_MASK = 6,
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CMP_BK = 8,
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CMP_CK = 16,
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CMP_APPROX = 32,
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};
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// Floating point operations for FLOP
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enum
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{
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FLOP_ABS,
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FLOP_NEG,
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FLOP_EXP,
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FLOP_LOG,
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FLOP_LOG10,
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FLOP_SQRT,
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FLOP_CEIL,
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FLOP_FLOOR,
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FLOP_ACOS, // This group works with radians
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FLOP_ASIN,
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FLOP_ATAN,
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FLOP_COS,
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FLOP_SIN,
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FLOP_TAN,
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FLOP_ACOS_DEG, // This group works with degrees
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FLOP_ASIN_DEG,
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FLOP_ATAN_DEG,
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FLOP_COS_DEG,
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FLOP_SIN_DEG,
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FLOP_TAN_DEG,
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FLOP_COSH,
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FLOP_SINH,
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FLOP_TANH,
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};
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// Cast operations
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enum
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{
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CAST_I2F,
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CAST_I2S,
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CAST_U2F,
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CAST_U2S,
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CAST_F2I,
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CAST_F2U,
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CAST_F2S,
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CAST_P2S,
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CAST_S2I,
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CAST_S2F,
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CAST_S2N,
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CAST_N2S,
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CAST_S2Co,
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CAST_S2So,
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CAST_Co2S,
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CAST_So2S,
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CAST_V22S,
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CAST_V32S,
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CAST_SID2S,
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CAST_TID2S,
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};
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// Register types for VMParam
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enum
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{
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REGT_INT = 0,
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REGT_FLOAT = 1,
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REGT_STRING = 2,
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REGT_POINTER = 3,
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REGT_TYPE = 3,
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REGT_KONST = 4,
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REGT_MULTIREG2 = 8,
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REGT_MULTIREG3 = 16, // (e.g. a vector)
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REGT_MULTIREG = 24,
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REGT_ADDROF = 32, // used with PARAM: pass address of this register
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REGT_NIL = 128 // parameter was omitted
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};
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#define RET_FINAL (0x80) // Used with RET and RETI in the destination slot: this is the final return value
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// Tags for address registers
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enum
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{
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ATAG_GENERIC, // pointer to something; we don't care what
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ATAG_OBJECT, // pointer to an object; will be followed by GC
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// The following are all for documentation during debugging and are
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// functionally no different than ATAG_GENERIC (meaning they are useless because they trigger asserts all over the place.)
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/*
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ATAG_FRAMEPOINTER, // pointer to extra stack frame space for this function
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ATAG_DREGISTER, // pointer to a data register
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ATAG_FREGISTER, // pointer to a float register
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ATAG_SREGISTER, // pointer to a string register
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ATAG_AREGISTER, // pointer to an address register
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*/
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ATAG_RNG, // pointer to FRandom
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ATAG_STATE = ATAG_GENERIC, // pointer to FState (cannot have its own type because there's no means to track inside the VM.)
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};
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enum EVMAbortException
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{
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X_READ_NIL,
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X_WRITE_NIL,
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X_TOO_MANY_TRIES,
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X_ARRAY_OUT_OF_BOUNDS,
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X_DIVISION_BY_ZERO,
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X_BAD_SELF,
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};
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enum EVMOpMode
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{
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MODE_ASHIFT = 0,
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MODE_BSHIFT = 4,
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MODE_CSHIFT = 8,
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MODE_BCSHIFT = 12,
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MODE_ATYPE = 15 << MODE_ASHIFT,
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MODE_BTYPE = 15 << MODE_BSHIFT,
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MODE_CTYPE = 15 << MODE_CSHIFT,
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MODE_BCTYPE = 31 << MODE_BCSHIFT,
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MODE_I = 0,
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MODE_F,
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MODE_S,
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MODE_P,
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MODE_V,
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MODE_X,
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MODE_KI,
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MODE_KF,
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MODE_KS,
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MODE_KP,
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MODE_KV,
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MODE_UNUSED,
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MODE_IMMS,
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MODE_IMMZ,
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MODE_JOINT,
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MODE_CMP,
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MODE_PARAM,
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MODE_THROW,
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MODE_CATCH,
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MODE_CAST,
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MODE_AI = MODE_I << MODE_ASHIFT,
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MODE_AF = MODE_F << MODE_ASHIFT,
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MODE_AS = MODE_S << MODE_ASHIFT,
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MODE_AP = MODE_P << MODE_ASHIFT,
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MODE_AV = MODE_V << MODE_ASHIFT,
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MODE_AX = MODE_X << MODE_ASHIFT,
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MODE_AKP = MODE_KP << MODE_ASHIFT,
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MODE_AUNUSED = MODE_UNUSED << MODE_ASHIFT,
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MODE_AIMMS = MODE_IMMS << MODE_ASHIFT,
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MODE_AIMMZ = MODE_IMMZ << MODE_ASHIFT,
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MODE_ACMP = MODE_CMP << MODE_ASHIFT,
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MODE_BI = MODE_I << MODE_BSHIFT,
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MODE_BF = MODE_F << MODE_BSHIFT,
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MODE_BS = MODE_S << MODE_BSHIFT,
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MODE_BP = MODE_P << MODE_BSHIFT,
