gzdoom/src/swrenderer
2018-12-07 02:21:39 +01:00
..
drawers
line - make the FWarpTexture class local to the software renderer. 2018-12-07 00:58:37 +01:00
plane - moved the software rendering specific parts of the sky setup to r_skyplane.cpp. 2018-12-06 20:52:03 +01:00
scene - everything compiles again. 2018-12-06 20:12:15 +01:00
segments
textures - fixed compilation 2018-12-07 02:21:39 +01:00
things - everything compiles again. 2018-12-06 20:12:15 +01:00
viewport - everything compiles again. 2018-12-06 20:12:15 +01:00
r_all.cpp - moved the span and swtruecolor creation code into FSoftwareTexture. 2018-12-07 00:04:39 +01:00
r_memory.cpp
r_memory.h
r_renderthread.cpp - everything compiles again. 2018-12-06 20:12:15 +01:00
r_renderthread.h - everything compiles again. 2018-12-06 20:12:15 +01:00
r_swcolormaps.cpp
r_swcolormaps.h
r_swrenderer.cpp - moved the span and swtruecolor creation code into FSoftwareTexture. 2018-12-07 00:04:39 +01:00
r_swrenderer.h
r_swscene.cpp - moved the software rendering specific parts of the sky setup to r_skyplane.cpp. 2018-12-06 20:52:03 +01:00
r_swscene.h - merged DCanvas and DSimpleCanvas and use a TArray to hold its memory. 2018-11-30 17:02:39 +01:00