mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
e61b4b3c76
- Changed bounce flags into a property and added real bouncing sound properties. Compatibility modes to preserve use of the SeeSound are present and the old flags map to these. SVN r1599 (trunk)
350 lines
3.5 KiB
Text
350 lines
3.5 KiB
Text
|
|
// Rocks --------------------------------------------------------------------
|
|
|
|
ACTOR Rock1
|
|
{
|
|
SpawnID 41
|
|
+NOBLOCKMAP
|
|
+DROPOFF
|
|
+MISSILE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
ROKK A 20
|
|
Loop
|
|
Death:
|
|
ROKK A 10
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR Rock2
|
|
{
|
|
SpawnID 42
|
|
+NOBLOCKMAP
|
|
+DROPOFF
|
|
+MISSILE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
ROKK B 20
|
|
Loop
|
|
Death:
|
|
ROKK B 10
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
ACTOR Rock3
|
|
{
|
|
SpawnID 43
|
|
+NOBLOCKMAP
|
|
+DROPOFF
|
|
+MISSILE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
ROKK C 20
|
|
Loop
|
|
Death:
|
|
ROKK C 10
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Dirt --------------------------------------------------------------------
|
|
|
|
ACTOR Dirt1
|
|
{
|
|
SpawnID 44
|
|
+NOBLOCKMAP
|
|
+DROPOFF
|
|
+MISSILE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
ROKK D 20
|
|
Loop
|
|
Death:
|
|
ROKK D 10
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR Dirt2
|
|
{
|
|
SpawnID 45
|
|
+NOBLOCKMAP
|
|
+DROPOFF
|
|
+MISSILE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
ROKK E 20
|
|
Loop
|
|
Death:
|
|
ROKK E 10
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR Dirt3
|
|
{
|
|
SpawnID 46
|
|
+NOBLOCKMAP
|
|
+DROPOFF
|
|
+MISSILE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
ROKK F 20
|
|
Loop
|
|
Death:
|
|
ROKK F 10
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR Dirt4
|
|
{
|
|
SpawnID 47
|
|
+NOBLOCKMAP
|
|
+DROPOFF
|
|
+MISSILE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
ROKK G 20
|
|
Loop
|
|
Death:
|
|
ROKK G 10
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR Dirt5
|
|
{
|
|
SpawnID 48
|
|
+NOBLOCKMAP
|
|
+DROPOFF
|
|
+MISSILE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
ROKK H 20
|
|
Loop
|
|
Death:
|
|
ROKK H 10
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR Dirt6
|
|
{
|
|
SpawnID 49
|
|
+NOBLOCKMAP
|
|
+DROPOFF
|
|
+MISSILE
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
ROKK I 20
|
|
Loop
|
|
Death:
|
|
ROKK I 10
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Stained glass ------------------------------------------------------------
|
|
|
|
ACTOR GlassShard native
|
|
{
|
|
Radius 5
|
|
Mass 5
|
|
Projectile
|
|
-ACTIVATEPCROSS
|
|
-ACTIVATEIMPACT
|
|
BounceType "HexenCompat"
|
|
BounceFactor 0.3
|
|
}
|
|
|
|
ACTOR SGShard1 : GlassShard
|
|
{
|
|
SpawnID 54
|
|
States
|
|
{
|
|
Spawn:
|
|
SGSA ABCDE 4
|
|
Loop
|
|
Death:
|
|
SGSA E 30
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR SGShard2 : GlassShard
|
|
{
|
|
SpawnID 55
|
|
States
|
|
{
|
|
Spawn:
|
|
SGSA FGHIJ 4
|
|
Loop
|
|
Death:
|
|
SGSA J 30
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR SGShard3 : GlassShard
|
|
{
|
|
SpawnID 56
|
|
States
|
|
{
|
|
Spawn:
|
|
SGSA KLMNO 4
|
|
Loop
|
|
Death:
|
|
SGSA O 30
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR SGShard4 : GlassShard
|
|
{
|
|
SpawnID 57
|
|
States
|
|
{
|
|
Spawn:
|
|
SGSA PQRST 4
|
|
Loop
|
|
Death:
|
|
SGSA T 30
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR SGShard5 : GlassShard
|
|
{
|
|
SpawnID 58
|
|
States
|
|
{
|
|
Spawn:
|
|
SGSA UVWXY 4
|
|
Loop
|
|
Death:
|
|
SGSA Y 30
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR SGShard6 : GlassShard
|
|
{
|
|
SpawnID 59
|
|
States
|
|
{
|
|
Spawn:
|
|
SGSB A 4
|
|
Loop
|
|
Death:
|
|
SGSB A 30
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR SGShard7 : GlassShard
|
|
{
|
|
SpawnID 60
|
|
States
|
|
{
|
|
Spawn:
|
|
SGSB B 4
|
|
Loop
|
|
Death:
|
|
SGSB B 30
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR SGShard8 : GlassShard
|
|
{
|
|
SpawnID 61
|
|
States
|
|
{
|
|
Spawn:
|
|
SGSB C 4
|
|
Loop
|
|
Death:
|
|
SGSB C 30
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR SGShard9 : GlassShard
|
|
{
|
|
SpawnID 62
|
|
States
|
|
{
|
|
Spawn:
|
|
SGSB D 4
|
|
Loop
|
|
Death:
|
|
SGSB D 30
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR SGShard0 : GlassShard
|
|
{
|
|
SpawnID 63
|
|
States
|
|
{
|
|
Spawn:
|
|
SGSB E 4
|
|
Loop
|
|
Death:
|
|
SGSB E 30
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR GlassJunk
|
|
{
|
|
+NOCLIP
|
|
+NOBLOCKMAP
|
|
RenderStyle Translucent
|
|
Alpha 0.4
|
|
Health 3 // Number of different shards
|
|
States
|
|
{
|
|
// Are the first three frames used anywhere?
|
|
SHAR A 128
|
|
Goto Death
|
|
SHAR B 128
|
|
Goto Death
|
|
SHAR C 128
|
|
Goto Death
|
|
Spawn:
|
|
SHAR D 128
|
|
Goto Death
|
|
SHAR E 128
|
|
Goto Death
|
|
SHAR F 128
|
|
Goto Death
|
|
Death:
|
|
"----" A 1 A_FadeOut(0.03)
|
|
Wait
|
|
}
|
|
}
|