mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-28 06:42:09 +00:00
035edb32ad
console under Linux. - Added middle mouse button selection pasting for X systems. SVN r1420 (trunk)
517 lines
11 KiB
C++
517 lines
11 KiB
C++
|
|
//**************************************************************************
|
|
//**
|
|
//** ct_chat.c : Heretic 2 : Raven Software, Corp.
|
|
//**
|
|
//** $RCSfile: ct_chat.c,v $
|
|
//** $Revision: 1.12 $
|
|
//** $Date: 96/01/16 10:35:26 $
|
|
//** $Author: bgokey $
|
|
//**
|
|
//**************************************************************************
|
|
|
|
#include <string.h>
|
|
#include <ctype.h>
|
|
#include "doomdef.h"
|
|
#include "m_swap.h"
|
|
#include "hu_stuff.h"
|
|
#include "w_wad.h"
|
|
#include "s_sound.h"
|
|
#include "doomstat.h"
|
|
#include "st_stuff.h"
|
|
#include "c_console.h"
|
|
#include "c_dispatch.h"
|
|
#include "c_cvars.h"
|
|
#include "d_player.h"
|
|
#include "v_text.h"
|
|
#include "v_video.h"
|
|
#include "gi.h"
|
|
#include "d_gui.h"
|
|
#include "i_input.h"
|
|
#include "templates.h"
|
|
#include "d_net.h"
|
|
#include "d_event.h"
|
|
|
|
#define QUEUESIZE 128
|
|
#define MESSAGESIZE 128
|
|
#define MESSAGELEN 265
|
|
#define HU_INPUTX 0
|
|
#define HU_INPUTY (0 + (screen->Font->GetHeight () + 1))
|
|
|
|
void CT_PasteChat(const char *clip);
|
|
|
|
EXTERN_CVAR (Int, con_scaletext)
|
|
|
|
EXTERN_CVAR (Bool, sb_cooperative_enable)
|
|
EXTERN_CVAR (Bool, sb_deathmatch_enable)
|
|
EXTERN_CVAR (Bool, sb_teamdeathmatch_enable)
|
|
|
|
// Public data
|
|
|
|
void CT_Init ();
|
|
void CT_Drawer ();
|
|
bool CT_Responder (event_t *ev);
|
|
|
|
int chatmodeon;
|
|
|
|
// Private data
|
|
|
|
static void CT_ClearChatMessage ();
|
|
static void CT_AddChar (char c);
|
|
static void CT_BackSpace ();
|
|
static void ShoveChatStr (const char *str, BYTE who);
|
|
static bool DoSubstitution (FString &out, const char *in);
|
|
|
|
static int len;
|
|
static BYTE ChatQueue[QUEUESIZE];
|
|
|
|
CVAR (String, chatmacro1, "I'm ready to kick butt!", CVAR_ARCHIVE)
|
|
CVAR (String, chatmacro2, "I'm OK.", CVAR_ARCHIVE)
|
|
CVAR (String, chatmacro3, "I'm not looking too good!", CVAR_ARCHIVE)
|
|
CVAR (String, chatmacro4, "Help!", CVAR_ARCHIVE)
|
|
CVAR (String, chatmacro5, "You suck!", CVAR_ARCHIVE)
|
|
CVAR (String, chatmacro6, "Next time, scumbag...", CVAR_ARCHIVE)
|
|
CVAR (String, chatmacro7, "Come here!", CVAR_ARCHIVE)
|
|
CVAR (String, chatmacro8, "I'll take care of it.", CVAR_ARCHIVE)
|
|
CVAR (String, chatmacro9, "Yes", CVAR_ARCHIVE)
|
|
CVAR (String, chatmacro0, "No", CVAR_ARCHIVE)
|
|
|
|
FStringCVar *chat_macros[10] =
|
|
{
|
|
&chatmacro0,
|
|
&chatmacro1,
|
|
&chatmacro2,
|
|
&chatmacro3,
|
|
&chatmacro4,
|
|
&chatmacro5,
|
|
&chatmacro6,
|
|
&chatmacro7,
|
|
&chatmacro8,
|
|
&chatmacro9
|
|
};
|
|
|
|
CVAR (Bool, chat_substitution, false, CVAR_ARCHIVE)
|
|
|
|
//===========================================================================
|
|
//
|
|
// CT_Init
|
|
//
|
|
// Initialize chat mode data
|
|
//===========================================================================