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MODE_BV = MODE_V << MODE_BSHIFT,
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MODE_BX = MODE_X << MODE_BSHIFT,
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MODE_BKI = MODE_KI << MODE_BSHIFT,
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MODE_BKF = MODE_KF << MODE_BSHIFT,
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MODE_BKS = MODE_KS << MODE_BSHIFT,
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MODE_BKP = MODE_KP << MODE_BSHIFT,
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MODE_BKV = MODE_KV << MODE_BSHIFT,
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MODE_BUNUSED = MODE_UNUSED << MODE_BSHIFT,
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MODE_BIMMS = MODE_IMMS << MODE_BSHIFT,
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MODE_BIMMZ = MODE_IMMZ << MODE_BSHIFT,
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MODE_CI = MODE_I << MODE_CSHIFT,
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MODE_CF = MODE_F << MODE_CSHIFT,
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MODE_CS = MODE_S << MODE_CSHIFT,
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MODE_CP = MODE_P << MODE_CSHIFT,
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MODE_CV = MODE_V << MODE_CSHIFT,
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MODE_CX = MODE_X << MODE_CSHIFT,
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MODE_CKI = MODE_KI << MODE_CSHIFT,
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MODE_CKF = MODE_KF << MODE_CSHIFT,
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MODE_CKS = MODE_KS << MODE_CSHIFT,
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MODE_CKP = MODE_KP << MODE_CSHIFT,
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MODE_CKV = MODE_KV << MODE_CSHIFT,
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MODE_CUNUSED = MODE_UNUSED << MODE_CSHIFT,
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MODE_CIMMS = MODE_IMMS << MODE_CSHIFT,
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MODE_CIMMZ = MODE_IMMZ << MODE_CSHIFT,
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MODE_BCJOINT = (MODE_JOINT << MODE_BSHIFT) | (MODE_JOINT << MODE_CSHIFT),
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MODE_BCKI = MODE_KI << MODE_BCSHIFT,
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MODE_BCKF = MODE_KF << MODE_BCSHIFT,
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MODE_BCKS = MODE_KS << MODE_BCSHIFT,
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MODE_BCKP = MODE_KP << MODE_BCSHIFT,
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MODE_BCIMMS = MODE_IMMS << MODE_BCSHIFT,
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MODE_BCIMMZ = MODE_IMMZ << MODE_BCSHIFT,
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MODE_BCPARAM = MODE_PARAM << MODE_BCSHIFT,
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MODE_BCTHROW = MODE_THROW << MODE_BCSHIFT,
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MODE_BCCATCH = MODE_CATCH << MODE_BCSHIFT,
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MODE_BCCAST = MODE_CAST << MODE_BCSHIFT,
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MODE_ABCJOINT = (MODE_JOINT << MODE_ASHIFT) | MODE_BCJOINT,
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};
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struct VMOpInfo
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{
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const char *Name;
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int Mode;
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};
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extern const VMOpInfo OpInfo[NUM_OPS];
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struct VMReturn
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{
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void *Location;
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VM_SHALF TagOfs; // for pointers: Offset from Location to ATag; set to 0 if the caller is native code and doesn't care
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VM_UBYTE RegType; // Same as VMParam RegType, except REGT_KONST is invalid; only used by asserts
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void SetInt(int val)
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{
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assert(RegType == REGT_INT);
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*(int *)Location = val;
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}
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void SetFloat(double val)
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{
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assert(RegType == REGT_FLOAT);
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*(double *)Location = val;
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}
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void SetVector(const double val[3])
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{
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assert(RegType == (REGT_FLOAT|REGT_MULTIREG3));
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((double *)Location)[0] = val[0];
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((double *)Location)[1] = val[1];
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((double *)Location)[2] = val[2];
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}
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void SetVector(const DVector3 &val)
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{
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assert(RegType == (REGT_FLOAT | REGT_MULTIREG3));
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((double *)Location)[0] = val[0];
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((double *)Location)[1] = val[1];
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((double *)Location)[2] = val[2];
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}
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void SetVector2(const double val[2])
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{
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assert(RegType == (REGT_FLOAT|REGT_MULTIREG2));
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((double *)Location)[0] = val[0];
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((double *)Location)[1] = val[1];
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}
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void SetVector2(const DVector2 &val)
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{
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assert(RegType == (REGT_FLOAT | REGT_MULTIREG2));
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((double *)Location)[0] = val[0];
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((double *)Location)[1] = val[1];
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}
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void SetString(const FString &val)
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{
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assert(RegType == REGT_STRING);
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*(FString *)Location = val;
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}
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void SetPointer(void *val, int tag)
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{
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assert(RegType == REGT_POINTER);
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*(void **)Location = val;
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if (TagOfs != 0)
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{
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*((VM_ATAG *)Location + TagOfs) = tag;
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}
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}
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void IntAt(int *loc)
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{
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Location = loc;
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TagOfs = 0;
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RegType = REGT_INT;
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}
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void FloatAt(double *loc)
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{
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Location = loc;
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TagOfs = 0;
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RegType = REGT_FLOAT;
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}
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void StringAt(FString *loc)
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{
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Location = loc;
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TagOfs = 0;
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RegType = REGT_STRING;
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}
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void PointerAt(void **loc)
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{
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Location = loc;
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TagOfs = 0;
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RegType = REGT_POINTER;
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}
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};
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struct VMRegisters;
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struct VMValue
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{
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union
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{
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int i;
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struct { void *a; int atag; };
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double f;
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struct { int pad[3]; VM_UBYTE Type; };
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struct { int foo[4]; } biggest;
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};
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// Unfortunately, FString cannot be used directly.
