gzdoom/tools
Christoph Oelckers a90ba9deb6 - Converted Ettin and Centaur to DECORATE.
- Made the Ettin's and Centaur's howling sound an actor property.
- Added A_CustomComboAttack function to finally have something that can
  replace the old A_ComboAttack function.
- Added A_SpawnItemEx function that removes the problems with A_SpawnItem
  and which also should make most of the A_CustomMissile abuse unnecessary.
- Added A_QueueCorpse to the list of DECORATE code pointers.
- Made the size of Hexen's corpse queue configurable by CVAR
  (sv_corpsequeuesize.) Setting this CVAR to -1 will disable corpse 
  queuing completely so that even in Hexen all corpses will stay forever.


SVN r392 (trunk)
2006-11-27 00:01:30 +00:00
..
dehsupp Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS. 2006-08-11 03:07:32 +00:00
lemon Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS. 2006-08-11 03:07:32 +00:00
makewad Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS. 2006-08-11 03:07:32 +00:00
re2c Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS. 2006-08-11 03:07:32 +00:00
updaterevision - Converted Ettin and Centaur to DECORATE. 2006-11-27 00:01:30 +00:00
xlatcc Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS. 2006-08-11 03:07:32 +00:00