mirror of
https://github.com/ZDoom/gzdoom.git
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a2cfbec3cf
- fixed memory leaks in SBARINFO and WAD loading code. - added GetBloodColor and GetBloodType inline functions to AActor to wrap the GetMeta calls used for this. SVN r2234 (trunk)
54 lines
982 B
Text
54 lines
982 B
Text
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// Humanoid Base Class ------------------------------------------------------
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ACTOR StrifeHumanoid
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{
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MaxStepHeight 16
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MaxDropoffHeight 32
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CrushPainSound "misc/pcrush"
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States
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{
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Burn:
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BURN A 3 Bright A_PlaySoundEx("human/imonfire", "Voice")
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BURN B 3 Bright A_DropFire
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BURN C 3 Bright A_Wander
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BURN D 3 Bright A_NoBlocking
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BURN E 5 Bright A_DropFire
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BURN FGH 5 Bright A_Wander
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BURN I 5 Bright A_DropFire
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BURN JKL 5 Bright A_Wander
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BURN M 5 Bright A_DropFire
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BURN N 5 Bright
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BURN OPQPQ 5 Bright
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BURN RSTU 7 Bright
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BURN V -1
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Stop
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Disintegrate:
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DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
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DISR BC 5
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DISR D 5 A_NoBlocking
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DISR EF 5
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DISR GHIJ 4
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MEAT D 700
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Stop
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}
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}
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// Fire Droplet -------------------------------------------------------------
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ACTOR FireDroplet
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{
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ConversationID 297, -1, -1
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+NOBLOCKMAP
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+NOCLIP
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States
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{
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Spawn:
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FFOT ABCD 9 Bright
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Stop
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}
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}
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