mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-12 07:34:36 +00:00
1bd6ac028b
- Added a PickupMessage property to the internal actor parser, replaced most of the virtual PickupMessages with it and placed the code that reads the metadata into AInventory::PickupMessage. Now the PickupMessage method is truly virtual and I can do: Added a Health.LowMessage property to define double message items like Doom's medikit in DECORATE. - Since defining Mana3 as an ammo type and then overriding the TryPickup method means that this item defeats all ammo checks in the game it might as well be defined as a CustomInventory item. At least this fixes the amount given in easy and very hard skills. - Converted all ammo items to DECORATE. - Changed internal property setting of ammo types and sister weapons to use fuglyname as for DECORATE definitions. This allows to export the ammo definitions into DECORATE definitions without doing it for the weapons themselves. - Replaced obituary methods with actor properties. - Fixed: The secret map check didn't work for maps inside Zips. SVN r196 (trunk)
281 lines
10 KiB
Text
281 lines
10 KiB
Text
# The big list of all things zdoom.wad.
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@zdoom.pk3
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graphics/invgemr2.lmp invgemr2.lmp
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graphics/invgemr1.lmp invgemr1.lmp
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graphics/invgeml2.lmp invgeml2.lmp
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graphics/invgeml1.lmp invgeml1.lmp
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graphics/artibox.png artibox.png
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graphics/selectbo.png selectbo.png
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graphics/fiteface.lmp fiteface.lmp
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graphics/mageface.lmp mageface.lmp
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graphics/clerface.lmp clerface.lmp
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graphics/hamoback.png hamoback.png
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======== # Decals
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decaldef.txt decals/decaldef.txt
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--------
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graphics/blast1.png decals/blast1.png
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graphics/cbalscr1.png decals/cbalscr1.png
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graphics/cbalscr2.png decals/cbalscr2.png
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graphics/bal7scr1.png decals/bal7scr1.png
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graphics/bal7scr2.png decals/bal7scr2.png
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graphics/bfglite1.png decals/bfglite1.png
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graphics/bfglite2.png decals/bfglite2.png
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graphics/bfgscrc1.png decals/bfgscrc1.png
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graphics/bfgscrc2.png decals/bfgscrc2.png
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graphics/plasma1.png decals/plasma1.png
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graphics/plasma2.png decals/plasma2.png
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graphics/scorch1.png decals/scorch1.png
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graphics/bsplat1.png decals/bsplat1.png
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graphics/bsplat2.png decals/bsplat2.png
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graphics/bsplat3.png decals/bsplat3.png
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graphics/bsplat4.png decals/bsplat4.png
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graphics/bsplat5.png decals/bsplat5.png
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graphics/bsplat6.png decals/bsplat6.png
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graphics/bsplat7.png decals/bsplat7.png
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graphics/bsmear1.png decals/bsmear1.png
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graphics/bsmear2.png decals/bsmear2.png
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graphics/chip1.png decals/chip1.png
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graphics/chip2.png decals/chip2.png
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graphics/chip3.png decals/chip3.png
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graphics/chip4.png decals/chip4.png
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graphics/chip5.png decals/chip5.png
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graphics/cbowmark.png decals/cbowmark.png
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========
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# Definition lumps
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animdefs.txt animdefs.txt
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terrain.txt terrain.txt
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in_epi1.txt in_epi1.txt
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in_epi2.txt in_epi2.txt
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in_epi3.txt in_epi3.txt
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in_htc1.txt in_htc1.txt
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in_htc2.txt in_htc2.txt
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in_htc3.txt in_htc3.txt
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lockdefs.txt lockdefs.txt
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========
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# Support lumps
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dehsupp.lmp dehsupp.lmp
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doomx.lmp xlat/doom.x
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hereticx.lmp xlat/heretic.x
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strifex.lmp xlat/strife.x
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animated.lmp animated.lmp
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spaldoom.lmp spaldoom.lmp
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spalhtic.lmp spalhtic.lmp
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========
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# Language lumps
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language.enu languages/english-us.txt
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language.fr languages/french.txt
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language.ita languages/italian.txt
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========
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x11r6rgb.txt x11r6rgb.txt
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graphics/stkeys6.lmp stkeys6.lmp
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graphics/stkeys7.lmp stkeys7.lmp
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graphics/stkeys8.lmp stkeys8.lmp
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dbigfont.lmp dbigfont.lmp # The big Doom font
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sbigfont.lmp sbigfont.lmp # The big Strife font
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confont.lmp confont.lmp
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graphics/fonta60.lmp fonta60.lmp
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graphics/fonta61.lmp fonta61.lmp
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graphics/fonta62.lmp fonta62.lmp
