gzdoom/src/hwrenderer
Kevin Caccamo 33723e8904 Implement additive colour on walls and sprites
Also, don't modify the alpha channel when adding the additive colour.
2018-12-26 16:58:27 +01:00
..
data - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
dynlights - dynamically update polyobj lines 2018-12-26 14:26:57 +01:00
models - fix wrong attribute count passed to SetFormat 2018-11-23 12:09:36 +01:00
postprocessing - use a TArray in PPUniforms. 2018-12-15 14:59:49 +01:00
scene Implement additive colour on walls and sprites 2018-12-26 16:58:27 +01:00
textures - one final fix. 2018-12-12 20:16:02 +01:00
utility Rename ColorAdd to AddColor, and use it ingame 2018-12-26 16:58:27 +01:00