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88c27e2cc0
- savegame code handles new format.
119 lines
4.6 KiB
C++
119 lines
4.6 KiB
C++
#ifndef __M_PNG_H
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#define __M_PNG_H
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/*
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** m_png.h
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**
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**---------------------------------------------------------------------------
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** Copyright 2002-2005 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdio.h>
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#include "doomtype.h"
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#include "v_video.h"
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#include "files.h"
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// PNG Writing --------------------------------------------------------------
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// Start writing an 8-bit palettized PNG file.
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// The passed file should be a newly created file.
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// This function writes the PNG signature and the IHDR, gAMA, PLTE, and IDAT
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// chunks.
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bool M_CreatePNG (FileWriter *file, const BYTE *buffer, const PalEntry *pal,
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ESSType color_type, int width, int height, int pitch);
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// Creates a grayscale 1x1 PNG file. Used for savegames without savepics.
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bool M_CreateDummyPNG (FileWriter *file);
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// Appends any chunk to a PNG file started with M_CreatePNG.
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bool M_AppendPNGChunk (FileWriter *file, DWORD chunkID, const BYTE *chunkData, DWORD len);
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// Adds a tEXt chunk to a PNG file started with M_CreatePNG.
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bool M_AppendPNGText (FileWriter *file, const char *keyword, const char *text);
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// Appends the IEND chunk to a PNG file.
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bool M_FinishPNG (FileWriter *file);
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bool M_SaveBitmap(const BYTE *from, ESSType color_type, int width, int height, int pitch, FileWriter *file);
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// PNG Reading --------------------------------------------------------------
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class FileReader;
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struct PNGHandle
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{
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struct Chunk
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{
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DWORD ID;
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DWORD Offset;
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DWORD Size;
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};
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FileReader *File;
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bool bDeleteFilePtr;
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TArray<Chunk> Chunks;
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TArray<char *> TextChunks;
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unsigned int ChunkPt;
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PNGHandle(FILE *file);
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PNGHandle(FileReader *file, bool takereader = false);
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~PNGHandle();
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};
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// Verify that a file really is a PNG file. This includes not only checking
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// the signature, but also checking for the IEND chunk. CRC checking of
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// each chunk is not done. If it is valid, you get a PNGHandle to pass to
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// the following functions.
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PNGHandle *M_VerifyPNG (FileReader *file, bool takereader = false);
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PNGHandle *M_VerifyPNG (FILE *file);
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// Finds a chunk in a PNG file. The file pointer will be positioned at the
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// beginning of the chunk data, and its length will be returned. A return
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// value of 0 indicates the chunk was either not present or had 0 length.
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unsigned int M_FindPNGChunk (PNGHandle *png, DWORD chunkID);
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// Finds a chunk in the PNG file, starting its search at whatever chunk
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// the file pointer is currently positioned at.
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unsigned int M_NextPNGChunk (PNGHandle *png, DWORD chunkID);
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// Finds a PNG text chunk with the given signature and returns a pointer
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// to a NULL-terminated string if present. Returns NULL on failure.
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// (Note: tEXt, not zTXt.)
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char *M_GetPNGText (PNGHandle *png, const char *keyword);
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bool M_GetPNGText (PNGHandle *png, const char *keyword, char *buffer, size_t buffsize);
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// The file must be positioned at the start of the first IDAT. It reads
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// image data into the provided buffer. Returns true on success.
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bool M_ReadIDAT (FileReader *file, BYTE *buffer, int width, int height, int pitch,
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BYTE bitdepth, BYTE colortype, BYTE interlace, unsigned int idatlen);
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class FTexture;
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FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename);
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#endif
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