|
|
|
|
void CT_Init ()
|
|
{
|
|
len = 0; // initialize the queue index
|
|
chatmodeon = 0;
|
|
ChatQueue[0] = 0;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// CT_Stop
|
|
//
|
|
//===========================================================================
|
|
|
|
void CT_Stop ()
|
|
{
|
|
chatmodeon = 0;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// CT_Responder
|
|
//
|
|
//===========================================================================
|
|
|
|
bool CT_Responder (event_t *ev)
|
|
{
|
|
if (chatmodeon && ev->type == EV_GUI_Event)
|
|
{
|
|
if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat)
|
|
{
|
|
if (ev->data1 == '\r')
|
|
{
|
|
ShoveChatStr ((char *)ChatQueue, chatmodeon - 1);
|
|
CT_Stop ();
|
|
return true;
|
|
}
|
|
else if (ev->data1 == GK_ESCAPE)
|
|
{
|
|
CT_Stop ();
|
|
return true;
|
|
}
|
|
else if (ev->data1 == '\b')
|
|
{
|
|
CT_BackSpace ();
|
|
return true;
|
|
}
|
|
else if (ev->data1 == 'C' && (ev->data3 & GKM_CTRL))
|
|
{
|
|
I_PutInClipboard ((char *)ChatQueue);
|
|
return true;
|
|
}
|
|
else if (ev->data1 == 'V' && (ev->data3 & GKM_CTRL))
|
|
{
|
|
CT_PasteChat(I_GetFromClipboard(false));
|
|
}
|
|
}
|
|
else if (ev->subtype == EV_GUI_Char)
|
|
{
|
|
// send a macro
|
|
if (ev->data2 && (ev->data1 >= '0' && ev->data1 <= '9'))
|
|
{
|
|
ShoveChatStr (*chat_macros[ev->data1 - '0'], chatmodeon - 1);
|
|
CT_Stop ();
|
|
}
|
|
else
|
|
{
|
|
CT_AddChar (char(ev->data1));
|
|
}
|
|
return true;
|
|
}
|
|
#ifdef unix
|
|
else if (ev->subtype == EV_GUI_MButtonDown)
|
|
{
|
|
CT_PasteChat(I_GetFromClipboard(true));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// CT_PasteChat
|
|
//
|
|
//===========================================================================
|
|
|
|
void CT_PasteChat(const char *clip)
|
|
{
|
|
if (clip != NULL && *clip != '\0')
|
|
{
|
|
// Only paste the first line.
|
|
while (*clip != '\0')
|
|
{
|
|
if (*clip == '\n' || *clip == '\r' || *clip == '\b')
|
|
{
|
|
break;
|
|
}
|
|
CT_AddChar (*clip++);
|
|
}
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// CT_Drawer
|
|
//
|
|
//===========================================================================
|
|
|
|
void CT_Drawer (void)
|
|
{
|
|
if (chatmodeon)
|
|
{
|
|
static const char *prompt = "Say: ";
|
|
int i, x, scalex, y, promptwidth;
|
|
|
|
y = (viewactive || gamestate != GS_LEVEL) ? -10 : -30;
|
|
if (con_scaletext == 1)
|
|
{
|
|
scalex = CleanXfac;
|
|
y *= CleanYfac;
|
|
}
|
|
else
|
|
{
|
|
scalex = 1;
|
|
}
|
|
|
|
int screen_width = con_scaletext > 1? SCREENWIDTH/2 : SCREENWIDTH;
|
|
int screen_height = con_scaletext > 1? SCREENHEIGHT/2 : SCREENHEIGHT;
|
|
int st_y = con_scaletext > 1? ST_Y/2 : ST_Y;
|
|
|
|
y += ((SCREENHEIGHT == viewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y;
|
|
|
|
promptwidth = SmallFont->StringWidth (prompt) * scalex;
|
|
x = SmallFont->GetCharWidth ('_') * scalex * 2 + promptwidth;
|
|
|
|
// figure out if the text is wider than the screen->
|
|
// if so, only draw the right-most portion of it.
