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69291b9cf9
I wish I had realized this the last time it came up - it would have saved me a lot of trouble. But as it turns out, the more recent travelling code makes all of this completely unnecessary, working perfectly fine with deleting the player pawns along with the rest of the thinkers before loading the stored ones from the savegame (and getting rid of those in G_FinishTravel.) And with a sane savegame format that does not depend on side effects from how the thinker serializing handled linking into the lists the old code was even harmful, leaving voodoo dolls behind. I had the exact same effect when I tried to reshuffle some things for reliably restoring portals, but did not make the connection to interference between two mutually incompatible player travelling mechanisms that just worked by sheer happenstance with the original order of things.
155 lines
4.7 KiB
C++
155 lines
4.7 KiB
C++
/*
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** dthinker.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __DTHINKER_H__
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#define __DTHINKER_H__
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#include <stdlib.h>
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#include "dobject.h"
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#include "statnums.h"
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class AActor;
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class player_t;
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struct pspdef_s;
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struct FState;
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class DThinker;
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class FSerializer;
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class FThinkerIterator;
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enum { MAX_STATNUM = 127 };
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// Doubly linked ring list of thinkers
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struct FThinkerList
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{
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FThinkerList() : Sentinel(0) {}
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void AddTail(DThinker *thinker);
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DThinker *GetHead() const;
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DThinker *GetTail() const;
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bool IsEmpty() const;
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DThinker *Sentinel;
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};
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class DThinker : public DObject
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{
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DECLARE_CLASS (DThinker, DObject)
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public:
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DThinker (int statnum = STAT_DEFAULT) throw();
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void Destroy ();
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virtual ~DThinker ();
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virtual void Tick ();
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virtual void PostBeginPlay (); // Called just before the first tick
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virtual void PostSerialize();
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size_t PropagateMark();
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void ChangeStatNum (int statnum);
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static void RunThinkers ();
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static void RunThinkers (int statnum);
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static void DestroyAllThinkers ();
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static void DestroyThinkersInList(int statnum)
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{
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DestroyThinkersInList(Thinkers[statnum]);
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DestroyThinkersInList(FreshThinkers[statnum]);
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}
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static void SerializeThinkers(FSerializer &arc, bool keepPlayers);
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static void MarkRoots();
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static DThinker *FirstThinker (int statnum);
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static bool bSerialOverride;
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private:
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enum no_link_type { NO_LINK };
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DThinker(no_link_type) throw();
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static void DestroyThinkersInList (FThinkerList &list);
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static int TickThinkers (FThinkerList *list, FThinkerList *dest); // Returns: # of thinkers ticked
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static void SaveList(FSerializer &arc, DThinker *node);
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void Remove();
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static FThinkerList Thinkers[MAX_STATNUM+2]; // Current thinkers
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static FThinkerList FreshThinkers[MAX_STATNUM+1]; // Newly created thinkers
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friend struct FThinkerList;
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friend class FThinkerIterator;
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friend class DObject;
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friend class FSerializer;
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DThinker *NextThinker, *PrevThinker;
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};
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class FThinkerIterator
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{
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protected:
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const PClass *m_ParentType;
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private:
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DThinker *m_CurrThinker;
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BYTE m_Stat;
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bool m_SearchStats;
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bool m_SearchingFresh;
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public:
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FThinkerIterator (const PClass *type, int statnum=MAX_STATNUM+1);
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FThinkerIterator (const PClass *type, int statnum, DThinker *prev);
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DThinker *Next ();
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void Reinit ();
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};
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template <class T> class TThinkerIterator : public FThinkerIterator
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{
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public:
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TThinkerIterator (int statnum=MAX_STATNUM+1) : FThinkerIterator (RUNTIME_TEMPLATE_CLASS(T), statnum)
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{
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}
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TThinkerIterator (int statnum, DThinker *prev) : FThinkerIterator (RUNTIME_TEMPLATE_CLASS(T), statnum, prev)
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{
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}
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TThinkerIterator (const PClass *subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(subclass, statnum)
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{
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}
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TThinkerIterator (FName subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(PClass::FindClass(subclass), statnum)
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{
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}
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TThinkerIterator (ENamedName subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(PClass::FindClass(subclass), statnum)
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{
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}
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TThinkerIterator (const char *subclass, int statnum=MAX_STATNUM+1) : FThinkerIterator(PClass::FindClass(subclass), statnum)
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{
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}
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T *Next ()
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{
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return static_cast<T *>(FThinkerIterator::Next ());
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}
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};
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#endif //__DTHINKER_H__
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