gzdoom/wadsrc/static/shaders
Christoph Oelckers cce6c9a085 - fixed precision issue with dot product.
Apparently the shader math is not precise enough to ensure that two supposedly orthogonal vectors are truly orthogonal, resulting in a non-zero dot product
2018-05-24 20:31:44 +02:00
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glsl - fixed precision issue with dot product. 2018-05-24 20:31:44 +02:00
swgl - implemented shader support for rendering the SW renderer canvas with legacy OpenGL. 2018-04-08 13:05:20 +02:00