gzdoom/wadsrc/static/shaders/glsl
Christoph Oelckers 738b9ceb08 - fixed incompletely changed shader.
It was still using a variable from the first revision that no longer exists.
2019-12-21 21:07:00 +01:00
..
bloomcombine.fp
bloomextract.fp
blur.fp
burn.fp
colormap.fp
depthblur.fp
exposureaverage.fp
exposurecombine.fp
exposureextract.fp
fogboundary.fp - fix some vulkan warnings 2019-05-13 21:15:10 +02:00
func_brightmap.fp
func_defaultlight.fp
func_defaultmat.fp
func_normal.fp
func_notexture.fp
func_paletted.fp
func_pbr.fp
func_spec.fp
func_warp1.fp
func_warp2.fp
func_warp3.fp
func_wavex.fp
fuzz_jagged.fp
fuzz_noise.fp
fuzz_smooth.fp
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_software.fp
fuzz_standard.fp
fuzz_swirly.fp
fxaa.fp - fixed compilation of FXAA shader by macOS OpenGL 2019-06-11 08:20:24 +03:00
lensdistortion.fp
lineardepth.fp
main.fp - fixed incompletely changed shader. 2019-12-21 21:07:00 +01:00
main.vp
material_nolight.fp
material_normal.fp
material_pbr.fp
material_specular.fp
present.fp
present_checker3d.fp
present_column3d.fp
present_row3d.fp
screenquad.vp
shadowmap.fp - removed array length() function from shadowmap shader 2019-05-24 14:29:37 +03:00
ssao.fp
ssaocombine.fp - fix wrong fog color used for ssao when using multisampling 2019-05-05 23:23:47 +02:00
stencil.fp - fix some vulkan warnings 2019-05-13 21:15:10 +02:00
tonemap.fp