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// Fortunately, it is relatively simple.
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FString &s() { return *(FString *)&a; }
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const FString &s() const { return *(FString *)&a; }
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VMValue()
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{
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a = NULL;
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Type = REGT_NIL;
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}
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~VMValue()
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{
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Kill();
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}
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VMValue(const VMValue &o)
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{
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biggest = o.biggest;
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if (Type == REGT_STRING)
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{
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::new(&s()) FString(o.s());
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}
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}
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VMValue(int v)
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{
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i = v;
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Type = REGT_INT;
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}
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VMValue(double v)
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{
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f = v;
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Type = REGT_FLOAT;
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}
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VMValue(const char *s)
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{
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::new(&a) FString(s);
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Type = REGT_STRING;
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}
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VMValue(const FString &s)
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{
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::new(&a) FString(s);
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Type = REGT_STRING;
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}
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VMValue(DObject *v)
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{
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a = v;
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atag = ATAG_OBJECT;
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Type = REGT_POINTER;
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}
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VMValue(void *v)
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{
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a = v;
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atag = ATAG_GENERIC;
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Type = REGT_POINTER;
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}
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VMValue(void *v, int tag)
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{
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a = v;
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atag = tag;
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Type = REGT_POINTER;
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}
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VMValue &operator=(const VMValue &o)
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{
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if (o.Type == REGT_STRING)
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{
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if (Type == REGT_STRING)
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{
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s() = o.s();
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}
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else
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{
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new(&s()) FString(o.s());
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Type = REGT_STRING;
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}
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}
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else
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{
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Kill();
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biggest = o.biggest;
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}
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return *this;
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}
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VMValue &operator=(int v)
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{
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Kill();
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i = v;
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Type = REGT_INT;
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return *this;
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}
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VMValue &operator=(double v)
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{
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Kill();
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f = v;
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Type = REGT_FLOAT;
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return *this;
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}
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VMValue &operator=(const FString &v)
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{
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if (Type == REGT_STRING)
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{
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s() = v;
