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10 lines
192 B
GLSL
10 lines
192 B
GLSL
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layout(location=0) in vec2 TexCoord;
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layout(location=0) out vec4 FragColor;
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layout(binding=0) uniform sampler2D Bloom;
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void main()
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{
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FragColor = vec4(texture(Bloom, TexCoord).rgb, 0.0);
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}
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