|
|
for (i = len - 1; i >= 0 && x < screen_width; i--)
|
|
{
|
|
x += SmallFont->GetCharWidth (ChatQueue[i] & 0x7f) * scalex;
|
|
}
|
|
|
|
if (i >= 0)
|
|
{
|
|
i++;
|
|
}
|
|
else
|
|
{
|
|
i = 0;
|
|
}
|
|
|
|
// draw the prompt, text, and cursor
|
|
ChatQueue[len] = gameinfo.gametype & GAME_DoomChex ? '_' : '[';
|
|
ChatQueue[len+1] = '\0';
|
|
if (con_scaletext < 2)
|
|
{
|
|
screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt, DTA_CleanNoMove, *con_scaletext, TAG_DONE);
|
|
screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_CleanNoMove, *con_scaletext, TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt,
|
|
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
|
|
screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i),
|
|
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
|
|
}
|
|
ChatQueue[len] = '\0';
|
|
|
|
BorderTopRefresh = screen->GetPageCount ();
|
|
}
|
|
|
|
if (players[consoleplayer].camera != NULL &&
|
|
(Button_ShowScores.bDown ||
|
|
players[consoleplayer].camera->health <= 0))
|
|
{
|
|
HU_DrawScores (&players[consoleplayer]);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// CT_AddChar
|
|
//
|
|
//===========================================================================
|
|
|
|
static void CT_AddChar (char c)
|
|
{
|
|
if (len < QUEUESIZE-2)
|
|
{
|
|
ChatQueue[len++] = c;
|
|
ChatQueue[len] = 0;
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// CT_BackSpace
|
|
//
|
|
// Backs up a space, when the user hits (obviously) backspace
|
|
//===========================================================================
|
|
|
|
static void CT_BackSpace ()
|
|
{
|
|
if (len)
|
|
{
|
|
ChatQueue[--len] = 0;
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// CT_ClearChatMessage
|
|
//
|
|
// Clears out the data for the chat message.
|
|
//===========================================================================
|
|
|
|
static void CT_ClearChatMessage ()
|
|
{
|
|
ChatQueue[0] = 0;
|
|
len = 0;
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// ShoveChatStr
|
|
//
|
|
// Sends the chat message across the network
|
|
//
|
|
//===========================================================================
|
|
|
|
static void ShoveChatStr (const char *str, BYTE who)
|
|
{
|
|
FString substBuff;
|
|
|
|
if (str[0] == '/' &&
|
|
(str[1] == 'm' || str[1] == 'M') &&
|
|
(str[2] == 'e' || str[2] == 'E'))
|
|
{ // This is a /me message
|
|
str += 3;
|
|
who |= 2;
|
|
}
|
|
|
|
Net_WriteByte (DEM_SAY);
|
|
Net_WriteByte (who);
|
|
|
|
if (!chat_substitution || !DoSubstitution (substBuff, str))
|
|
{
|
|
Net_WriteString (str);
|
|
}
|
|
else
|
|
{
|
|
Net_WriteString (substBuff);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// DoSubstitution
|
|
//
|
|
// Replace certain special substrings with different values to reflect
|
|
// the player's current state.