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}
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else
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{
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::new(&s()) FString(v);
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Type = REGT_STRING;
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}
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return *this;
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}
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VMValue &operator=(const char *v)
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{
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if (Type == REGT_STRING)
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{
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s() = v;
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}
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else
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{
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::new(&s()) FString(v);
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Type = REGT_STRING;
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}
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return *this;
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}
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VMValue &operator=(DObject *v)
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{
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Kill();
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a = v;
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atag = ATAG_OBJECT;
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Type = REGT_POINTER;
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return *this;
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}
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void SetPointer(void *v, VM_ATAG atag=ATAG_GENERIC)
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{
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Kill();
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a = v;
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this->atag = atag;
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Type = REGT_POINTER;
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}
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void SetNil()
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{
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Kill();
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Type = REGT_NIL;
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}
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bool operator==(const VMValue &o)
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{
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return Test(o) == 0;
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}
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bool operator!=(const VMValue &o)
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{
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return Test(o) != 0;
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}
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bool operator< (const VMValue &o)
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{
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return Test(o) < 0;
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}
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bool operator<=(const VMValue &o)
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{
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return Test(o) <= 0;
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}
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bool operator> (const VMValue &o)
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{
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return Test(o) > 0;
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}
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bool operator>=(const VMValue &o)
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{
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return Test(o) >= 0;
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}
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int Test(const VMValue &o, int inexact=false)
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{
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double diff;
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if (Type == o.Type)
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|
{
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switch(Type)
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|
{
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case REGT_NIL:
|
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return 0;
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case REGT_INT:
|
|
return i - o.i;
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|
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case REGT_FLOAT:
|
|
diff = f - o.f;
|
|
do_double: if (inexact)
|
|
{
|
|
return diff < -VM_EPSILON ? -1 : diff > VM_EPSILON ? 1 : 0;
|
|
}
|
|
return diff < 0 ? -1 : diff > 0 ? 1 : 0;
|
|
|
|
case REGT_STRING:
|
|
return inexact ? s().CompareNoCase(o.s()) : s().Compare(o.s());
|
|
|
|
case REGT_POINTER:
|
|
return int((const VM_UBYTE *)a - (const VM_UBYTE *)o.a);
|
|
}
|
|
assert(0); // Should not get here
|
|
return 2;
|
|
}
|
|
if (Type == REGT_FLOAT && o.Type == REGT_INT)
|
|
{
|
|
diff = f - o.i;
|
|
goto do_double;
|
|
}
|
|
if (Type == REGT_INT && o.Type == REGT_FLOAT)
|
|
{
|
|
diff = i - o.f;
|
|
goto do_double;
|
|
}
|
|
// Bad comparison
|
|
return 2;
|
|
}
|
|
FString ToString()
|
|
{
|
|
if (Type == REGT_STRING)
|
|
{
|
|
return s();
|
|
}
|
|
else if (Type == REGT_NIL)
|
|
{
|
|
return "nil";
|
|
}
|
|
FString t;
|
|
if (Type == REGT_INT)
|
|
{
|
|
t.Format ("%d", i);
|
|
}
|
|
else if (Type == REGT_FLOAT)
|
|
{
|
|
t.Format ("%.14g", f);
|
|
}
|
|
else if (Type == REGT_POINTER)
|
|
{
|
|
// FIXME
|
|
t.Format ("Object: %p", a);
|
|
}
|
|
return t;
|
|
}
|
|
int ToInt()
|
|
{
|
|
if (Type == REGT_INT)
|
|
{
|
|
return i;
|
|
}
|
|
if (Type == REGT_FLOAT)
|
|
{
|
|
return int(f);
|
|
}
|
|
if (Type == REGT_STRING)
|
|
{
|
|
return s().ToLong();
|
|
}
|
|
// FIXME
|
|
return 0;
|
|
}
