gzdoom/src/hwrenderer
2018-06-30 15:24:13 +02:00
..
data - write OpenGL backend for hw_postprocess (FGLRenderBuffers::RenderEffect) 2018-06-20 19:56:30 +02:00
dynlights - force model light to be attenuated 2018-05-25 19:23:47 +02:00
postprocessing - convert the SSAO pass to use hw_postprocess 2018-06-30 15:24:13 +02:00
scene - fixed remaining issues with portal refactoring. 2018-06-23 23:03:34 +02:00
textures - fixed generation of brightmaps for sprites. 2018-06-10 08:22:07 +02:00
utility - fixed calculation of projection matrix for weapon sprites. 2018-06-24 17:16:07 +02:00