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https://github.com/ZDoom/gzdoom.git
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336c45aaa4
Still doesn’r show anything but we got it all set up now.
81 lines
2.1 KiB
Text
81 lines
2.1 KiB
Text
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class IntermissionController native ui
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{
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// This is mostly a black box to the native intermission code.
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// May be scriptified later, but right now we do not need it.
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/*
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static native IntermissionController Create(String music, int musicorder, String flat, String text, int textInLump, int finalePic, int lookupText, bool ending, Name endsequence);
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static native IntermissionController CreateNamed(Name nm);
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*/
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native bool Responder(InputEvent ev);
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native bool Ticker();
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native void Drawer();
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native bool NextPage();
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}
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// Wrappers to play the old intermissions and status screens within a screen job.
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class IntermissionScreenJob : ScreenJob
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{
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IntermissionController controller;
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ScreenJob Init(IntermissionController ctrl)
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{
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controller = ctrl;
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return self;
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}
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override bool OnEvent(InputEvent evt) { return controller.Responder(evt); }
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override void OnTick() { if (!controller.Ticker()) jobstate = finished; }
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override void Draw(double smoothratio) { controller.Drawer(); }
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override void OnDestroy()
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{
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controller.Destroy();
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Super.OnDestroy();
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}
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}
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class StatusScreenJob : SkippableScreenJob
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{
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StatusScreen controller;
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ScreenJob Init(StatusScreen scr)
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{
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controller = scr;
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return self;
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}
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override void OnTick() { controller.Ticker(); if (controller.CurState == StatusScreen.LeavingIntermission) jobstate = finished; }
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override void Draw(double smoothratio) { controller.Drawer(); }
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override void OnSkip() { controller.NextStage(); } // skipping status screens is asynchronous, so yields no result
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override void OnDestroy()
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{
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controller.Destroy();
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Super.OnDestroy();
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}
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}
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class DoomCutscenes ui
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{
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void BuildMapTransition(ScreenJobRunner runner, IntermissionController inter, StatusScreen status)
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{
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if (status)
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{
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runner.Append(new("StatusScreenJob").Init(status));
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}
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if (inter)
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{
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runner.Append(new("IntermissionScreenJob").Init(inter));
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}
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}
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}
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