|
|
double ToDouble()
|
|
{
|
|
if (Type == REGT_FLOAT)
|
|
{
|
|
return f;
|
|
}
|
|
if (Type == REGT_INT)
|
|
{
|
|
return i;
|
|
}
|
|
if (Type == REGT_STRING)
|
|
{
|
|
return s().ToDouble();
|
|
}
|
|
// FIXME
|
|
return 0;
|
|
}
|
|
void Kill()
|
|
{
|
|
if (Type == REGT_STRING)
|
|
{
|
|
s().~FString();
|
|
}
|
|
}
|
|
};
|
|
|
|
class VMFunction : public DObject
|
|
{
|
|
DECLARE_ABSTRACT_CLASS(VMFunction, DObject);
|
|
HAS_OBJECT_POINTERS;
|
|
public:
|
|
bool Native;
|
|
bool Final = false; // cannot be overridden
|
|
bool Unsafe = false; // Contains references to class fields that are unsafe for psp and item state calls.
|
|
BYTE ImplicitArgs = 0; // either 0 for static, 1 for method or 3 for action
|
|
int VirtualIndex = -1;
|
|
FName Name;
|
|
TArray<VMValue> DefaultArgs;
|
|
FString PrintableName; // so that the VM can print meaningful info if something in this function goes wrong.
|
|
|
|
class PPrototype *Proto;
|
|
|
|
VMFunction(FName name = NAME_None) : Native(false), ImplicitArgs(0), Name(name), Proto(NULL) {}
|
|
};
|
|
|
|
// VM frame layout:
|
|
// VMFrame header
|
|
// parameter stack - 16 byte boundary, 16 bytes each
|
|
// double registers - 8 bytes each
|
|
// string registers - 4 or 8 bytes each
|
|
// address registers - 4 or 8 bytes each
|
|
// data registers - 4 bytes each
|
|
// address register tags-1 byte each
|
|
// extra space - 16 byte boundary
|
|
struct VMFrame
|
|
{
|
|
VMFrame *ParentFrame;
|
|
VMFunction *Func;
|
|
VM_UBYTE NumRegD;
|
|
VM_UBYTE NumRegF;
|
|
VM_UBYTE NumRegS;
|
|
VM_UBYTE NumRegA;
|
|
VM_UHALF MaxParam;
|
|
VM_UHALF NumParam; // current number of parameters
|
|
|
|
static int FrameSize(int numregd, int numregf, int numregs, int numrega, int numparam, int numextra)
|
|
{
|
|
int size = (sizeof(VMFrame) + 15) & ~15;
|
|
size += numparam * sizeof(VMValue);
|
|
size += numregf * sizeof(double);
|
|
size += numrega * (sizeof(void *) + sizeof(VM_UBYTE));
|
|
size += numregs * sizeof(FString);
|
|
size += numregd * sizeof(int);
|
|
if (numextra != 0)
|
|
{
|
|
size = (size + 15) & ~15;
|
|
size += numextra;
|
|
}
|
|
return size;
|
|
}
|
|
|
|
int *GetRegD() const
|
|
{
|
|
return (int *)(GetRegA() + NumRegA);
|
|
}
|
|
|
|
double *GetRegF() const
|
|
{
|
|
return (double *)(GetParam() + MaxParam);
|
|
}
|
|
|
|
FString *GetRegS() const
|
|
{
|
|
return (FString *)(GetRegF() + NumRegF);
|
|
}
|
|
|
|
void **GetRegA() const
|
|
{
|
|
return (void **)(GetRegS() + NumRegS);
|
|
}
|
|
|
|
VM_ATAG *GetRegATag() const
|
|
{
|
|
return (VM_ATAG *)(GetRegD() + NumRegD);
|
|
}
|
|
|
|
VMValue *GetParam() const
|
|
{
|
|
assert(((size_t)this & 15) == 0 && "VM frame is unaligned");
|
|
return (VMValue *)(((size_t)(this + 1) + 15) & ~15);
|
|
}
|
|
|
|
void *GetExtra() const
|
|
{
|
|
VM_ATAG *ptag = GetRegATag();
|
|
ptrdiff_t ofs = ptag - (VM_ATAG *)this;
|
|
return (VM_UBYTE *)this + ((ofs + NumRegA + 15) & ~15);
|
|
}
|
|
|
|
void GetAllRegs(int *&d, double *&f, FString *&s, void **&a, VM_ATAG *&atag, VMValue *¶m) const
|
|
{
|
|
// Calling the individual functions produces suboptimal code. :(
|
|
param = GetParam();
|
|
f = (double *)(param + MaxParam);
|
|
s = (FString *)(f + NumRegF);
|
|
a = (void **)(s + NumRegS);
|
|
d = (int *)(a + NumRegA);
|
|
atag = (VM_ATAG *)(d + NumRegD);
|
|
}
|
|
|
|
void InitRegS();
|
|
};
|
|
|
|
struct VMRegisters
|
|
{
|
|
VMRegisters(const VMFrame *frame)
|
|
{
|
|
frame->GetAllRegs(d, f, s, a, atag, param);
|
|
}
|
|
|
|
VMRegisters(const VMRegisters &o)
|
|
: d(o.d), f(o.f), s(o.s), a(o.a), atag(o.atag), param(o.param)
|
|
{ }
|
|
|
|
int *d;
|
|
double *f;
|
|
FString *s;
|
|
void **a;
|
|
VM_ATAG *atag;
|
|
VMValue *param;
|
|
};
|
|
|
|
struct VMException : public DObject
|
|
{
|
|
DECLARE_CLASS(VMException, DObject);
|
|
};
|
|
|
|
union FVoidObj
|
|
{
|
|
DObject *o;
|
|
void *v;
|
|
};
|
|
|
|
class VMScriptFunction : public VMFunction
|
|
{
|
|
DECLARE_CLASS(VMScriptFunction, VMFunction);
|
|
public:
|
|
VMScriptFunction(FName name=NAME_None);
|
|
~VMScriptFunction();
|
|
size_t PropagateMark();
|
|
void Alloc(int numops, int numkonstd, int numkonstf, int numkonsts, int numkonsta);
|
|
|
|
VM_ATAG *KonstATags() { return (VM_UBYTE *)(KonstA + NumKonstA); }
|
|
const VM_ATAG *KonstATags() const { return (VM_UBYTE *)(KonstA + NumKonstA); }
|
|
|
|
VMOP *Code;
|
|
int *KonstD;
|
|
double *KonstF;
|
|
FString *KonstS;
|
|
FVoidObj *KonstA;
|
|
int ExtraSpace;
|
|
int CodeSize; // Size of code in instructions (not bytes)
|
|
VM_UBYTE NumRegD;
|
|
VM_UBYTE NumRegF;
|
|
VM_UBYTE NumRegS;
|
|
VM_UBYTE NumRegA;
|
|
VM_UHALF NumKonstD;
|
|
VM_UHALF NumKonstF;
|
|
VM_UHALF NumKonstS;
|
|
VM_UHALF NumKonstA;
|
|
VM_UHALF MaxParam; // Maximum number of parameters this function has on the stack at once
|
|
VM_UBYTE NumArgs; // Number of arguments this function takes
|
|
TArray<FTypeAndOffset> SpecialInits; // list of all contents on the extra stack which require construction and destruction
|
|
|
|
void InitExtra(void *addr);
|
|
void DestroyExtra(void *addr);
|
|
int AllocExtraStack(PType *type);
|
|
};
|
|
|
|
class VMFrameStack
|
|
{
|
|
public:
|
|
VMFrameStack();
|
|
~VMFrameStack();
|
|
VMFrame *AllocFrame(VMScriptFunction *func);
|
|
VMFrame *PopFrame();
|
|
VMFrame *TopFrame()
|
|
{
|
|
assert(Blocks != NULL && Blocks->LastFrame != NULL);
|
|
return Blocks->LastFrame;
|
|
}
|
|
int Call(VMFunction *func, VMValue *params, int numparams, VMReturn *results, int numresults, VMException **trap=NULL);
|
|
private:
|
|
enum { BLOCK_SIZE = 4096 }; // Default block size
|
|
struct BlockHeader
|
|
{
|
|
BlockHeader *NextBlock;
|
|
VMFrame *LastFrame;
|
|
VM_UBYTE *FreeSpace;
|
|
int BlockSize;
|
|
|
|
void InitFreeSpace()
|
|
{
|
|
FreeSpace = (VM_UBYTE *)(((size_t)(this + 1) + 15) & ~15);
|
|
}
|
|
};
|
|
BlockHeader *Blocks;
|
|
BlockHeader *UnusedBlocks;
|
|
VMFrame *Alloc(int size);
|
|
};
|
|
|
|
class VMNativeFunction : public VMFunction
|
|
{
|
|
DECLARE_CLASS(VMNativeFunction, VMFunction);
|
|
public:
|
|
typedef int (*NativeCallType)(VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret);
|
|
|
|
VMNativeFunction() : NativeCall(NULL) { Native = true; }
|
|
VMNativeFunction(NativeCallType call) : NativeCall(call) { Native = true; }
|
|
VMNativeFunction(NativeCallType call, FName name) : VMFunction(name), NativeCall(call) { Native = true; }
|
|
|
|
// Return value is the number of results.
