gzdoom/src/sound
Christoph Oelckers a6842b6482 - ensure that sfxinfo_t is always fully initialized, regardless how the setup is performed.
The recent pitch additions did not do this on all possible paths.
2020-10-16 22:57:30 +02:00
..
s_advsound.cpp - ensure that sfxinfo_t is always fully initialized, regardless how the setup is performed. 2020-10-16 22:57:30 +02:00
s_doomsound.cpp Disallow sound to be played on destroyed actors 2020-09-12 21:38:56 +02:00
s_doomsound.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
s_sndseq.cpp - fixed sounds not stopping in sound sequences. 2020-09-28 18:38:05 +02:00
s_sndseq.h - restored old values for CHAN_... constants 2020-01-11 13:27:10 +02:00
s_sound.h - moved game specific data out of the sound backend. 2020-04-11 20:20:35 +02:00