|
|
//
|
|
//===========================================================================
|
|
|
|
static bool DoSubstitution (FString &out, const char *in)
|
|
{
|
|
player_t *player = &players[consoleplayer];
|
|
AWeapon *weapon = player->ReadyWeapon;
|
|
const char *a, *b;
|
|
|
|
a = in;
|
|
out = "";
|
|
while ( (b = strchr(a, '$')) )
|
|
{
|
|
out.AppendCStrPart(a, b - a);
|
|
|
|
a = ++b;
|
|
while (*b && isalpha(*b))
|
|
{
|
|
++b;
|
|
}
|
|
|
|
ptrdiff_t len = b - a;
|
|
|
|
if (len == 6)
|
|
{
|
|
if (strnicmp(a, "health", 6) == 0)
|
|
{
|
|
out.AppendFormat("%d", player->health);
|
|
}
|
|
else if (strnicmp(a, "weapon", 6) == 0)
|
|
{
|
|
if (weapon == NULL)
|
|
{
|
|
out += "no weapon";
|
|
}
|
|
else
|
|
{
|
|
out += weapon->GetClass()->TypeName;
|
|
}
|
|
}
|
|
}
|
|
else if (len == 5)
|
|
{
|
|
if (strnicmp(a, "armor", 5) == 0)
|
|
{
|
|
AInventory *armor = player->mo->FindInventory<ABasicArmor>();
|
|
out.AppendFormat("%d", armor != NULL ? armor->Amount : 0);
|
|
}
|
|
}
|
|
else if (len == 9)
|
|
{
|
|
if (strnicmp(a, "ammocount", 9) == 0)
|
|
{
|
|
if (weapon == NULL)
|
|
{
|
|
out += '0';
|
|
}
|
|
else
|
|
{
|
|
out.AppendFormat("%d", weapon->Ammo1 != NULL ? weapon->Ammo1->Amount : 0);
|
|
if (weapon->Ammo2 != NULL)
|
|
{
|
|
out.AppendFormat("/%d", weapon->Ammo2->Amount);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (len == 4)
|
|
{
|
|
if (strnicmp(a, "ammo", 4) == 0)
|
|
{
|
|
if (weapon == NULL || weapon->Ammo1 == NULL)
|
|
{
|
|
out += "no ammo";
|
|
}
|
|
else
|
|
{
|
|
out.AppendFormat("%s", weapon->Ammo1->GetClass()->TypeName.GetChars());
|
|
if (weapon->Ammo2 != NULL)
|
|
{
|
|
out.AppendFormat("/%s", weapon->Ammo2->GetClass()->TypeName.GetChars());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (len == 0)
|
|
{
|
|
out += '$';
|
|
if (*b == '$')
|
|
{
|
|
b++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
out += '$';
|
|
out.AppendCStrPart(a, len);
|
|
}
|
|
a = b;
|
|
}
|
|
|
|
// Return false if no substitution was performed
|
|
if (a == in)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
out += a;
|
|
return true;
|
|
}
|
|
|
|
CCMD (messagemode)
|
|
{
|
|
if (menuactive == MENU_Off)
|
|
{
|
|
chatmodeon = 1;
|
|
C_HideConsole ();
|
|
CT_ClearChatMessage ();
|
|
}
|
|
}
|
|
|
|
CCMD (say)
|
|
{
|
|
if (argv.argc() == 1)
|
|
{
|
|
Printf ("Usage: say <message>\n");
|
|
}
|
|
else
|
|
{
|
|
ShoveChatStr (argv[1], 0);
|
|
}
|
|
}
|
|
|
|
CCMD (messagemode2)
|
|
{
|
|
if (menuactive == MENU_Off)
|
|
{
|
|
chatmodeon = 2;
|
|
C_HideConsole ();
|
|
CT_ClearChatMessage ();
|
|
}
|
|
}
|
|
|
|
CCMD (say_team)
|
|
{
|
|
if (argv.argc() == 1)
|
|
{
|
|
Printf ("Usage: say_team <message>\n");
|
|
}
|
|
else
|
|
{
|
|
ShoveChatStr (argv[1], 1);
|
|
}
|
|
}
|