|
|
NativeCallType NativeCall;
|
|
};
|
|
|
|
class VMParamFiller
|
|
{
|
|
public:
|
|
VMParamFiller(const VMFrame *frame) : Reg(frame), RegD(0), RegF(0), RegS(0), RegA(0) {}
|
|
VMParamFiller(const VMRegisters *reg) : Reg(*reg), RegD(0), RegF(0), RegS(0), RegA(0) {}
|
|
|
|
void ParamInt(int val)
|
|
{
|
|
Reg.d[RegD++] = val;
|
|
}
|
|
|
|
void ParamFloat(double val)
|
|
{
|
|
Reg.f[RegF++] = val;
|
|
}
|
|
|
|
void ParamString(FString &val)
|
|
{
|
|
Reg.s[RegS++] = val;
|
|
}
|
|
|
|
void ParamString(const char *val)
|
|
{
|
|
Reg.s[RegS++] = val;
|
|
}
|
|
|
|
void ParamObject(DObject *obj)
|
|
{
|
|
Reg.a[RegA] = obj;
|
|
Reg.atag[RegA] = ATAG_OBJECT;
|
|
RegA++;
|
|
}
|
|
|
|
void ParamPointer(void *ptr, VM_ATAG atag)
|
|
{
|
|
Reg.a[RegA] = ptr;
|
|
Reg.atag[RegA] = atag;
|
|
RegA++;
|
|
}
|
|
|
|
private:
|
|
const VMRegisters Reg;
|
|
int RegD, RegF, RegS, RegA;
|
|
};
|
|
|
|
|
|
enum EVMEngine
|
|
{
|
|
VMEngine_Default,
|
|
VMEngine_Unchecked,
|
|
VMEngine_Checked
|
|
};
|
|
|
|
void VMSelectEngine(EVMEngine engine);
|
|
extern int (*VMExec)(VMFrameStack *stack, const VMOP *pc, VMReturn *ret, int numret);
|
|
void VMFillParams(VMValue *params, VMFrame *callee, int numparam);
|
|
|
|
void VMDumpConstants(FILE *out, const VMScriptFunction *func);
|
|
void VMDisasm(FILE *out, const VMOP *code, int codesize, const VMScriptFunction *func);
|
|
|
|
// Use this in the prototype for a native function.
|
|
#define VM_ARGS VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret
|
|
#define VM_ARGS_NAMES stack, param, defaultparam, numparam, ret, numret
|
|
|
|
// Use these to collect the parameters in a native function.
|
|
// variable name <x> at position <p>
|
|
|
|
// For required parameters.
|
|
#define PARAM_INT_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); int x = param[p].i;
|
|
#define PARAM_BOOL_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); bool x = !!param[p].i;
|
|
#define PARAM_NAME_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); FName x = ENamedName(param[p].i);
|
|
#define PARAM_SOUND_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); FSoundID x = param[p].i;
|
|
#define PARAM_COLOR_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); PalEntry x; x.d = param[p].i;
|
|
#define PARAM_FLOAT_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_FLOAT); double x = param[p].f;
|
|
#define PARAM_ANGLE_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_FLOAT); DAngle x = param[p].f;
|
|
#define PARAM_STRING_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_STRING); FString x = param[p].s();
|
|
#define PARAM_STATE_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); FState *x = (FState *)StateLabels.GetState(param[p].i, self->GetClass());
|
|
#define PARAM_STATE_ACTION_AT(p,x) assert((p) < numparam); assert(param[p].Type == REGT_INT); FState *x = (FState *)StateLabels.GetState(param[p].i, stateowner->GetClass());
|
|
#define PARAM_POINTER_AT(p,x,type) assert((p) < numparam); assert(param[p].Type == REGT_POINTER); type *x = (type *)param[p].a;
|
|
#define PARAM_OBJECT_AT(p,x,type) assert((p) < numparam); assert(param[p].Type == REGT_POINTER && (param[p].atag == ATAG_OBJECT || param[p].a == NULL)); type *x = (type *)param[p].a; assert(x == NULL || x->IsKindOf(RUNTIME_CLASS(type)));
|
|
#define PARAM_CLASS_AT(p,x,base) assert((p) < numparam); assert(param[p].Type == REGT_POINTER && (param[p].atag == ATAG_OBJECT || param[p].a == NULL)); base::MetaClass *x = (base::MetaClass *)param[p].a; assert(x == NULL || x->IsDescendantOf(RUNTIME_CLASS(base)));
|
|
|
|
#define PARAM_EXISTS(p) ((p) < numparam)
|
|
#define ASSERTINT(p) assert((p).Type == REGT_INT)
|
|
#define ASSERTFLOAT(p) assert((p).Type == REGT_FLOAT)
|
|
#define ASSERTSTRING(p) assert((p).Type == REGT_STRING)
|
|
#define ASSERTOBJECT(p) assert((p).Type == REGT_POINTER && ((p).atag == ATAG_OBJECT || (p).a == nullptr))
|
|
#define ASSERTPOINTER(p) assert((p).Type == REGT_POINTER && (p).atag == ATAG_GENERIC)
|
|
#define ASSERTSTATE(p) assert((p).Type == REGT_POINTER && ((p).atag == ATAG_GENERIC || (p).atag == ATAG_STATE))
|
|
|
|
#define PARAM_INT_DEF_AT(p,x) int x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = param[p].i; } else { ASSERTINT(defaultparam[p]); x = defaultparam[p].i; }
|
|
#define PARAM_BOOL_DEF_AT(p,x) bool x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = !!param[p].i; } else { ASSERTINT(defaultparam[p]); x = !!defaultparam[p].i; }
|
|
#define PARAM_NAME_DEF_AT(p,x) FName x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = ENamedName(param[p].i); } else { ASSERTINT(defaultparam[p]); x = ENamedName(defaultparam[p].i); }
|
|
#define PARAM_SOUND_DEF_AT(p,x) FSoundID x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = FSoundID(param[p].i); } else { ASSERTINT(defaultparam[p]); x = FSoundID(defaultparam[p].i); }
|
|
#define PARAM_COLOR_DEF_AT(p,x) PalEntry x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = param[p].i; } else { ASSERTINT(defaultparam[p]); x = defaultparam[p].i; }
|
|
#define PARAM_FLOAT_DEF_AT(p,x) double x; if (PARAM_EXISTS(p)) { ASSERTFLOAT(param[p]); x = param[p].f; } else { ASSERTFLOAT(defaultparam[p]); x = defaultparam[p].f; }
|
|
#define PARAM_ANGLE_DEF_AT(p,x) DAngle x; if (PARAM_EXISTS(p)) { ASSERTFLOAT(param[p]); x = param[p].f; } else { ASSERTFLOAT(defaultparam[p]); x = defaultparam[p].f; }
|
|
#define PARAM_STRING_DEF_AT(p,x) FString x; if (PARAM_EXISTS(p)) { ASSERTSTRING(param[p]); x = param[p].s; } else { ASSERTSTRING(defaultparam[p]); x = defaultparam[p].s; }