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graphics/fonta63.lmp fonta63.lmp
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graphics/fonta164.lmp fonta164.lmp
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graphics/fonta165.lmp fonta165.lmp
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graphics/fonta182.lmp fonta182.lmp
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graphics/fonta188.lmp fonta188.lmp
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graphics/fonta191.lmp fonta191.lmp
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graphics/stcfn223.lmp stcfn223.lmp
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graphics/stcfn220.lmp stcfn220.lmp
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graphics/stcfn214.lmp stcfn214.lmp
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graphics/stcfn197.lmp stcfn197.lmp
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graphics/stcfn196.lmp stcfn196.lmp
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graphics/stpbany.lmp stpbany.lmp
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graphics/stfbany.lmp stfbany.lmp
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========
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# Crosshairs
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graphics/xhairs1.imgz xhairs1.imgz
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graphics/xhairs2.imgz xhairs2.imgz
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graphics/xhairs3.imgz xhairs3.imgz
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graphics/xhairs4.imgz xhairs4.imgz
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graphics/xhairs5.imgz xhairs5.imgz
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graphics/xhairs6.imgz xhairs6.imgz
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graphics/xhairs7.imgz xhairs7.imgz
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graphics/xhairb1.imgz xhairb1.imgz
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graphics/xhairb2.imgz xhairb2.png
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graphics/xhairb3.imgz xhairb3.imgz
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graphics/xhairb4.imgz xhairb4.imgz
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graphics/xhairb5.imgz xhairb5.imgz
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graphics/xhairb6.imgz xhairb6.imgz
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graphics/xhairb7.imgz xhairb7.imgz
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# Now some sprites
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sprites/tnt1a0.png tnt1a0.png
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sprites/unkna0.png unkna0.png
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sprites/tlgla0.png tlgl.png
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sprites/tlglb0.png tlgl.png
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sprites/tlglc0.png tlgl.png
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sprites/tlgld0.png tlgl.png
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sprites/tlgle0.png tlgl.png
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sprites/iceca0.png iceca0.png
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sprites/icecb0.png icecb0.png
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sprites/icecc0.png icecc0.png
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sprites/icecd0.png icecd0.png
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# crouching DoomPlayer
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sprites/plyca1.lmp crouch/plyca1.lmp
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sprites/plyca2a8.lmp crouch/plyca2a8.lmp
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sprites/plyca3a7.lmp crouch/plyca3a7.lmp
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sprites/plyca4a6.lmp crouch/plyca4a6.lmp
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sprites/plyca5.lmp crouch/plyca5.lmp
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sprites/plycb1.lmp crouch/plycb1.lmp
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sprites/plycb2b8.lmp crouch/plycb2b8.lmp
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sprites/plycb3b7.lmp crouch/plycb3b7.lmp
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sprites/plycb4b6.lmp crouch/plycb4b6.lmp
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sprites/plycb5.lmp crouch/plycb5.lmp
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sprites/plycc1.lmp crouch/plycc1.lmp
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sprites/plycc2c8.lmp crouch/plycc2c8.lmp
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sprites/plycc3c7.lmp crouch/plycc3c7.lmp
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sprites/plycc4c6.lmp crouch/plycc4c6.lmp
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sprites/plycc5.lmp crouch/plycc5.lmp
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sprites/plycd1.lmp crouch/plycd1.lmp
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sprites/plycd2d8.lmp crouch/plycd2d8.lmp
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sprites/plycd3d7.lmp crouch/plycd3d7.lmp
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sprites/plycd4d6.lmp crouch/plycd4d6.lmp
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sprites/plycd5.lmp crouch/plycd5.lmp
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sprites/plyce1.lmp crouch/plyce1.lmp
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sprites/plyce2e8.lmp crouch/plyce2e8.lmp
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sprites/plyce3e7.lmp crouch/plyce3e7.lmp
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sprites/plyce4e6.lmp crouch/plyce4e6.lmp
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sprites/plyce5.lmp crouch/plyce5.lmp
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sprites/plycf1.lmp crouch/plycf1.lmp
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sprites/plycf2f8.lmp crouch/plycf2f8.lmp
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sprites/plycf3f7.lmp crouch/plycf3f7.lmp
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sprites/plycf4f6.lmp crouch/plycf4f6.lmp
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sprites/plycf5.lmp crouch/plycf5.lmp
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sprites/plycg1.lmp crouch/plycg1.lmp
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sprites/plycg2g8.lmp crouch/plycg2g8.lmp
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sprites/plycg3g7.lmp crouch/plycg3g7.lmp
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sprites/plycg4g6.lmp crouch/plycg4g6.lmp
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sprites/plycg5.lmp crouch/plycg5.lmp
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sprites/plych0.lmp crouch/plych0.lmp
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sprites/plyci0.lmp crouch/plyci0.lmp
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sprites/plycj0.lmp crouch/plycj0.lmp
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sprites/plyck0.lmp crouch/plyck0.lmp
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sprites/plycl0.lmp crouch/plycl0.lmp
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sprites/plycm0.lmp crouch/plycm0.lmp
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sprites/plycn0.lmp crouch/plycn0.lmp
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sprites/plyco0.lmp crouch/plyco0.lmp
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sprites/plycp0.lmp crouch/plycp0.lmp
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sprites/plycq0.lmp crouch/plycq0.lmp
