gzdoom/src/gamedata/fonts
Christoph Oelckers 89db16393e - offset notification messages so that the accents do not get cut off.
This essentially means that the tallest character in a font determines positioning.
2019-07-12 20:09:15 +02:00
..
font.cpp - offset notification messages so that the accents do not get cut off. 2019-07-12 20:09:15 +02:00
fontinternals.h - allow certain replacements to be valid for CanPrint 2019-05-21 02:00:45 +02:00
hexfont.cpp - add color remapping for NewSmallFont as well. 2019-04-21 10:49:27 +02:00
singlelumpfont.cpp - let IWAD and PWAD BigFonts override BigUpper for consistency. 2019-03-02 12:54:46 +01:00
singlepicfont.cpp - split FSinglePicFont into its own file. 2019-02-17 12:29:08 +01:00
specialfont.cpp - fixed the usedcolor array's base type. 2019-02-22 18:19:26 +01:00
v_font.cpp - allow certain replacements to be valid for CanPrint 2019-05-21 02:00:45 +02:00
v_font.h - offset notification messages so that the accents do not get cut off. 2019-07-12 20:09:15 +02:00
v_text.cpp - do not use iswspace to check raw UTF-8. 2019-03-14 21:42:02 +01:00
v_text.h - cleanup and fixes in console code 2019-03-16 13:02:38 +01:00