|
|
#define PARAM_STATE_DEF_AT(p,x) FState *x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = (FState*)StateLabels.GetState(param[p].i, self->GetClass()); } else { ASSERTINT(defaultparam[p]); x = (FState*)StateLabels.GetState(defaultparam[p].i, self->GetClass()); }
|
|
#define PARAM_STATE_ACTION_DEF_AT(p,x) FState *x; if (PARAM_EXISTS(p)) { ASSERTINT(param[p]); x = (FState*)StateLabels.GetState(param[p].i, stateowner->GetClass()); } else { ASSERTINT(defaultparam[p]); x = (FState*)StateLabels.GetState(defaultparam[p].i, stateowner->GetClass()); }
|
|
#define PARAM_POINTER_DEF_AT(p,x,t) t *x; if (PARAM_EXISTS(p)) { ASSERTPOINTER(param[p]); x = (t*)param[p].a; } else { ASSERTPOINTER(defaultparam[p]); x = (t*)defaultparam[p].a; }
|
|
#define PARAM_OBJECT_DEF_AT(p,x,t) t *x; if (PARAM_EXISTS(p)) { ASSERTOBJECT(param[p]); x = (t*)param[p].a; } else { ASSERTOBJECT(defaultparam[p]); x = (t*)defaultparam[p].a; }
|
|
#define PARAM_CLASS_DEF_AT(p,x,t) t::MetaClass *x; if (PARAM_EXISTS(p)) { ASSERTOBJECT(param[p]); x = (t::MetaClass*)param[p].a; } else { ASSERTOBJECT(defaultparam[p]); x = (t::MetaClass*)defaultparam[p].a; }
|
|
|
|
// The above, but with an automatically increasing position index.
|
|
#define PARAM_PROLOGUE int paramnum = -1;
|
|
|
|
#define PARAM_INT(x) ++paramnum; PARAM_INT_AT(paramnum,x)
|
|
#define PARAM_BOOL(x) ++paramnum; PARAM_BOOL_AT(paramnum,x)
|
|
#define PARAM_NAME(x) ++paramnum; PARAM_NAME_AT(paramnum,x)
|
|
#define PARAM_SOUND(x) ++paramnum; PARAM_SOUND_AT(paramnum,x)
|
|
#define PARAM_COLOR(x) ++paramnum; PARAM_COLOR_AT(paramnum,x)
|
|
#define PARAM_FLOAT(x) ++paramnum; PARAM_FLOAT_AT(paramnum,x)
|
|
#define PARAM_ANGLE(x) ++paramnum; PARAM_ANGLE_AT(paramnum,x)
|
|
#define PARAM_STRING(x) ++paramnum; PARAM_STRING_AT(paramnum,x)
|
|
#define PARAM_STATE(x) ++paramnum; PARAM_STATE_AT(paramnum,x)
|
|
#define PARAM_STATE_ACTION(x) ++paramnum; PARAM_STATE_ACTION_AT(paramnum,x)
|
|
#define PARAM_POINTER(x,type) ++paramnum; PARAM_POINTER_AT(paramnum,x,type)
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#define PARAM_OBJECT(x,type) ++paramnum; PARAM_OBJECT_AT(paramnum,x,type)
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#define PARAM_CLASS(x,base) ++paramnum; PARAM_CLASS_AT(paramnum,x,base)
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#define PARAM_INT_DEF(x) ++paramnum; PARAM_INT_DEF_AT(paramnum,x)
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#define PARAM_BOOL_DEF(x) ++paramnum; PARAM_BOOL_DEF_AT(paramnum,x)
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#define PARAM_NAME_DEF(x) ++paramnum; PARAM_NAME_DEF_AT(paramnum,x)
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#define PARAM_SOUND_DEF(x) ++paramnum; PARAM_SOUND_DEF_AT(paramnum,x)
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#define PARAM_COLOR_DEF(x) ++paramnum; PARAM_COLOR_DEF_AT(paramnum,x)
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#define PARAM_FLOAT_DEF(x) ++paramnum; PARAM_FLOAT_DEF_AT(paramnum,x)
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#define PARAM_ANGLE_DEF(x) ++paramnum; PARAM_ANGLE_DEF_AT(paramnum,x)
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#define PARAM_STRING_DEF(x) ++paramnum; PARAM_STRING_DEF_AT(paramnum,x)
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#define PARAM_STATE_DEF(x) ++paramnum; PARAM_STATE_DEF_AT(paramnum,x)
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#define PARAM_STATE_ACTION_DEF(x) ++paramnum; PARAM_STATE_ACTION_DEF_AT(paramnum,x)
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#define PARAM_POINTER_DEF(x,type) ++paramnum; PARAM_POINTER_DEF_AT(paramnum,x,type)
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#define PARAM_OBJECT_DEF(x,type) ++paramnum; PARAM_OBJECT_DEF_AT(paramnum,x,type)
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#define PARAM_CLASS_DEF(x,base) ++paramnum; PARAM_CLASS_DEF_AT(paramnum,x,base)
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typedef int(*actionf_p)(VMFrameStack *stack, VMValue *param, TArray<VMValue> &defaultparam, int numparam, VMReturn *ret, int numret);/*(VM_ARGS)*/
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struct AFuncDesc
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{
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const char *ClassName;
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const char *FuncName;
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actionf_p Function;
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VMNativeFunction **VMPointer;
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};
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#if defined(_MSC_VER)
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#pragma section(".areg$u",read)
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#define MSVC_ASEG __declspec(allocate(".areg$u"))
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#define GCC_ASEG
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#else
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#define MSVC_ASEG
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#define GCC_ASEG __attribute__((section(SECTION_AREG))) __attribute__((used))
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#endif
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// Macros to handle action functions. These are here so that I don't have to
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// change every single use in case the parameters change.