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sprites/plycr0.lmp crouch/plycr0.lmp
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sprites/plycs0.lmp crouch/plycs0.lmp
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sprites/plyct0.lmp crouch/plyct0.lmp
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sprites/plycu0.lmp crouch/plycu0.lmp
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sprites/plycv0.lmp crouch/plycv0.lmp
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sprites/plycw0.lmp crouch/plycw0.lmp
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# The patch substituted when a corrupt patch is detected
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graphics/-badpatc.lmp badpatch.lmp
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# The texture substituted when an unknown texture is encountered
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textures/-noflat-.png noflat.png
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========
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# Sounds
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sndinfo.txt sndinfo.txt
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sndseq.txt sndseq.txt
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sndeax.txt sndeax.txt
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--------
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sounds/icedth1.flac icedeath.flac
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sounds/icebrk1a.flac icebreak.flac
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sounds/dsquake.flac quake.flac
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sounds/dsempty.lmp dsempty.lmp
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sounds/dssecret.flac secret.flac
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sounds/spark1.flac spark1.flac
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sounds/spark2.flac spark2.flac
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sounds/spark3.flac spark3.flac
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sounds/railgf1.flac railgunfire.flac
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========
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# Mapinfos
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mapinfo/doom1.txt mapinfo/doom1.txt
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mapinfo/doom2.txt mapinfo/doom2.txt
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mapinfo/plutonia.txt mapinfo/plutonia.txt
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mapinfo/tnt.txt mapinfo/tnt.txt
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mapinfo/heretic.txt mapinfo/heretic.txt
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mapinfo/hexen.txt mapinfo/hexen.txt
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mapinfo/strife.txt mapinfo/strife.txt
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========
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# Strife's helper script
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acs/strfhelp.o strfhelp.o
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========
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========
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# Decorate stuff
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decorate.txt decorate/decorate.txt
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actors/shared/debris.txt decorate/shared/debris.txt
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actors/shared/splashes.txt decorate/shared/splashes.txt
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actors/doom/deadthings.txt decorate/doom/deadthings.txt
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actors/doom/doomammo.txt decorate/doom/doomammo.txt
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actors/doom/doomarmor.txt decorate/doom/doomarmor.txt
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actors/doom/doomartifacts.txt decorate/doom/doomartifacts.txt
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actors/doom/doomhealth.txt decorate/doom/doomhealth.txt
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actors/doom/doomkeys.txt decorate/doom/doomkeys.txt
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actors/doom/doomdecorations.txt decorate/doom/doomdecorations.txt
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actors/doom/stealthmonsters.txt decorate/doom/stealthmonsters.txt
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actors/raven/ravenartifacts.txt decorate/raven/ravenartifacts.txt
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actors/raven/ravenhealth.txt decorate/raven/ravenhealth.txt
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actors/heretic/hereticammo.txt decorate/heretic/hereticammo.txt
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actors/heretic/hereticarmor.txt decorate/heretic/hereticarmor.txt
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actors/heretic/hereticartifacts.txt decorate/heretic/hereticartifacts.txt
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actors/heretic/heretickeys.txt decorate/heretic/heretickeys.txt
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actors/heretic/hereticdecorations.txt decorate/heretic/hereticdecorations.txt
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actors/hexen/flame.txt decorate/hexen/flame.txt
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actors/hexen/hexenarmor.txt decorate/hexen/hexenarmor.txt
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actors/hexen/hexendecorations.txt decorate/hexen/hexendecorations.txt
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actors/hexen/hexenkeys.txt decorate/hexen/hexenkeys.txt
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actors/hexen/hexenspecialdecs.txt decorate/hexen/hexenspecialdecs.txt
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actors/hexen/mana.txt decorate/hexen/mana.txt
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actors/hexen/puzzleitems.txt decorate/hexen/puzzleitems.txt
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actors/hexen/scriptprojectiles.txt decorate/hexen/scriptprojectiles.txt
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actors/hexen/speedboots.txt decorate/hexen/speedboots.txt
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actors/strife/beggars.txt decorate/strife/beggars.txt
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actors/strife/merchants.txt decorate/strife/merchants.txt
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actors/strife/peasants.txt decorate/strife/peasants.txt
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actors/strife/questitems.txt decorate/strife/questitems.txt
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actors/strife/ratbuddy.txt decorate/strife/ratbuddy.txt
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actors/strife/strifeammo.txt decorate/strife/strifeammo.txt
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actors/strife/strifearmor.txt decorate/strife/strifearmor.txt
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actors/strife/strifeitems.txt decorate/strife/strifeitems.txt
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actors/strife/strifekeys.txt decorate/strife/strifekeys.txt
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actors/strife/strifestuff.txt decorate/strife/strifestuff.txt
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actors/strife/zombie.txt decorate/strife/zombie.txt
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