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#define DECLARE_ACTION(name) extern VMNativeFunction *AActor_##name##_VMPtr;
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#define DEFINE_ACTION_FUNCTION(cls, name) \
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static int AF_##cls##_##name(VM_ARGS); \
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VMNativeFunction *cls##_##name##_VMPtr; \
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static const AFuncDesc cls##_##name##_Hook = { #cls, #name, AF_##cls##_##name, &cls##_##name##_VMPtr }; \
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extern AFuncDesc const *const cls##_##name##_HookPtr; \
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MSVC_ASEG AFuncDesc const *const cls##_##name##_HookPtr GCC_ASEG = &cls##_##name##_Hook; \
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static int AF_##cls##_##name(VM_ARGS)
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class AActor;
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void CallAction(VMFrameStack *stack, VMFunction *vmfunc, AActor *self);
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#define CALL_ACTION(name, self) CallAction(stack, AActor_##name##_VMPtr, self);
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#define ACTION_RETURN_STATE(v) do { FState *state = v; if (numret > 0) { assert(ret != NULL); ret->SetPointer(state, ATAG_STATE); return 1; } return 0; } while(0)
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#define ACTION_RETURN_OBJECT(v) do { auto state = v; if (numret > 0) { assert(ret != NULL); ret->SetPointer(state, ATAG_OBJECT); return 1; } return 0; } while(0)
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#define ACTION_RETURN_FLOAT(v) do { double u = v; if (numret > 0) { assert(ret != nullptr); ret->SetFloat(u); return 1; } return 0; } while(0)
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#define ACTION_RETURN_VEC3(v) do { DVector3 u = v; if (numret > 0) { assert(ret != nullptr); ret[0].SetVector(u); return 1; } return 0; } while(0)
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#define ACTION_RETURN_INT(v) do { int u = v; if (numret > 0) { assert(ret != NULL); ret->SetInt(u); return 1; } return 0; } while(0)
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#define ACTION_RETURN_BOOL(v) ACTION_RETURN_INT(v)
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#define ACTION_RETURN_STRING(v) do { FString u = v; if (numret > 0) { assert(ret != NULL); ret->SetString(u); return 1; } return 0; } while(0)
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// Checks to see what called the current action function
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#define ACTION_CALL_FROM_ACTOR() (stateinfo == nullptr || stateinfo->mStateType == STATE_Actor)
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#define ACTION_CALL_FROM_PSPRITE() (self->player && stateinfo != nullptr && stateinfo->mStateType == STATE_Psprite)
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#define ACTION_CALL_FROM_INVENTORY() (stateinfo != nullptr && stateinfo->mStateType == STATE_StateChain)
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// Standard parameters for all action functons
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// self - Actor this action is to operate on (player if a weapon)
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// stateowner - Actor this action really belongs to (may be an item)
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// callingstate - State this action was called from
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#define PARAM_ACTION_PROLOGUE(type) \
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PARAM_PROLOGUE; \
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PARAM_OBJECT (self, type); \
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PARAM_OBJECT (stateowner, AActor) \
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PARAM_POINTER (stateinfo, FStateParamInfo) \
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// Number of action paramaters
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#define NAP 3
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#define PARAM_SELF_PROLOGUE(type) \
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PARAM_PROLOGUE; \
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PARAM_OBJECT(self, type);
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// for structs we need to check for ATAG_GENERIC instead of ATAG_OBJECT
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#define PARAM_SELF_STRUCT_PROLOGUE(type) \
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PARAM_PROLOGUE; \
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PARAM_POINTER(self, type);
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class PFunction;
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VMFunction *FindVMFunction(PClass *cls, const char *name);
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#define DECLARE_VMFUNC(cls, name) static VMFunction *name; if (name == nullptr) name = FindVMFunction(RUNTIME_CLASS(cls), #name);
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#endif
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